Luminos
|
I've read through all of the existing WHW threads and still have a few unanswered questions. So here goes:
If I have a maneuver master monk 1/white-haired witch 1, would I potentially be able to tie-up as a full-round action?
Flurry of Maneuvers - hair attack - free grapple (at -2), second grapple to tie-up (at -12)
I read on d20pfsrd that a ruling was made that the hair grab ability functions like the monster grab ability, which doesn't provoke an OA, gives +4 to the grapple maneuver, and triggers off of a melee attack that hits. Are any of the statements above incorrect?
Can I use the hair for the "free" touch attack granted from a touch spell (getting reach at level 4)?
If I cast touch of fatigue and deliver the attack through my hair, since I hit, would I get to then initiate a grab?
Does armor prevent the use of maneuver master's flurry of maneuvers?
Can the hair be used in OAs while grappling a creature?
Would extra hair pop out to make more attacks?
Can the hair grapple multiple creatures at once?
Would the WHW get +4 to grapple maneuvers due to the hair grab ability (the faq said the hair functions like the monster grab ability, which also provides a +4 to grapples)?
It seems that the hair is like an octopus tentacle which has the ability to sustain the grapple without giving the octopus the grappled condition but at -20. Is the WHW hair like this but without the -20 penalty?
Can a WHW pin and/or tie up a creature that is grappling with his/her hair with the grapple maneuver?
Does the WHW use intelligence instead of strength for subsequence grapple attempts while grappling with a creature (we know INT is used on the initial hit, but what about later)?
Does the witch need to "sustain" the grapple with standard actions or does it get it for free like an octopus tentacle? If so, with or without the -20?
Thanks folks!
