Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Forgot to mention, whichever trader gives spells would like to reduce cost of that one. Just to clarify, do you have a post to how traders work in PFS? I am playing MM box but I know it's a bit different in OP.
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Skill Feat: +1 Charisma
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
(Will wait on update for my turn) Grazzle tries to close off his location. He casts Aqueous Orb. Revealing Binder's Tome.
Temp Close Successful Grazzle takes ones poison damage. (Taken to Potion of Energy Resistance) Grazzle wrote:
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle discards 1 card from his deck. - Major Cure
Grazzle stays where he is. Thraie Hive Start of Turn
Thriae Hive 3 (Location #5) Card 1: Explore
Thriae Hive 3 (Location #5) Card 2: Explore
He ends his turn. Grazzle wrote:
Valeros: Heal for 1 Darago: Heal for 2Thraie Hive 2 (Location #4) Card 1 Examined Thraie Hive 3 (Location #5) Card 1 Acquired Thraie Hive 3 (Location #5) Card 2 Banished
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle discards one card. - Fire Snake
Grazzle then heads to Thraie Hive 3 (Location #5). First Exploration
Thraie Hive 3 (Location #5) Card 1: Explore
Grazzle wrote:
Darago heals for 2 Valeros heals for 1Card 1 of Thraie Hive 3 (Location #5) banished
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Healing Start of Turn
Conflagration
Closing Thraie Hive 4
Thraie Hive 4 Closed He then casts Restorative Touch on himself.
Grazzle moves to Thraie Hive 3 Thraie Hive 3 Card 1: Explore
He ends his turn. Grazzle wrote:
Darago heals for 4 Valeros heals for 3Thraie Hive 4 Closed Moved to Thraie Hive 3 Card 1 of Thraie Hive 3 acquired
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Would like to keep at least one blessing so Grazzle can heal himself next turn.
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle discards 1 card from his deck to heal others. (Scarab Shield)
Grazzle encounters a Thraie Dancer.
Thraie Hive (4) Card 1: Examine
Thraie Hive (4) Card 1: Explore
Thraie Hive (4) Card 2: Explore
Grazzle decides to end his turn, content with being able to close it out next turn. He takes 1 fire damage - Fireblade Grazzle wrote:
Lini heals for 3 Card 1 of Thraie Hive (4) aquiredConflagration (Card 2 of Thraie Hive (4)) displayed next to Thraie Hive (4)
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle starts at the Stoneworks Passage. Sunburst Market: Trade in his Quarterstaff for Remove Curse.
Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d6 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 [ ]+1 [ ]+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 [ ]+4 Divine: Charisma +3 Favored Card: Spell
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
I agree with Thriae... mostly because I'd rather side with them. XD
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Card Feat: Blessing, adding Blessing of Gorum
Now I can start removing some cures from my deck. :)
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Find Traps usage noted Blessing of the Elements in effect Grazzle reveals Tetisurah and shuffles in his Remove Curse. He then discards a card to heal his comrade. - Discarding Find Traps from deck
Hand Update:
Grazzle wrote:
Shifting Dunes Card 5: Explore
(Unfortunately, there's no way for Grazzle to defeat the Giant Sand Eel... so just gonna have to close this the hard way) Grazzle ends his turn. Grazzle wrote:
Valeros heals for 3 Valeros and Lini must make a Strength or Fortitude 7 check or take 1 ranged combat damageCard 5 banished
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Auto recharged for speak with dead, just put it back in deck since he healed himself after drawing up
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Blessing of Pharasma use noted Beginning of Turn
Hand Update:
Grazzle wrote:
Sulfur Pits Card 1: Explore
Sulfur Pits Closing
Sulfur Pits Closed Satisfied and wounded, Grazzle ends his turn. After Turn
Grazzle wrote:
Sulfur Pits Closed
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
(Remove curse usage noted) Sandstorm
Grazzle wrote:
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle continues to explore the Sulfur Pits. Sulfur Pits Card 5: Explore
Grazzle ends his turn. Grazzle wrote:
Card 5 of Sulfur Pits banished
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Sorry for slowdown... super busy today and will try to post tomorrow morning (US time).
