Valeros

Grasker's page

420 posts. Alias of D30.


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Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Fellow Knights, Claws, Stone Wardens, Fire Bunnies:
I haven't posted in a long time as life has overtaken me, and it is only fair to withdraw from the campaign for a while. I hope I find things going better and can rejoin someday.
Best of luck vs world wound,
D30 / Grasker


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker will look to craft a pearl of power, and spend time amongst the shopkeeps and survivors looking for ingredients and a space to work.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

I am reminded of Grasker Krydd now that I see signs for Pumpkin Spice popping up at the local starbucks...


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Looking over item creation rules, odds of Grasker making anything with craft wonderous that requires a caster level look poor. Grasker has a spellcraft of +5.

Quote:


The DC to create a magic item is 5 + the caster level for the item. Failing this check means that the item does not function and the materials and time are wasted.
Quote:


Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet.

Grasker can probably craft some simpler things, like pearls of power. Maybe I can catch up on his paperwork tonight.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

"So good to find people begin to reclaim their town, and not a giant vulture in sight."


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

"Thank you Sir Serra..."

"We did find it in the hidden armory, and it seems meant for the side of light. Though I am not practiced enough in the warrior way to know when blinding all around would be of benefit."

"Perhaps it is for paladins fighting alone in the depths of the abyss..."


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Can Serra ID that shield Grasker picked up? Seemed like it more more than just +1...


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13
Beagan Berelcar wrote:
"My beret! Could you make my beret better? Maybe even redder?"

Beagan is a redcap :)!?

Grasker will ask what his brother is up to before the morning. Will he stay to restore the town, in his old profession of city watch, or something else entirely based on his magically increased age?


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

"Certainly Sir Serra. That will be a Garrison of the city once again."

Grasker will ask a favor, and in doing so will remove the shield found in the secret store room and bring it before the magical knight.

"By the way, can you divine the nature of this magical shield we found?"


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker will add mythic guided hand so now people will feel it when he clobbers them with his faith. And Hierophant I suppose. Will add in devotions and path ability later.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

To Gular, Grasker agrees "There is glow, a gift from Iomedae and the wardstone, or both. What a turn of circumstances. Just minutes before I was at the brink of death before my companion Ely - that wise looking old man there - saved me. And then working together we protected Sir Serra while he triggered the warstone. That must have been what blasted so many demons!"

Eventually his excitement will calm down during the walk back to town, though Grasker remains thrilled that they accomplished the mission.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

"Gulur it is you, it is you!"

He will hug his now much older brother.

"I'm glad you survived."


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker wakes as if from a dream. "I feel like I have been sleepwalking since the stone exploded. What sights were seen. The past is all around us. And we survived, our friends survived. How blessed it is to have the favor of gods, and good friends."


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Sorry to miss snarkfest... got fairly sick the past few days.


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Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker is cast back in his memory by the hail of glowing shards.

For a moment he relives the past, standing with his parents in a stone keep built by the church of Iomedae. All about bustle priests dressed as his mother and father. And ahead...

"Is that..?"

"Yes, the wardstone," she answer. His father adds, "Our wardstone, for the are several." They have a religious harmony, and calming blend their conversations. His mother Gothi continues, "Alone it cannot stop the demon hordes. It is working together with the other wardstones that pushes back the tide."

"Like you and father working together, sharing thoughts?"

And that was when Prestur kneeled down, just like he did when the memory was formed. "It is not marriage, oaths or Iomedae's magic, but common purpose that unites us with all other attendants to the wardstone. We sacrifice our independence together so your sister Skyr and brother Gular can follow their dreams, like the rest of the city. Our prayers and magic helps the wardstone shelter them."

"You're rituals and magic... you priests are like walking wardstones," little Grasker exlaims in youthful enthusiasm.

"Perhaps you will too, one day," Gothi says, the words drifting off as the present rushes back.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker delays.

"Good luck, Sir Serra."


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Round 1

Grasker moves forward and can see into the room, and on the off chance this half elf is still humanoid he will cast Hold Person.

DC 16. If SR 1d20 + 4 ⇒ (13) + 4 = 17


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Should be fine for me.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Actually Ely has the CLW wand, Grasker has CMW...

With vision returned Grasker will heal the minotaur hits with the CMW wand:

2d8 + 3 ⇒ (2, 1) + 3 = 6
2d8 + 3 ⇒ (8, 6) + 3 = 17

He will hold onto the dark vision potion once sorting out healing just in case it is needed in the next room.

Thinking of scale he carries, he will invoke the dragon's powers and offer the other two charges to anyone who might want them.

Resistance: Three times per day as a standard action, a scale
can be used to cast resist elements—but only against electricity
or cold.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

I missed the darkness post...

Round 3

Grasker withdraws backwards, reaching toward his dark vision potion (to be drawn & consumed next round).


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker uses his movement to slowly stroll up and attack the minotaur he can reach:

Radiance: 1d20 + 9 ⇒ (2) + 9 = 111d8 + 2 ⇒ (2) + 2 = 4


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Am home, have map.

Grasker will take one look at this warped half elf thing, step over 5 feet and smite evil.

