Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Stopping to gather her wits, Grace realizes that she's just been running around like crazy. Taking a deep breath, she focuses her energy, standing calmly in the fray with her arms held to her side. As she opens her eyes, a dim azure light shines forth weakly, and ethereal tendrils of blue energy slowly snake forth to grab at the air around her now clenched hands.
Focusing her gaze on the undead threat before her, she shouts a warning, "You will not open a portal to the areas between the stars that stare back, you vile creature!" She then releases a globule of glimmering blue energy that takes on a solid black shape before reaching the floor behind the Devourer, splashing apart into a puddle of Grease.
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Realizing that she's not in danger of burning, Grace reevaluates her plan to move out of the webbing and instead grabs some blue flame from the air around her and hurls it towards the creature.
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Knowledge (Arcana):1d20 + 5 ⇒ (20) + 5 = 25
Grace looks around at the mosaic and notes the mages depicted, "These are actually depiction of some Og-Golarion's... don't laugh, it's a title, I think... most powerful and famous archmages from ancient times. I bet one of these is that jerk Ralzeros!"
She will then toss Detect Magic around like it's candy and try to identify anything sparkly.
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
You should just keep rolling for Grace!
Grace points into the shadows, "Hey, there's an ogre over there..." She then grabs a handful of blue flame from the air around her and hurls it towards the ogre huddling in the shadows.
Heavenly Fire to hit:1d20 + 4 ⇒ (19) + 4 = 23Ranged touch attack against flat-footed touch AC... Hope I hit! Heavenly Fire damage:1d4 + 1 ⇒ (1) + 1 = 2If the target is indeed evil
EDIT - feel free to reroll the damage, but you can keep the hit roll. Thanks!
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Grace smiles widely as she brushes the dust from her shimmering azure robes and approaches a variety of people, "Have you heard of Ralzeros? Oh, that! Yes, dreadful business. Where did you find those bracelets? They're to die for! Oh, yes, there was indeed a feast in my honor. I'm glad you were able to make it!"
Diplomacy / Gather Information:1d20 + 6 ⇒ (11) + 6 = 17Well, that was close
After talking with a small man with a pointed face for a while, she approaches her companions in the Forae Logos, "Well, I did pick up some information on this fellow Ralzeros. Most of it is information we already knew, such as his love for astrology and speaking with other planar creatures of the Black Tapestry. Something new that this gentleman knew, though, was that he had a rival, a mage named Beldrin, who was evidently pretty prominent during his time. Supposedly, as the story goes, Ralzeros accused him of stealing a key to one of his chambers that housed tools to observe the stars, and forced a duel to commence between the two. Of course, Ralzeros was never seen from again."
"Now, this man says that if Beldrin did indeed steal a key, he would've hidden it in one of his three towers. Fortunately, only one tower still stands today, commonly called Beldrin's Tower around here, but at the time it was called the Tower of the Broken Shield. Since it still stands, it would probably have been picked clean by now, and any such key found in the meantime. Of the other two towers, the Tower of the Candelabra sank to the bottom of a deep sea, and so seems like it would be a tad difficult to search."
"The Tower of the Horn, however, fell to the bottom of a bluff and is only half flooded by water. If we were to search during low-tide, we should be able to have somewhat easier access to it. Another good reason to search it is because supposedly this certain tower held keys to many of Beldrin's chambers in his other spires. It's like key central there!"
Looking around, she sighs slightly, "Mur, do wake up. At least try to show some interest. Heroes always find out as much as they can about what they're charging into before they... well, before they charge into it."
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
OOC:
Based off what you gave us in the ooc text, I'll assume that we know what this is and the general information you have given us is known. I can do divine damage, but that's not positive energy, so I'll have to turn to plan B
Frowning in disgust, Grace grabs the body by the shoulder and heaves mightily (not really), trying to pull the body from the room, "We need to get him out of here!"