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Find Trap use noted
Grazzle discards 3 cards from his deck. - Blessing of Abadar, Holy Light, Restorative Touch
Howling Sands Card 2: Explore
Howling Sands Card 3: Explore
He casts Speak With Dead at the location. Howling Sands Card 4: Explore
He ends his turn and draws up. Grazzle wrote:
Valeros healed for 4 Darago healed for 3Card 2 of Howling Sands acquired Cards 3 & 4 of Howling Sands banished
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Cure taken, cure received, and abadar use noted! Grazzle dicards the top 2 cards of his deck. - Major Cure, Blessing of Pharasma 2
Grazzle cures himself.
Grazzle heads over to the Howling Sands to join Lini. Howling Sands Card 2: Explore
He ends his turn and draws up. Grazzle wrote:
Darago heals for 3 Valeros heals for 2Howling Sands Card 2 Banished
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Blessing of Pharasma use noted Grazzle moves to the Towering Obelisk. Towering Obelisk Card 1: Explore
Towering Obelisk Card 2: Explore
Towering Obelisk Closing
Towering Obelisk closed He draws back up his hand. After Turn
Grazzle wrote:
Card 1 of Towering Obelisk acquired Card 2 of Towering Obelisk banishedTop card of blessings deck put on bottom (Blessing of Abadar) Towering Obelisk closed
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle casts Remove Curse on Darago at the beginning of Lini's turn. He discards his Wilderness Studded Leather to temp close his location.
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Sunburst Market: Trade in his Quarterstaff for Remove Curse.
Beginning of Scenario: Start at Shifting Dunes Grazzle wrote:
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Upgrade 1: Spell 3 1d1000 ⇒ 603, Spell 3 1d1000 ⇒ 517
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
(I do have 3 different types of boons so if nothing else, should be able to close on the last turn if we can't otherwise)
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle doesn't worry about healing others, being so close to the end. Dye Market Card 1: Explore
Dye Market Card 2: Explore
He ends his turn. Grazzle wrote:
Cards 1 & 2 of Dye Market acquired
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle discards the top 4 cards of his deck to heal others. (Binder's Tome, Blessing of Isis, Inflict, Blessing of Pharasma 2)
He then casts Restorative Touch on himself.
Dye Market Card 1: Explore
Dye Market Card 2: Explore
He ends his turn and draws up. Grazzle wrote:
Lini heals for 1 Valeros heals for 2Darago heals for 6 Cards 1 and 2 of Dye Market banished
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Find Traps usage noted Grazzle discards 5 cards from the top of his deck. - Fireblade, Binder's Tome, Wilderness Studded Leather, Inflict, Blessing of Isis
He reveals Tetisurah and shuffles in his Remove Curse, then resets his hand. (Blessing of Abadar, Cure) He then casts Cure on himself.
Finally, he's ready to move to the Dye Market and start exploring. Dye Market Card 1: Explore
Dye Market Card 2: Explore
Dye Market Card 3: Explore
He requests Lini's Remove Curse to rid himself of the Curse of Fevered Dreams. He ends his turn. Grazzle wrote:
Darago healed for 4 Valeros healed for 4Lini healed for 3 Cards 1 and 2 of Dye Market acquired Card 3 of Dye Market banished Lini's Remove Curse used
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Were people going to use their characters for the upcoming specials (I'm not)? Or is our boxrunner wanting a break after this scenario for gameday stuff? Just want to know for planning purposes. :)
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
(Remove Curse Recharging Noted) Grazzle discards one card from his deck to heal everyone. - Blessing of Isis
He then reveals Tetisurah and shuffles his Inflict into his deck, then resets his hand. - Restorative Touch. Cure, Holy Light Vizier Hill Card 1: Explore
He then cures himself.
(If nothing else we are at full health) Grazzle wrote:
Everyone heals for 1 Card 1 of Vizier's Hill banished
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle discards 3 cards from his deck. (Inflict, Blessing of Abadar,
He then casts Restorative Touch on himself.
