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Greetings,

A cleric of Erastil takes Guided Hand and Mythic Guided Hand. He has a Str of 12 and a Wisdom of 22. He attempts to use a Composite (+6) Long bow.

Result?


I'm just looking for any opinions on this feat...

Drunken Stumble:
Prerequisite: Drunken Ki Class Feature
Benefit: You may use your Drunken Ki movement ability as an immediate action, however, you move in a random direction. You cannot move into a hostile creature's space with this movement. Any result that would move you into a hostile creature's space simply results in no movement.
Normal: Using the Drunken Ki movement ability is a swift action.

Too good? Too bad? Mechanical issues?


Sorry if these had been asked before, I searched and am still a little confused on the subject.

Can my Alchemist (or any other class with Brew Potion) brew potions from any spell list with a +5 DC to the craft DC?

If yes, then he can brew a Imp. Invis Potion from the summoner's spell list at 9th level?

When you stack abilities on a Wondrous Item, such as a Cloak of Resistance +1 with Elvin Kind added to it, and than later upgrade the item from +1 to +2 is the cost at 100% or 150%?

Sorry for asking what might be obvious questions...

Thanks!


Having some minor issues as a PC in a campaign and thought I'd seek some advice from the boards. I'm in a 6th, almost 7th level campaign playing a Human Witch.

The campaign significantly features Dark Creepers, Dark Stalkers, and now the new Dark Slayer (I think) from the Bestiary II.

I'm starting to become a bit frustrated with the witch class in this campaign. The last few sessions, between passed saves (luck can't be helped), immunities, and deeper darkness, I've been fairly useless. This previous session I actually spent a majority of the time in a portable hole trying to be less of a liability.

I've been using Heroism and Lightning Bolt both 1/day, with my third 3rd level spell being Fly. I have the Fortune hex, but combats in the last couple sessions have been fairly mobile or spread out. So its hard to keep it up on my allies, and on top of that, after one combat I've fortuned everyone the one time limit.

From my understanding, deeper darkness blocks line of sight, which means no targeting spells (or hexes) into it. The groups Druid and Inquisitor have been using Scent effectively, and the Arcane Trickster still does decent melee damage and sneak attacks when he is able.

My other hexes are Sleep, Misfortune, Cauldron (Which I regret taking), Fortune, and Cackle.

TL;DR: Witch with deeper darkness problems, suggestions?


Greetings,

I'd like to request the order #1280912 be cancelled. When I placed the order I didn't realize that the extra coin sets were pre-order items, and that the starter boxes of coins would not be shipped until the pre-order coins arrived.

I'd like to place seperate orders so that I can receive the boxes while waiting for the additional coins.

I didn't see a button to do this on the My Order History page, if there is one, I apologize for the post.

Grae