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Mur:
After the meeting, Grace walks next to Mur on the way to the museum, hoping to offer some advice, "Well, first of all, you are correct, you need to treat her properly. She's not some tavern wench. She's a respected member of society." Glancing up at the museum as they approach it, she mutters, "Well, such as the Blakros' could be, I guess..."
Turning back to Mur, she continues, "Most important, you need to be yoursel... umm, maybe that's not the best idea. You know what? The dashing hero really fit you, you should continue with that. Well, as dashing as you can manage, at least. Hmm, and as heroic as you can manage, I guess. But not too heroic! You do not want to keep her worried all the time! That would be very bad. Be her hero, not someone else's. You know what? You need a makeover! And I know just the place! Maria's Beauty Salon, and it's right here in Absalom. We'll make you look fabulous! Michellia will love it."
"Oh, we should probably head over to the...", she pauses as she notices everyone starting to clamber up the ladder and sighs. "Nevermind, let's just go in blindly. It's always worked in the past, right? If things start whispering to me in my head, though, I'm blaming each of you, I'll have you know."
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Personally my plan at the moment is to go with the +1 wild dragonhide breastplate, like you said. By 7th level it wouldn't be impossible to get a wild enhancement on your armor, but it'd be very costly wild is +3 enhancement equivalent, putting a +1 wild dragonhide breastplate at 16700 gold (which means 7th level or later, at 36 fame). If you're going to be on the frontlines, though, I think it's worth it. Just have to hope you have the fame to be able to buy it, and will probably need to make some sacrifices gear-wise in other slots to save for it.
Like with weapons, if you don't mind holding off on magical weapons, you'll be set once you're 6th level with Greater Magical Fang cast on yourself and aren't planning on entering melee un-Wild Shaped. I've just been toting around a masterwork cold iron scimitar and calling it good for a few levels, now.
I mean, of course, you can do better with heavy armor and ironwood if you don't mind spending the feats. But, personally, I don't think the benefits you gain are worth the feat investment (only 1 feat, but there's always better things to spend them on). You're getting good bonuses to natural armor (+4 AC) that compensate for the penalty to Dex (-1 AC). The difference between +1 Wild Ironwood Full Plate (17650 gp) and +1 Wild Dragonhide Breastplate (16700 gp) is +3 armor AC. Max dex bonus is something to look at, as well. Going large will mean a smaller dex, so that makes the full plate all the more attractive. But, again, I don't think it's all worth the feat.
So, in my opinion, yes, +X wild dragonhide breastplate is the best you can do as a druid if you're not willing to spend the feat (and I for one wouldn't blame you for not wanting to, so many other tasty things to spend feat slots on!). Unless you're going with small sizes, where you get bonuses to your Dex, or you have a really high dex to begin with, then that changes everything!
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
I had the same question with my saurian druidess.
You don't get wild shape until 6th level, unfortunately. At 6th level, when you get wild shape, you can wild shape as an 8th level druid whenever taking a reptile or dinosaur form, or a 4th level druid taking any other form.
RAW is pretty ambiguous and can be interpreted in many different ways. Jason Nelson, the one who wrote the shaman archetypes, states the RAI:
Jason Nelson wrote:
RAI, however, is, was, and always has been entirely clear: animal shaman druids DO NOT GET ANY WILD SHAPE until 6th level, period, end of story. That is the Rule As Intended.
It's a little upsetting, but worth summoning dinosaurs with a standard action! And +2 druid level when you are able to finally wild shape. It does mean that all your wild shape feats have to be put off for a while, too, though (natural spell and wild speech being two big ones).
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Rawr! I will still be playing Grace. She leveled up, but only gained a cantrip and some HP (hooray for sorcerers?). So the only changes are 4 more hp and Prestidigitation.
Oh! And some more skill points, but who uses those?
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Grace waves her arm towards the air above the Fetchling, summoning a cloud of glittering dust to burst out against the back wall, catching the Fetchling in it's area. She then moves back towards the other side of the room, away from the large crowd starting to gather.
