Rokova

Gralk "The Eye Biter"'s page

65 posts. Alias of Filios.


Full Name

Gralk "The Eye Biter"

Race

Gnoll

Classes/Levels

Barbarian/5

Gender

Male

About Gralk "The Eye Biter"

Gralk "The Eye Biter" - CR 2
Male Gnoll Barbarian 5
CN Medium Humanoid (Gnoll)
Init +1; Senses Perception +8
EXP: 10,000/15,000
--------------------
DEFENSE
--------------------
AC 21 (19 Rage), touch 13, flat-footed 19(+8 armor, +1 Dex, +1 Dodge, +1 Nat Armor))
hp 61 (1d12+3) (75 Rage) Current: 65/65
Fort +8 (+10 Rage), Ref +2, Will +1 (+3 Rage)
--------------------
OFFENSE
--------------------
Spd 30 ft. (35 ft. Rage)
Melee
(Rage)Bite: +6 (1d4+3) (+2 grapple to bitten opp.)
+2 Battleaxe: +11 (+13 Rage) (1d8+8)(+9 Rage)(X3)

--------------------
STATISTICS
--------------------
Str 18 (22 Rage), Dex 13, Con 19 (23 Rage), Int 8, Wis 10, Cha 8
Base Atk +5; CMB +9 (11 Rage); CMD 20 (22 Rage)
Feats Power Attack -1/+2 (+3), Extra Rage, Toughness +3, Dodge
Skills Acrobatics +7-3 AC, Climb +8-3 AC, Intimidate +5, Perception +8, Ride +1-3 AC, Survival +6
Languages Common, Gnoll
SQ Fast Movement +10 (Ex), Rage (22 rounds/day) (Ex)
Combat Gear:+2 Breastplate; +2 Battleaxe
Equipment:MW Backpack, Bedroll, Caltrops (2), Grappling Hook with 50' Silk Rope (felted for silence), 4 Days Rations

COIN:
PP:
GP:
SP:
CP:
--------------------
SPECIAL ABILITIES
--------------------
Gnoll Ferocity: Once per day, when a Gnoll is brought below 0 hit points but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Rage (Ex)(22 Rounds/Day): A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian can rage for a number of rounds per day equal to 4 + her Constitution modifier. At each level after 1st, she can rage for 2 additional rounds. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive. While in rage, a barbarian gains a +4 morale bonus to her Strength and Constitution, as well as a +2 morale bonus on Will saves. In addition, she takes a –2 penalty to Armor Class. The increase to Constitution grants the barbarian 2 hit points per Hit Dice, but these disappear when the rage ends and are not lost first like temporary hit points. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A barbarian can end her rage as a free action and is fatigued after rage for a number of rounds equal to 2 times the number of rounds spent in the rage. A barbarian cannot enter a new rage while fatigued or exhausted but can otherwise enter rage multiple times during a single encounter or combat. If a barbarian falls unconscious, her rage immediately ends, placing her in peril of death.
Uncanny Dodge (Ex): At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
Trap Sense (Ex): At 3rd level, a barbarian gains a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. These bonuses increase by +1 every three barbarian levels thereafter (6th, 9th, 12th, 15th, and 18th level).
Improved Uncanny Dodge (Ex): At 5th level and higher, a barbarian can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has barbarian levels.
Animal Fury (Ex): While raging, the barbarian gains a bite attack. If used as part of a full attack action, the bite attack is made at the barbarian's full base attack bonus –5. If the bite hits, it deals 1d4 points of damage (assuming the barbarian is Medium; 1d3 points of damage if Small) plus half the barbarian's Strength modifier. A barbarian can make a bite attack as part of the action to maintain or break free from a grapple. This attack is resolved before the grapple check is made. If the bite attack hits, any grapple checks made by the barbarian against the target this round are at a +2 bonus.
Swift Foot (Ex): The barbarian gains a 5-foot enhancement bonus to her speed. This increase is always active while the barbarian is raging. A barbarian can select this rage power up to three times. Its effects stack.
Toughness: You have enhanced physical stamina.
Benefit: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Dodge: Your training and reflexes allow you to react swiftly to avoid an opponents' attacks. Prerequisite: Dex 13.
Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Extra Rage:You can use your rage ability more than normal.
Prerequisite: Rage class feature.
Benefit: You can rage for 6 additional rounds per day. You can gain Extra Rage multiple times. Its effects stack.
Darkvision: 60' visibility in darkness.
Boots of Springing and striding: These boots increase the wearer's base land speed by 10 feet. In addition to this striding ability (considered an enhancement bonus), these boots allow the wearer to make great leaps. She can jump with a +5 competence bonus on Acrobatics checks.