He moves over to Vizier's Hill Vizier's Hill Card 1: Explore
Vizier's Hill Card 2: Explore
Vizier's Hill Card 3: Examine
Dagger of Doubling:
Weapon 3
Traits: Knife Ranged Piercing Magic To Acquire: Dexterity Ranged 10 For your combat check, reveal this card to use your Dexterity or Ranged skill + 1d4+1; you may additionally discard this card to add another 1d4 then search your deck for a weapon that has the Knife trait and put it in your hand. When playing another weapon, you may discard this card to add 2d4 to your combat check. Vizier's Hill Card 4: Examine
Vizier's Hill Card 5: Examine
Cryptfinder:
Henchman 1
Type: Monster Traits: Human Rogue To Defeat: Combat 12 Before you act, succeed at a Wisdom, Perception, Charisma, or Diplomacy 8 check to decrease the difficulty by 4. If defeated by less than 5, you may immediately attempt to close the location this henchman came from; if you succeed, before closing, you may draw any number of the boons in the location deck. He decides to keep the cards in that order and ends his turn. After Turn
Grazzle wrote:
Valeros heals for 5 Darago heals for 2Card 1 of Vizier's Hill Displayed Cards 2 and 4 of Vizier's Hill Banished Cards 3 and 5 of Vizier's Hill Examined
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
(Find traps usage noted) Grazzle discards 2 cards to heal others. Scarab Shield, Inflict
He then requests Lini's Cure.
He heads to the Pleasure Barge. Pleasure Barge Card 1: Explore
Pleasure Barge Card 2: Explore
He ends his turn. Grazzle wrote:
Darago healed for 3 Valeros healed for 2Lini's Cure used Card 1 of Pleasure Barge displayed next to the scenario Card 2 of Pleasure Barge banished
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
(Shorthanding this one more than my usual as work is going to be a nightmare today) Smoking Den Card 2: Explore
Smoking Den Card 3: Explore
He ends his turn. Grazzle wrote:
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Sunburst Market: Trade in his Quarterstaff for Remove Curse.
Beginning of Scenario: Start at Smoking Den Grazzle wrote:
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Power Feat: +1 Hand Size
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle skips the healing this time around, seeing that everyone is in pretty good shape and we are close to the end. He does however reveal Tetisurah and shuffle in his Ubashki, resetting his hand. He heads over the to Windswept Chasm like the others. Windswept Chasm Card 1: Explore
Having no further way to explore, he ends his turn. Grazzle wrote:
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle discards one card to heal others. (Fire Snake)
He then reveals Tetisurah and shuffles in his Inflict, then resets his hand. (Draw: Restorative Touch, Blessing of Abadar, Ubashki) He then moves to the Scorches Ruins. Scorched Ruins Card 1: Explore
Villain Defeated! Another location is built! Grazzle ends his turn. (Draw Remove Curse and Cure) Immediately after turn
He casts Cure on himself
Grazzle wrote:
Lini healed for 2 Valeros healed for 1Scorched Ruins Closed Darago Cured of his Curse
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle starts his turn by curing others, discarding 2 cards. (Fire Snake, Holy Light)
He then reveals Tetisurah and his Blessing of Pharasma to shuffle it into his deck and reset his hand. (Draw back Sphere of Fire and Find Traps) He then moves to the Thornscrub to Use the Cure Lini has.
Finally, he explores. Thornscrub Card 2: Explore
Thornscrub Card 3: Explore
Thornscrub Closing
Thornscrub Closed! He resets his hand. (Draws up Fireblade, Remove Curse, and Restorative Touch) Immediately after turn
He also casts Restorative Touch on himself. (Apologies, but Grazzle really needs the healing)
Grazzle wrote:
Darago and Valeros healed for 2 each, Lini healed for 1 Lini's Cure usedThornscrub closed Darago cured of one of his curses
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Villain increased by: 1d10 ⇒ 3 Grazzle casts and discards his Sphere of Fire.
This time he wins, closing down the howling sands. Grazzle wrote:
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Start of Turn
He then discards the top card of his deck to heal others. (Scarab Shield)
Howling Sands Card 1: Explore
Villain Found... Awaiting closings
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Gnoll Difficulty Increased By...: 1d10 ⇒ 7 Grazzle casts Holy Light and reveals his Binder's Tome.
