Having to live on your wits, grows you up hard. No one else is going to look out for you and the kid next to you may steal the food in your bag or rat you out to the City Watch to feed his own mouth. People are inherently self serving, even when it comes to those "faithy" types... may say they are trying to help their fellow man, but they are just trying to improve their image in front of the church and the gods. Magic types are at least a little more honest about it... they want power. Power is raw, honest, and unforgiving. If i can't have it myself, I can be the guy pulling their strings. I was always meant for better than what I have been given so far, but my youth has been a crucible in which a stronger metal has been forged.
The sea calls to me... my future awaits.
Besmara's fury against any should stand in my way to destiny's shore.
Traits:
: Dirty Fighter, Buccaneer's Blood
GRAFT:
CR 1/2
Male Human (Garundi) Rogue (Pirate) 1
CN Medium Humanoid (Human)
Init +3; Senses Perception +5
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DEFENSE:
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AC 15, touch 13, flat-footed 12. . (+2 armor, +3 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
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OFFENSE:
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Spd 30 ft.
Melee Dagger +2 (1d4+2/19-20/x2) and
. . Rapier +2 (1d6+2/18-20/x2) and
. . Unarmed Strike +2 (1d3+2/20/x2)
Special Attacks Sneak Attack +1d6
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Combat Reflexes (4 AoO/round) You may make up to 4 attacks of opportunity per round, and may make them while flat-footed.
Dirty Fighter +1 damage when flanking.
Sea Legs Gain +2 on Acrobatics, Climb, and Swim checks
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Weapon Cord Attached weapon can be recovered as a swift action.
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