Ancient-Born

Gravenail's page

21 posts. Alias of into the aether.


Full Name

Linwood Leopold d'Iomedae (but he never tells anyone his real name)

Race

| HP 15/15| AC11 T11 FF 10 | CMB 0, CMD 11 | F +4, R +2, W +7 | INI +1 | PRCP +4

Classes/Levels

| SPD 30' | Channel 0/6, Doom 1/3, Touch of Darkness 0/7, Hell's Corruption 0/7 | Spells: 1st 0/4 | Active: bless

Gender

Male LE Dhampir Ecclesitheurge Cleric of Deumus 2

About Gravenail

Gravenail
Male nosferatu-born dhampir (ancient-born) cleric (ecclesitheurge) of Deumus 2 (Pathfinder Player Companion: Blood of the Night 21, Pathfinder RPG Advanced Class Guide 91, Pathfinder RPG Bestiary 2 89)
LE Medium humanoid (dhampir)
Init +1; Senses darkvision 60 ft., low-light vision; Perception +4
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 15 (2d8+2)
Fort +4, Ref +2, Will +7; +2 vs. disease and mind-affecting effects, -1 vs. effects that damage, drain, or reduce physical ability scores
Defensive Abilities negative energy affinity; Resist undead resistance
Weaknesses weakness to ability damage
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Offense
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Speed 30 ft.
Melee switchblade knife +0 (1d4-1/19-20)
Special Attacks hell's corruption (1 round, 7/day), poison variant channeling 6/day (DC 15, 1d6 plus 1 channel penalty)
Spell-Like Abilities (CL 1st; concentration +4)
. . 3/day—doom (DC 14)
Domain Spell-Like Abilities (CL 2nd; concentration +6)
. . 7/day—touch of darkness (1 round)
Cleric (Ecclesitheurge) Spells Prepared (CL 2nd; concentration +6)
. . 1st—barbed chains[HA] (DC 15), bless, command[D] (DC 15), shield of faith
. . 0 (at will)—create water, enhanced diplomacy, guidance, resistance
. . D Domain spell; Domains Darkness, Evil (Devil[APG] subdomain)
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Statistics
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Str 9, Dex 13, Con 12, Int 7, Wis 18, Cha 16
Base Atk +1; CMB +0; CMD 11
Feats Blind-fight, Command Undead
Traits deft dodger, ex-iomedaean, sacred conduit
Skills Climb +1, Diplomacy +7, Sense Motive +8, Survival +6; Racial Modifiers +2 Climb, +2 Survival
Languages Common
SQ bitter, blessing of the faithful, dhampir cleric, domain mastery, resist level drain, secondary domain (Devil[APG])
Combat Gear scroll of bless, scroll of magic weapon, scroll of obscuring mist, scroll of protection from good, wand of infernal healing (50 charges); Other Gear switchblade knife, backpack, bandolier[UE], bandolier[UE], belt pouch, silk rope (50 ft.), tattoo holy symbol of Deumus[UE], wooden unholy symbol of Deumus, wrist sheath, spring loaded, wrist sheath, spring loaded, 20 gp
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Special Abilities
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+2 to caster level of any channeling feat used to affect undead. Add +1 to the caster level of any channeling feat used to affect undead.
Bitter Heal 1 less point when receiving healing from an ally’s class feature, spell, or sla.
Blessing of the Faithful (+2 profane bonus, 30 feet) (Su) Ally gains in close range gains +2 atk, skills, ability checks, saves or AC.
Blind-Fight Re-roll misses because of concealment, other benefits.
Cleric (Ecclesitheurge) Domain (Darkness) Granted Powers: You manipulate shadows and darkness. In addition, you receive Blind-Fight as a bonus feat.
Cleric (Ecclesitheurge) Domain (Devil (Evil))
Command Undead (DC 15) Stnd act, 1 channel energy, undead in 30 ft. obey your commands as per control undead (Will neg).
Darkvision (60 feet) You can see in the dark (black and white only).
Domain Mastery Can use normal spells to prepare from the domain list, and can choose different domain spells available each day
Hell's Corruption (1 round, 7/day) (Su) Touch attack inflicts -2 save vs. your spells and take the worse of 2 rolls for skill checks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Negative Energy Affinity (Ex) You are alive, but react to positive/negative energy as though you were undead.
Poison Variant Channeling (±1 Profane) Bonus vs. Poison or STR/DEX/Con damage
Poison Variant Channeling 1d6 plus 1 channel penalty (6/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Resist Level Drain (Ex) Negative levels don't impose penalties or become permanent, but still kill if exceed HD.
Touch of Darkness (1 round, 7/day) (Sp) With a melee touch attack, target suffers 20% miss chance
Undead Resistance +2 bonus to saves vs. disease and mind affecting effects.
Weakness to Ability Damage -1 to save vs. effects that damage, drain, or reduce physical ability scores.