Grazzle discards his Binder's Tome first and then Remove Curse, leaving just Tetisurah in his hand. He ends his turn and draws up. Probably want to wait for an update if you're going to explore anything but Hot Springs and Thornscrub Grazzle wrote:
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
(Also, feel free to us stuff in my hand, in fact I encourage it. I have Tetisurah and am probably refreshing my hand at the beginning of next turn to get mucho curing on) (This post was posted after the next post but Paizo decided to put it before...)
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle discards the top card of his deck. (Fireblade)
Howling Sands Card 1: Explore
Howling Sands Card 2: Explore
Random Other Open Location: 1d4 ⇒ 4
Howling Sands Card 3: Explore
Villain Found at Card 3 of Howling Sands - Awaiting closings
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
BR Yewstance wrote:
I'd be OK with just our character names if it makes it easier.
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
No cards in hand with cold trait at beginning of turn Howling Sands Card 1: Explore
Howling Sands Card 2: Explore
He ends his turn. Grazzle wrote:
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
^ Grazzle's skill feat should be Charisma and the power feat should be a card feat. XD
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
(Not only is Tetisurah a cool card, she is a really fun part of the AP in PF! Definitely taking her as it seems others aren't) Sunburst Market: Trade in his Quarterstaff for Remove Curse.
Beginning of Scenario: Start at Howling Sands Grazzle wrote:
Skills and Powers: SKILLS
Strength d6 [ ]+1 [ ]+2
Dexterity d6 [ ]+1 Constitution d6 [ ]+1 [ ]+2 [ ]+3 Intelligence d4 [ ]+1 [ ]+2 Wisdom d10 [ ]+1 [ ]+2 [ ]+3 Craft: Wisdom +1 Survival: Wisdom +2 Charisma d8 [X]+1 [X]+2 [X]+3 [ ]+4 Divine: Charisma +3 Favored Card: Spell
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Skill Feat: +1 Charisma
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Hey, will finish up my upgrade in about 24-28 hours, but almost certainly taking the Spell 3. With there being 3 of them and 3 casters, sounds like it'll be fine. (Traveling home today so trying to make posts more brief on myself)
Deck Handler Spreadsheet ; Chronicles Looking For: Spell 4 -> Spell 4 -> Spell 4 -> Blessing 4 -> Blessing 3 -> Armor 3 -> Weapon 3
Grazzle discards 3 cards, healing his comrades. - Blessing of Horus, Remove Curse, Blessing of Pharasma 2
He then heals himself.
Grazzle heads to the Ruined Temple. (He was at the Great Library of Tephu before, not the Alchemical Laboratory, so no examining of cards) Ruined Temple Card 1: Explore
Grazzle, having no further way to explore, ends his turn. Grazzle wrote:
Search Posts
Mission briefing:
The Grunash system: Located on the far side of the White Light nebula, Grunash is a red giant with 5 planets all gas giants, Hidel, Dridel, Nidel, Feidal and Ginny. Hidel the planet closest to Grunash is a hot gas giant with only one moon, Xilot. Xilot is a earth sized blue moon and receives most of it’s light and heat from Hidel instead of Grunash. The system was charted during the end of the second Sathar war by a scout ship piloted by Varak Grunash (all the planets and moons were named after his children). The scans of the system indicated that Xilot has a rich nitrogen-oxygen atmosphere capable of sustaining complex life forms and also holds large deposits of rare minerals. The UPF military wished to build a outpost in the Grunash system in case of another Sathar incursion and several mega-corporations wished to exploit the resources of Xilot, none had the resources to do so alone so a consortium was formed between the UPF and the mega-corporations to defend, explore and colonize the system. The UPF would have control over all military operations, land, sea, air and space while the mega-corporations would establish a base colony allowing for the detailed exploration and exploitation of Xilot’s resources. The UPF starship Kitzz’Itz, a troop transport during the second Sathar war, was overhauled and re-commissioned for the sole purpose of delivering all the equipment and personal needed to establish a permanent colony on Xilot. End of brief> It has been seven years since the end of the second Sathar war the inner colonies a booming, the Humma, Ifsnit and Osakar races and worlds have been admitted with full rights and responsibilities to the United Federation of Planets almost doubling the size of the UPF. With the Sathar threat diminished the UPF and its mega-corporations once again put exploration and colonization of new planets as their top priorities. Rumors of a consortium being formed between the five largest mega-corporation and the UPF military to explore and colonize a distant world full of riches spread through out the UPF. When official word was released asking for volunteers from all fields to join the exploration and colonization of the blue moon Xilot millions answered but only 6,532 were chosen. Members of all