Rima Kell

Grand Warlock Clade's page

3 posts. Alias of Cthulhu, Jr..


Full Name

Grand Warlock Zar'Doni Clade

Race

Fetchling

Classes/Levels

Wizard(Evocation) & Wizard(Void)/20

Gender

Female

Size

Medium

Age

???

Special Abilities

FACTION BUFFS: Enter the Void, Ouroboros Effect, Clade's Blessing

Alignment

Neutral Evil

Deity

Irrelevant...

Location

Hideaway

Languages

Irrelevant...

Occupation

Leader of the Pax Ad Nihilum

About Grand Warlock Clade

Origin of Zar'Doni Clade:

At home on her birthplane, the Plane of Shadow, Zar'Doni is a bizarre girl. Almost bleeding arcane energy from her very being, Zar'Doni has come to harness her surplus of magical energy in the form of powerful evocation spells, the potency rivalling that of gods'.

Raised in an orphanage on planet [CLASSIFIED], Zar'Doni gained quick infamy as she would have temper tantrums that caused anything from earthquakes to lightning storms in her immediate vicinity.

One particularly hot tantrum she rendered the orphanage to ash, her fellow orphans and its workers all killed by the near instantaneous disintegrate spell she instinctively cast.

The destruction was so powerful and brief that a nearby Kasathan raiding vessel was almost knocked out of orbit while they [CLASSIFIED].

The Guildmaster of the Emporium at the time was Razithine, a geuine pirate, and he saw naught but gold coins when their arcanometer literally exploded from the magical backwash.

Capturing the little girls proved terrifyingly hard as he sent wave after wave of Kasathan abductors to nab her. Their strange forms caused a new form of arcane response from her, resulting in a near impenetrable barrier of force all around her.

Any attempts to pierce the field resulted in catastrophic equipment failures and took the lives of some three dozen abductors. Razithine then decided on a markedly different approach.

Baiting her with a pretty doll, Razithine managed to fire a high-powered tranquilizer dart into her abdomen, the fast-acting formula knocking her out almost instantly but not before she retaliated with a white-hot bolt of lightning that seared the Kasathan's entire right side. The girl was comatose upon return to Hideaway, the Immortal Initiative surgeons disgusted by Razithine's careless use of such a powerful tranquilizer.

After six days of harrowing treatment, Zar'Doni awoke to Altaen injecting a cocktail of adrenaline and curative potions directly into her heart. She hugged the Inevitable, a gesture he'd never experienced before, and he took to treating her as his own daughter from then on.

Her magical prowess was focused with Altaen's tutelage and she became a powerful wizard, her arcane effluvia finally yolked to a structure. Zar'Doni has since gained immortality and taught hundreds of spellcasters how to harness their magic and wield it as an unsurpassable weapon.

Enter the Void(Su)-Passive:

The detached persona of Zar'Doni Clade is having a lasting effect on you and you gain +1 faction bonus to damage with All Spells or Spell-like abilities that deal damage and the DCs of Evocation Spells, +1 Caster Level with Evocation Spells and Spell-like Abilities, and 21% Chance to Absorb All Damage dealt by an Enemy's Evocation Spell or Spell-like ability targeting you as Healing instead. These bonuses increase by +1 at 8th level and every four levels thereafter.

Clade's Blessing(Su)-Passive:

Zar'Doni Clade has acknowledged you as a tolerable presence and grants you a 25% reduction in price when purchasing items from the Pax Ad Nihilum.

Ouroboros Effect(Su)-Ability:

Once per day as a supernatural ability after killing an enemy with an Evocation Spell or Spell-like Ability you may recast the same spell without expending a spell slot. The new spell functions exactly like the original spell save that it does not include any Metamagic effects that the original may have had. You may exercise this effect indefinitely for the same spell initially chosen until you fail to kill something with it. Once you finish utilizing the effect you take nonlethal damage equal to 1/4 the total damage dealt. This nonlethal damage cannot be mitigated.

FACTION INVENTORY: