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Hi all! In about 3 weeks I will begin GM'ing the carrion crown adventure path and I have some questions.

-Are there any general tips you could give me about this adventure path?

-Is it just me or does the reputation system seem broken? It seems easy to lose and hard to gain.

-We will be playing with a party of 5, any tips on balancing encounters?

Our party will consist of:

A tiefling rogue (will later go arcane trickster)
Str:10/Dex:16/Con:13/Int:19/Wis:8/Cha:5
(Skill points in acrobatics, appraise, bluff, climb, disable device, disguise, escape artist, know (arcana,local), perception, sleight of hand, stealth)

A dwarf zen archer
Str:14/Dex:14/Con:12/Int:7/Wis:19/Cha:5
(Skill points in acrobatics and escape artist)

An orc barbarian
Str:21/Dex:14/Con:15/Int:5/Wis:6/Cha:5
(Skill point in perception)

A dual cursed merfolk oracle who has not yet finished his character sheet.

One player who still has to decide on a class and asks for suggestions.

Are there any skills/roles this party lacks and any suggestions for the fifth class (I suggested sorcerer for him since we lack arcane caster and face character)? I also have the feeling this party will have a very hard time damaging some of the haunts/incorporeal creatures at early levels.


Ok, thank you all very much for the help.

One last question: will it hurt our party if none of our characters have disable device as class skill? Not being able to pick locks/disarm traps seems like a severe handicap.

It's a shame only rogue, alchemist and ninja have this as class skill.


I think I will be going with inquisitor. Knowing my party most of them will be of evil alignment (forgot to say that the member who was deciding between paladin and fighter was in fact deciding between anti-paladin and fighter).

Will being neutral evil lock me out of any good spells?


Me and my group have been playing the dragon age RPG the last 2 years and we decided it was time to move on to something a bit more complex. So after a bit of research we decided on pathfinder.

We will meet next week with our level 1 characters.

We already have a wizard, cleric, one person is still deciding between barbarian or monk and one is deciding between paladin and fighter

My question is what would be a fun class for me to play?
My 3 favourites now are: Summoner, bard and inquisitor.

Summoner: I really like the mechanic but I have read that they are far too powerful compared to other classes.

Bard: I enjoy being the "face character", the social interactions are equally important as combat for me. However I do want to feel useful in combat and I'm not sure if the bard can keep up with the rest.

Inquisitor: I like the style and they seem to excell at combat but I get the feeling that charisma is a dump stat on the inquisitors and I will thus suck at social interactions.

What are your opinions on these classes and their synergy with the classes the rest of my group is going to pick?

Thanks for reading and I look forward to being part of this community.