races, specialists from all fields of study, corporate and independent exploration teams as well a UPF land and space forces and your character all assemble and board the UPF spaceship Kitzz’Itz. The two month trip on the crowded ship is stressful to personnel and equipment but disappears instantly when the captain announces the ship will be exiting hyperspace. The faint hum of the hyperspace engines rev’s up to a crescendo and a wrenching twist in your guts tells informs you that you have left hyperspace. The sounds of explosions forward and aft rock the Kitzz’Itz as alarms sound throughout the ship. Several more explosions wrack the ship before the order to abandon ship is sent. You grab your emergency kits and race to the nearest escape pod, when the six of you are seated the pod is ejected and you finally see the cause of the explosions. The Kitzz’Itz is under attack by unknown frigates, the bridge and engines belching flames and oxygen into space. Small fighter craft swoop in and begin shooting down the escape pods. The escape pod automatically begins evasive maneuvers dodging in and out of the wreckage heading for Xilot below. Dazed by the crash-landing you stagger out of the pod in a daze into a dark dense forest. As you recover from the landing it dawns on each one of you that you are now stranded on a unexplored hostile planet with on way to contact help. The only ray of hope you have of rescue is a barely glimpsed class F landing pad you saw as you were crashing.
Starting a Star Frontiers game and need 5-6 players. I’m not sure if I’ll use the basic Alpha Dawn rules or the Zebulon’s Guide rules. I will leave that up to you players.
UPF starship Kitzz’Itz is ambushed when it emerges from hyperspace over the planet tgd-8109 (Xilot’s World) at the edge of explored space. The ships engines are destroyed in the first attack and the captain orders all hands to abandon ship as the starship begins to be dragged down by the planet’s gravity well. As the escape pods are ejected the attackers open fire destroying as many pods as they can. The remaining pods begin auto evasive maneuvers which scatter the surviving pods across the unexplored planet below. As your pod falls into a mountainous forested region you and your fellow survivors spot an encampment with a class F star port a few hundred miles off in the distance.
I just read this article describing ten ways to talk to a Muslim so they wont hate you. I'm all for working on achieving good relations with Muslim countries but are a few PC word changes going to make us friends with people are taught to hate the USA in their houses of worship?
(Edited)
Why does anyone in Hollywood think this is a good idea? It was a craptastic incomprehensible piece of Japamation that only a small number of fanboys love but everyone else hates. Some idiot at Fox gets it into his head that because the Japanese version did really well in Japan an American made version will be a blockbuster in America despite demographics that prove only die-hard manga fans, all 100,000 of them, are going to want to see it. Hasn't Hollywood learnt their lesson by now video games made into movies suck, American cartoons made into movies are crap (transformers is the exception) and anime made into movies are a blight upon humanity. I ask every sane person to write or call Fox and demand that they cancel this future piece of s#%$ for the benefit of the world.
Genera, the City of Gold, stood gleaming on the banks of the lake Effluvia, its tall spires and minarets gleaming white and gold in the crisp autumn air. A strong wind whipped the pennants on the guild towers carrying mixed odors of incense and the faint sounds of chanting from the mall of gods over the lower city as the wind rushed out to sea. Genera filled the serpentine valley from the White Citadel at its apex to the Black Forts at its mouth. The White Citadel Stands tall at the valley head, its back to the glacier that gives the city life. The White Citadel was carved out the mountain itself forming an arch straddling the river Effluvia. A fortified wall with guard posts every few hundred feet split from the White Citadel and followed the valleys crest’s terminating in the Black Forts one on either side of the valley mouth, protecting the port inside. The city of Genera flowed down alongside the lake beginning with the Gables, home to the nobility and the rich. Next came the Guildhalls the merchant center, on the north bank and the Mall of Gods, home to the city temples and cloisters, to the south. The lower city sprawls across the rest of the valley ending at the Black Forts. Genera is the port of call for all ships traveling the Golden Coast bringing great wealth and exotic item and people to the city. Tall wide bridges of stone cross the river at regular spans that link both sides of the city into one, the bridges are built tall enough for all but the largest ships to sail to the docks that line both sides of the lake and wide enough for a column of soldiers to cross without breaking formation.