Radiance: 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 251d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5
AC=23 vs smite target. At least all 5 goes through.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Getting "not authorized" on my phone for roll20... Even after downloading chrome and pasting the link. I won't have an alternate device to sort it out until late tonight.. Feel free to move / attack / delay as would be interesting.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

+1 cleric
+5 HP
+1 vs outsider SR
+1 first, +1 second level spells
+1 fort, +1 will

+4 skills
Diplomacy
Perception
Sense Motive
Survival

+1 feat craft wondrous


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker, nonplussed, heads upstairs.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

I am reminded of the joke that every New Yorker cartoon's text can be replaced with the phrase "Christ, what an a&$&~@&" without losing comedic value.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Gasker will concentrate and Detect Evil on the new arrivals, before heading up with the push of adventurers.

"What are you doing here Irabeth? Why did you bring wounded and children to join this fight against deadly demons?"

Sense Motive: 1d20 + 9 ⇒ (20) + 9 = 29

He will use wand charges before continuing as well.

2d8 + 3 ⇒ (3, 2) + 3 = 8


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Round 3

Grasker moves slightly to make room and turns on Z2
Radiance: 1d20 + 8 ⇒ (14) + 8 = 221d8 + 2 ⇒ (3) + 2 = 5


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker caught up with the group during round 1 from his reverie in the other room, then takes a swipe against the swift shuffling zombies.

AoO
Radiance : 1d20 + 8 ⇒ (8) + 8 = 161d8 + 2 ⇒ (3) + 2 = 5

As the deadites reach their positions Grasker will strike again.

Round 2, vs Z3
Radiance: 1d20 + 8 ⇒ (3) + 8 = 111d8 + 2 ⇒ (2) + 2 = 4


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

The past...

"It is undignified to leave these fallen knights as props around a table. Though we can hardly commence a funeral detail when demons may still roam the halls. Still I only just missed joining their number. I would come back and deny their bodies to the enemy if .. I survive. Perhaps a funeral pyre."

On the discover of the military notes Grasker will do what he can to aide wise Ely, though he is not trained in military matters. Still he does express his approval and recovering these plans and maps.

The present...

"Cole! How did you get ahead of us! Take cover!"
Grasker would hate to never raise a glass with his friend because of some... zombies.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Who were the people missing hearts? Demon cultists, prisoners, or unknown?


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

"Thank you my friends. What a terrible thing it is, to fight demons both in the mind and the flesh."

6 hp


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Stabilized by wise Ely...


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Round 4 init 9

dc 10: 1d20 - 9 ⇒ (12) - 9 = 3

Grasker bleeds to -10 hit points.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Round 3, init 9

Grasker sees the grim shade of Gresker hovering above him like an evil demon goat...

1d20 - 8 ⇒ (12) - 8 = 4


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker is struck down!

-8 hp


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Acrobatics to make it past the demonic looking fellow suckling on a halberd:

acrobatics: 1d20 - 6 ⇒ (18) - 6 = 12


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Round 2, init 9

Grasker will flee from his terrible shadow the best he can, provoking as he goes.

"The things it does! I would never!"

He seems lost in an mad vision.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Despite the armor Grasker suffers from the Peyton's cruel attention.

9/24 AC

will dc 13: 1d20 + 9 ⇒ (3) + 9 = 12

He is frightened!

"The shadow! How it moves!"


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Round 1, init 9

Grasker will stroll forward, warming up for a mighty swing.

Radiance: 1d20 + 8 ⇒ (12) + 8 = 201d8 + 2 ⇒ (5) + 2 = 7

"Die, evil beast!"


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

If Grasker get's an AoO as the wolfle-bird flies past, he will take it:

Radiance: 1d20 + 8 ⇒ (1) + 8 = 91d8 + 2 ⇒ (5) + 2 = 7

will save DC 13: 1d20 + 9 ⇒ (8) + 9 = 17

Unshaken by fear, he is also unable to hurt the evil bird to which he is suddenly attached.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

"Beware the wolf bird!", Grasker warns, before moving in to fight the monster.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker will examine the map, looking for clues on demon activity, and then at the bodies, to see who these people are how they died.

local: 1d20 + 2 ⇒ (4) + 2 = 6
heal: 1d20 + 8 ⇒ (5) + 8 = 13


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker also prepares near the door. His blessed sword and shield ready, his mind and body fortified, with demon scars to show he has faced monsters and survived.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker will heal up outside of combat.

CMW: 8 + 2d8 + 3 ⇒ 8 + (1, 2) + 3 = 14
CMW: 14 + 2d8 + 3 ⇒ 14 + (3, 7) + 3 = 27

He uses two wand charges to fully heal before the next door.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Grasker attacks Tiefling T3!

Radiance: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 171d8 + 2 ⇒ (6) + 2 = 8


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

We hunt the snark at snark fest! :)


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Ah I thought they merely had to be evil, I see they need to have the subtype evil. Will add this to the "specific bad choices" tally for this character.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

These tieflings are not evil outsiders (native)? :(
Those jerks.


Male Human [HP 29/29] AC 21 (Flat 21 / Touch 10/ CMD 14) [F +6, R +1, W+10] Perception +13

Paizo ate post.. short version:

Grasker moves in and channels to harm evil outsiders:

channel dc 15: 2d6 ⇒ (4, 6) = 10


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