Anth-Malar

Graz and Boe's page

67 posts. Alias of Ubermench.


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male Bugbear 1st level Ranger(archer)

sorry I haven't posted in a while, I've been really busy at work

Graz target's the same zombie he has his hunters mark on but sends his second shot at the zombie on NaDarr.

attack 1st zombie=20 damage=14, attack 2nd zombie=14 damage=9


male Bugbear 1st level Ranger(archer)

perception=22


male Bugbear 1st level Ranger(archer)

Graz grabs the remaing bags and says "I think it's time we left" and begins to head back to the main chamber as best he can in the darkness.


male Bugbear 1st level Ranger(archer)

Aid Richard, +2 to his roll.


male Bugbear 1st level Ranger(archer)

"Destroying the thing in the coffin is probally for the best".

pulls out his crowbar


male Bugbear 1st level Ranger(archer)

"Whats up with the mirror, it maybe part of the test. Maybe we gotta use it to get to the next challange"?


male Bugbear 1st level Ranger(archer)

Same here, toss me a bag so we can get out of this place.


male Bugbear 1st level Ranger(archer)

"When in doubt go right, lest thats what my granpapy always said untill he walked right into an Valanar ambush".


male Bugbear 1st level Ranger(archer)

"Hay Na'Darr the goyles arms look like they move, try pulling em forward".


male Bugbear 1st level Ranger(archer)

I'll stay where I'm at, Max INIT is 24.


male Bugbear 1st level Ranger(archer)

Graz uses perception to look for the specter and if I see it use twin strike to attack it. If I don't see it I will hold my action until it reapears.

perception=10

attack 1=22 attack 2=26

damage 1 plus hunters quarry=16 damage 2=6


male Bugbear 1st level Ranger(archer)
The Ice Witch wrote:
Graz and Boe wrote:

Graz use his Twinstrike on the specter (encounter)and use his hunters quarry 1st attack=14 2nd attack=24

1st damage=11 2nd damage=10
If both arrows hit they do an additional 2 points each (1st=13 2nd=12).

Hunter's Quarry only applies the damage to one damage roll not both attacks even if the power is called Twin Strike however...

Graz cuts loose with his bow sending two arrows at the insubstantial foe which turns in response with inhuman speed as one arrow misses it but the second barely connects as it follows its twin and smashes into the wall behind the undead fiend...

For reference the Spectre is now bloodied

I can choose which attack to apply the bonus to after I roll my attacks and I only applied the bonus to the second attack. From now on I will write which attack gets the bonus to avoid any more confusion.


male Bugbear 1st level Ranger(archer)

Graz use his Twinstrike on the specter (encounter)and use his hunters quarry 1st attack=14 2nd attack=24
1st damage=11 2nd damage=10
If both arrows hit they do an additional 2 points each (1st=13 2nd=12).


male Bugbear 1st level Ranger(archer)

INIT=13


male Bugbear 1st level Ranger(archer)

"There is something in here, I saw it but the mage light drove it into hiding". I'll head to the middle of the room and wait for the others.


male Bugbear 1st level Ranger(archer)

"I should go first as my eyes see without light and I am much stealthier than the rest of you".

Notching an arrow Graz steps forward into the hallway being as careful and quite as possible.

perception=20 stealth=30


male Bugbear 1st level Ranger(archer)

"Training sounds better that than sacrifice to me, I say we go down the tunnel that says preparation".


male Bugbear 1st level Ranger(archer)
Nass Sylentstrike wrote:
"Aye, I can agree with that. Looks to be like ten of them. Everyone gets two and with two people getting a third. Just means the next time extra stones are available they got to the others to keep everyone even" Nass suggests. " The onyl problem is who get the third to start?"

"Aye, even split sounds good. We can throw bones to see who gets the other".

Graz will attach one stone to Boe and the other to his armor.


male Bugbear 1st level Ranger(archer)
Richard the Boastful wrote:
"What was that? Graz are you OK?"

"Yah I'm ok, it was a ghost telling me that the bloodstones make your equipment magic when you attach them. More bloodstones make 'em more magicial. I guest it's the reward for passing the tests".


male Bugbear 1st level Ranger(archer)

I'll pick up the blood stones near me.


male Bugbear 1st level Ranger(archer)

Graz slides one square away from the skeleton on him and uses his twin strike again.

attacks=18, 18

damage=12, 7


male Bugbear 1st level Ranger(archer)

Graz uses his hunters quary on the skelenton in O-7, shoots it using his twin strike and then shifts back into Q-4.

Initative=17

attacks using twin strike, first=17, second=11

damage, first=14, second=14


male Bugbear 1st level Ranger(archer)

Grazz has boe aimed at the Eldrian but holds his shot. "Well wizard, cleric what now, do we kill it"?


male Bugbear 1st level Ranger(archer)

Grazz is standing in P-5


male Bugbear 1st level Ranger(archer)

I'm here to kill the things you guys uncover not to open up doors that have been magicly sealed hundreds of years ago, let the mage do it.