The streets are on the verge of panic, for the last four months people have been disappearing. Genera is a violent city murder and kidnapping are common, people are shanghaied others leave the city fleeing debt, taxes or marriage but this is different it’s the scale of the disappearances that is causing the panic. Hundreds have disappeared over the last four months and the disappearances are not limited to the lower city. Nobles, clergy, merchants, watchmen and commoners have all vanished no bodies have been found and no demands for ransom have been sent. The Redcaps are stretched to the limit just maintaining the peace. The guilds are causing uproar in the council demanding a solution and the nobles have sealed themselves inside the Gables and tripled their guards paralyzing the High Fane. Monday morning, dawn, you are ordered to a meeting with Petor vanOverwalle chief justice of the courts. You are ushered along halls lined with marble columns and portraits of past and present judges of the court. You are led deep into the hart of the High Court and led to Chief justice’s vanOverwalle’s chambers. When all five of you arrive you are led into the Chief Justice’s chambers, vanOverwalle Sat behind a large desk made of exotic woods and the walls of his office are lined with books written in dozens of languages. Beside him stood Ulric DeVeries the vice-chamberlain of the guild Triumvirate and Markgraf Hinrich Geller a noble who has championed causes for the poor in the lower city. vanOverwalle motions you forward, there are no other chairs except for the one he is using so you are forced to stand. “ You five have been called here for one purpose and until you have finished all other duties you have are superseded. We three, gestures to DeVeries, Geller and himself, have formed an inquisition of five to look into and resolve this plague of disappearances. We have culled the choices to you five, as you represent the best of your station. You are as of now under an order of silence and are not to speak about your findings or of any information received in these chambers to any one outside of the seven of us”.
Male Synod Psion Kineticist 5
Discussion for Ubermench's generic vanilla 4e game. Genera, the City of Gold, stood gleaming on the banks of the lake Effluvia, its tall spires and minarets gleaming white and gold in the crisp autumn air. A strong wind whipped the pennants on the guild towers carrying mixed odors of incense and the faint sounds of chanting from the mall of gods over the lower city as the wind rushed out to sea. Genera filled the serpentine valley from the White Citadel at its apex to the Black Forts at its mouth. The White Citadel Stands tall at the valley head, its back to the glacier that gives the city life. The White Citadel was carved out the mountain itself forming an arch straddling the river Effluvia. A fortified wall with guard posts every few hundred feet split from the White Citadel and followed the valleys crest’s terminating in the Black Forts one on either side of the valley mouth, protecting the port inside. The city of Genera flowed down alongside the lake beginning with the Gables, home to the nobility and the rich. Next came the Guildhalls the merchant center, on the north bank and the Mall of Gods, home to the city temples and cloisters, to the south. The lower city sprawls across the rest of the valley ending at the Black Forts. Genera is the port of call for all ships traveling the Golden Coast bringing great wealth and exotic item and people to the city. Tall wide bridges of stone cross the river at regular spans that link both sides of the city into one, the bridges are built tall enough for all but the largest ships to sail to the docks that line both sides of the lake and wide enough for a column of soldiers to cross without breaking formation.
Other information:
All gods are represented in the Mall of Gods even the evil ones but it is illegal for any group to worship or practice their religion out side of the Mall of Gods or private residence. Murder, human sacrifice and necromancy are still illegal even if they are part of religion rituals. There are several thieves’ guilds but the Guild masters do not officially recognize them. All business and trades must be sanctioned by the appropriate guild, must have and display the guild seal, or it is considered a criminal enterprise. There are only two roads leading into the city, the West Road that heads west into the Dwarves Mountain Holds and the Silk Road that meanders south through the Eladrin forests and into the Tepid Swamps. Slavery is illegal but a form of indentured servitude is common.