Glitterdust
DC 16 Will Save to avoid being Blinded
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Blue crackles spring from Grace's finger tips as Mur steps forward, stopping everyone from attacking, and her eyes flare up, "I think you both might be mistaken. The Mur I know would never try to tell us not to kill something. Especially for how long we've gone without killing. And come to think of it, the one we've been with hasn't done that much fighting lately. I don't think he even entered the room in that last fight. Just stood behind Virgil the entire time!"
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
That's fine, I see what you did. I've just the one buffing spell that I already have up. Don't think anyone else will benefit from it. So I'll just double move to halfway down the hall and wait for the others. Bad things never happen when I rush ahead of the rest of the group!
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Grace nods, "Yes, I see it over there... you don't suppose it's dangerous, do you? I mean, it's chained up, maybe we can leave him alone for now. I don't see anything else in there of interest, other than those crates, which probably just hold more museum stuff. Perhaps we should investigate the other room and just close the door on this fellow here."
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
"He's a slippery one, isn't he?"
Grace's palm radiates with cobalt energy, and with a single word, the energy sweeps toward the Fetchling, engulfing his head in an instant and then fading back into thin air.
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Grace will examine the cloak carefully for a few seconds, and announce her findings.
Spellcraft:1d20 + 5 ⇒ (1) + 5 = 6
"The enchantments are too powerful for me to determine, sorry," as she tosses the cloak back with the pile of taken loot. She then grabs a handful of fire from the air before her, grasping it tightly in her hand, and places her palm upon Morvius' wound with a flash of blue light, "Take this blessing from the Empyreal Lords, my friend."
Heavenly Fire:1d4 + 1 ⇒ (1) + 1 = 2
I imagine Virgil would be able to ID the potions and vials much more easily than I could.
She then moves back over the man on the desk, looking to see if she can offer any aid or comfort to him.
EDIT - what is the deal with all these 1's being rolled!?
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Welp, since it's acid damage on that first attack, my resistance soaks it up, so yay for me! Also, my next move will depend on if Kurvast's trip goes off. It doesn't look like it will, what with Alchemist bomber's generally high Dex, so...
After the bola goes whizzing past the fetchling's (? I think she's a fetchling, but not positive) head, Grace's hands glow a light azure and a soft breeze blows her hair back (from nowhere!), sparkling in many differing shades of blue. As she voices an incantation in a strong voice, she opens her eyes and flings her hand out to the ceiling on which the fetchling is perched, as a sheet of Grease forms around the enemy alchemist.
If his trip does work, then that never happened! I'll work out an acid splash, which will probably miss what with the giant dwarf providing cover to the enemy alchemist in melee combat with Mur, Darvan, and a dinosaur.
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
No problem, but was that her turn? Her screaming at us? Because if so, then thanks! And we can continue the fight. If not, it's still her turn. And, boo!
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
I was seriously considering using a grease spell, but wasn't sure how apply to someone on the ceiling. Usually you've got three options: target the floor, target a weapon, or target an entire person, which makes them difficult to grapple. Would I be able to target just her hands and feet, could I target the ceiling, or would I have to go with the third option and target her? If I can target just her hands and feet (or whatever she's using to cling to the ceiling), or just the ceiling where she's at, I'll do that next round. If I have to target her entire body, I might have some reservations, but will probably still cast it next round. And if Mur is under her, I'm just covering the entire area, floor to ceiling, with a sheet of grease. Just kidding!
With a glance over her shoulder in agony as the bomb's force hits her full on, Grace leans forward to the shadow / man and whispers, "We'll save you. Somehow..." She then turns to face this new threat, eyes glowing blue as she runs behind a table nearby, taking shelter behind it and throwing an Acid Splash towards the shadow-spawned woman.
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
@Kurvast, don't worry about it, I can only do it someone once every 24 hours! So you don't have to worry about me using another one on you, hehe
Grace pales as she takes in the sight. Slowly, she approaches the shadow / man on the medical table / desk, and very gently and quietly asks, "Hello? Can you hear me?"