Grazz is standing in P-5


male Bugbear 1st level Ranger(archer)

"Heh, it's probly just a door, we're gunna have to open it ta get
what were after".

*Grazz has Boe strung and is polishing her*
Under his breath "Soon pretty one, you can sing songs of death, soon..."


male Bugbear 1st level Ranger(archer)

"You should more show respect, my ancestors built this place, their ghosts could still be here and take offense or traps from Xorait could linger waiting to steal your mind". Says Graz as he steps in out of the rain and shakes himself like dog flinging excess water all around and the odor of wet fur begins to fill the room.


male Bugbear 1st level Ranger(archer)

I think we're waiting for the DM.


male Bugbear 1st level Ranger(archer)

You're covered in scales and your afraid to get wet, your time among manlings have made you weak.


male Bugbear 1st level Ranger(archer)

If I can I would like to recycle this character from an PBP that died.
He has so much potential and the setting is Ebberon. In Ebberon monster races are not the enemy, frequently hired on a Denith mercenaries and the rules for bugbears are in the back of the PBH.


male Bugbear 1st level Ranger(archer)

I think Joey's out on winter vacation


male Bugbear 1st level Ranger(archer)

Bump


male Bugbear 1st level Ranger(archer)

I'm going to have to change my avatar name to "Graz is a male." ]sigh

initiative=22


male Bugbear 1st level Ranger(archer)

Leave us to do as we will and you won't die.
*Graz steps forward drawing twin longswords.*


male Bugbear 1st level Ranger(archer)

rolls
Stealth=16
perception=19


male Bugbear 1st level Ranger(archer)

*Snickering at the guard he just killed, he turns to follow Grahsvein*
"Coming"


male Bugbear 1st level Ranger(archer)

I mark him with my hunters quarry and use my twin strike
(1d20+6=26, 1d20+6=17
First attack was a natural 20 doing max damage
(1d8=2, 1d10=5]

Damage First hit = 14(max damage) +2 from hunters quarry =16
Second hit = 9


male Bugbear 1st level Ranger(archer)

Sorry for not posting sooner, I was away but just got back from vacation so I will be more attentive to the game.

Prizners free, town on fire, can we kill humons now?

*looks around for the nearest elf , human or guard and then shoots them.*


male Bugbear 1st level Ranger(archer)
Elaugolg Kenafin wrote:

"Well, there goes that plan. Well, if we won't be able to wait until morning, we might as well finish this town off tonight. It's not like we'll be able to get back into the town, after Slave tells everyone how we got in. How did Slave get away, anyway?"

So, any objections to letting out the prisoners, raiding the blacksmith, maybe attacking the mayor's house, then getting the heck out of here?

good plan lets's go with it.


male Bugbear 1st level Ranger(archer)

I pull my foxhead cowl forward to better cover my features and stick to the shadows, looking for all exits out of the bar.

"Dark one have plan now?"

should we look for other players?


male Bugbear 1st level Ranger(archer)

Petulantly "But I don't wanna wait....ok if I gotta".


male Bugbear 1st level Ranger(archer)
Rumblefish wrote:

Alright, here's your new map

Graz sees nobody to snipe, as it is dark, and everyone is sleeping.

Graz has low light vision


male Bugbear 1st level Ranger(archer)

"I sets the cart on fire too and send down the street". snickering under his breath "fire, fire burning bright, mortals screaming in your light, ash and soot shows your might......hehehehehe....


male Bugbear 1st level Ranger(archer)

The town is a rectangle in shape. Inside of the gate immediately to the left; travelers village beyond that is the six monks bar past that is the barracks and then a blacksmith. To the right is the village market then the town well next is the town’s church. At the end of the single path leading from the front gate is the mayors manor.

"let start slaughter at guard shack the rest be easy catch" Notches two arrows and looks for the nearest guard.


male Bugbear 1st level Ranger(archer)

Wispering halflings mark secret way in at back of town, but just inside of front gate to the left iz sleeping people we go there first to start killing, yes.


male Bugbear 1st level Ranger(archer)

Preps bow and gets ready to spring up to attack.
Wispering"Wiz-wyrm tell uz wherz andz whenz to attack".


male Bugbear 1st level Ranger(archer)

what happens when we get to town. Also what is the tactical set up at the town. Are we Do we surprise them or are we ambushed?


male Bugbear 1st level Ranger(archer)

we should be able to get 4 mediums and a small into one cart
Hurry blood and flame call for us.


male Bugbear 1st level Ranger(archer)

Graz gets in the cart also


male Bugbear 1st level Ranger(archer)

I say we either force the guards to take us into town or we kill them prop them up on the cart bench and drive ourselves into town from the back of the cart. Whatever we do we need to do to quickly so we can beat the halflings back to town.

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