All the 4e PBP games I've joined have died or never started so I'm goint to start my own. All 4e races (monster races also), classes, powers, feats and gear from all the 4e WotC books can be used even the Forgotten Realms, it will not be set in the Forgoten Realms though. Characters can be of any allignment and follow any deity they wish.
Why was I charged twice for this order? I was charged once for $39.99 and charged a second time for $3.60. The total amount equals what I should have been charged, so why the two charges?
2 days with out sleep and I'm stuck at work posting like crazy just to have somthing to do. I can't sleep now even if I could and too wired to to do payroll. I crave a cup of coffee to wake me up but then I'll be up for another 24 hours. The same goes for sugar so I'm stuck with water. Good thing I have a supply of bottled water because Abq water tastes like a chemical tolet.
All All All
It was a dark and stormy night in Redmond. The rain has pouring down for the last 4 days scouring the barrens of some of its filth and grime. The overflowing gutters had turned the streets into a river of sewage that flowed with a sluggish pace down to the docks and out to the sound. The Mission bar, a renovated LDS temple, was packed with the refugees from the storm filling the old building with the heady stench of wet and unwashed orks and trolls. Chance: Spoiler:
Twiggy the bartender was a scrawny troll with features resembling a willow tree, brown, gnarled and green. Twiggy and his brothers ran the mission bar and ever since you helped them fend off a Humanis policlub’s attempt to burn down the bar and every one in it, Twiggy has kept an eye out for you. He would let your bar tab slide, loan you food money and occasionally carrying you back to your apartment when you couldn’t walk. Twiggy slides you another round of “Redmond Rum” and leans in close hands you a business card and whispers, “Hey Chance there’s the Mr. Johnson I was telling you about, he’s been asking around for some talent”. You turn to face the door and notice a lean human in the typical corp. suit scanning the bar. Seeing what he was looking for Mr. Johnson heads for the stairs leading up to the choir loft. Mr. Johnson passes a credstick to Twiggy’s brother Nunzio, after scanning the credstick and slipping it in his jacket pocket Nunzio unlocks the gate letting Mr. Johnson enter the stair well. You mutter to yourself, “guess it’s time for work”, you slam down the rest of your foul tasting cocktail and stager towards the staircase. Ronin: Spoiler: Delicate sounds of an elfish flute ballad floated through the covered veranda of club Edirill and merged with the sound of falling rain. The impromptu concert started on the third day of rain with the intent of serenading the rain until it decided to stop. Scents of clover and lemon tea drifted through the air, muted conversations in sperethiel, falling rain and music created a serene harmony. An anonymous mage shares his memories as visions of the pristine mountains of Tir Tairngire swim around you. Only the faint sounds of traffic and the glare of neon in the rain slicked streets remind you that you’re in the Elvin Gardens in Snohomish. A sharp crash of chairs being knocked over and angry shouts shatters the serenity of the moment. From the commotion emerges a Mouse a street filthy child pursued by two of the clubs bouncers. The grimy cherub spots you and darts straight for your table carefully keeping out of reach of the bouncers. Skidding to a stop at your table, Mouse breathlessly begins to babble at you when the bouncers finally grab hold of her and start to drag her away. Glaring at the bouncers you begin to rise from your seat and growl menacingly “let the girl go”. Both bouncers attention snap to you and their eyes go wide, “sorry Ronin we didn’t know she was yours” one of them asserts as they release Mouse and back away. Undaunted Mouse continues to speed talk, “Ronin, Ronin I got something, I got something good, lookie, lookie. I’ve done good right, right, right. The frantic bobbing of her head causes memories of your first meeting flash in your mind. The memories burst forth like gunfire, the shock of impact, the warmth of your own blood, the inability to move your own body, a cherub’s face. Mouse hands you a business card which reads “Mission Bar 10pm, 10.000Y”, “I overheard a suit offering an Ancient a job. I figured we need it more so I picked the Ancient’s pocket and got the card”. Shaken out of your reverie you smile down at Mouse “Well kid it’s time for work, stay low til I get back".
I want to play Shadowrun4 but I can't find enough people in Albuquerque that want to play to start a tabletop version. So is anyone out there that wants to play or run a PBP version. I would be willing to run the game but I’ve never played the 4th edition, I have read the books though. I've never run a PBP game before either. |