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
After waiting a breath's moment that seemed to last days, Grace pulls Heavenly Fire from the air around her and hurls it at Kurvast, surrounding his arm briefly in blue flames, "I hope that helps the pain, some."
After making sure that the odd snake is not moving anymore, she looks around at the room that they found themselves in, being careful not to fall on the ice, because nothing is more embarrassing than falling flat on your butt during a mission.
EDIT - Forgot the roll! Heavenly Fire healing on Kurvast:1d4 + 1 ⇒ (1) + 1 = 2
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Before moving into the hallway, Grace turns to Mur, a completely innocent look on her face, "I am SO sorry, Mur! I didn't see you there! You know how big Kurvast is, and when I stepped behind him, I thought you were out of the way, because I didn't see you anymore. And then when the grease started spreading, and I didn't see you fall, because I couldn't see you anymore, you understand, I just figured that you were out of the grease. I never would have placed it there if I knew you were in any danger of slipping into it. Here, let me help you there, you have some on your back. And don't forget that patch in your hair. I don't know what the twins would think if you were to present yourself with grease in your hair. Maybe they're into that kind of thing! I know some women who are into men with greased back hair, so you never know, right?"
She then helps Mur out by wiping the grease across his back, smudging it further, on "accident", of course. She looks down at her greasy hand in mild disgust and wipes it clean on Mur's shoulder, "Thank you so much, Mur. I just don't know what we'd do without you here!"
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Stepping behind the line of protection she has been given by those brave enough to defend her, Grace chants the words of conjuration to bring about a layer of Grease below their bony opponent, and also unfortunately (maybe?) below Mur.
Move 20' to the north behind everyone
Standard to cast Grease (Reflex DC 15)
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Grace moves up with Kurvast, glancing into the shadows, wondering what new horrors await this time as she summons a spectral Mage Armor about herself to protect from said unknown horrors.
Female Aasimar (Azata-Blooded) 107797-4 | Sorceress (Celestial Bloodline) 2 | AC 17 T 13 FF 14 | HP 14/14 | F +2 R +3 W +3 | Init +7 | Perc +6
Grace nods slowly, "A scroll of Daylight would definitely sound useful, but I don't think I'd be able to find anywhere that sells them."
Out of Grace's Fame spending limit, and it's not an always available spell level scroll since it's a 3rd level spell.
She then speaks with Morvius, "Don't let him get to you. He's a sociopath and we will likely be sent one day to track him down after he kills a village for some slight or another."
Grace lays a hand on Kurvast's shoulder, comforting him, "Take solace in that they did finally see the error of their ways. Even if it doesn't seem to be for the right reasons."
She smiles at Virgil's comment, nodding slightly, "Indeed, but I don't think she meant it like that."
Gently, she reassures Mur, "I'm sure that after being on the Shadow Plane for any length of time might make someone a little desperate for aid. It's even possible they might even give you a second thought!", she smiles as she tries to cheer him up.
On the way to the museum, Grace regales her companions with tales of the museum, "As I'm sure you guys already know, in recent years, the Blakros Museum has been the site of a number of strange occurrences, many of which were handled quietly in the dead of night by agents of the Pathfinder Society, including ourselves just recently!", she reminds Mur.
"But did you know, that in the early days of Absalom, the Blakros Museum was originally the stronghold of an eccentric wizard? He abandoned it and it sat silent for centuries, later bought by House Blakros, who turned it into a museum for their impressive collection of curiosities from across Golarion. Just more history to the place, right?"
"But here's the odd part... That eccentric wizard was the mad astrologer Ralzeros the Overwatched, and he built what is now the Blakros Museum thousands of years ago as an observatory to study distant worlds and even other planes of existence!" Her voice drops to a whisper, "And some say, to be studied by them..." She then finishes in a dramatically low voice, "He later disappeared following a mage-duel with another of Absalom’s early wizards. Never to be seen again. Scary, huh?"