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Guys,

I'm rejoining my gaming group after a moderate hiatus, and I've been researching a Paladin Archer build(*snore*). I've been playing with a number of different build types, and I think I've settled on this one, but would love some help fine tuning it. The character wasn't a paladin to begin with, he was later recruited, which is one reason for the early multi-classing. I had initially went with Ranger/Paladin, but thought the fighter might fit better, what do y'all think?

Jorun Ronne
Male Human (Varisian) Fighter (Archer) 4/Paladin 8 (Pathfinder RPG Advanced Player's Guide 0)
LG Medium humanoid (human)
Init +7; Senses low-light vision; Perception +12
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Defense
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AC 26, touch 17, flat-footed 19 (+9 armor, +7 Dex)
hp 88 (12d10+12)
Fort +17, Ref +16, Will +13
Immune charm, disease, fear
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Offense
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Speed 30 ft.
Melee adamantine battleaxe +15/+10/+5 (1d8+2/×3)
Ranged +2 darkwood composite longbow +17/+17/+12/+7 (1d8+15/×3)
Special Attacks channel positive energy 4/day (DC 18, 4d6), smite evil
Spell-Like Abilities (CL 12th; concentration +16)
. . At will—detect evil
Paladin Spells Prepared (CL 5th; concentration +9):
. . 2nd—fire of entanglement[APG] (DC 16), weapon of awe[APG] (DC 16)
. . 1st—divine favor, grace[APG]
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Statistics
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Str 14, Dex 25, Con 12, Int 16, Wis 8, Cha 18
Base Atk +12; CMB +14; CMD 31
Feats Deadly Aim, Improved Precise Shot, Improved Snap Shot[UC], Manyshot, Point-Blank Shot, Precise Shot, Rapid Shot, Snap Shot[UC], Weapon Focus (longbow), Weapon Specialization (longbow)
Traits indomitable faith, monster hunter
Skills Acrobatics +18, Climb +5, Diplomacy +19, Handle Animal +8, Knowledge (dungeoneering) +7, Knowledge (religion) +7, Perception +12, Ride +10, Sense Motive +3, Spellcraft +7, Stealth +18, Survival +14, Swim +5, Use Magic Device +16
Languages Common, Elven, Giant, Goblin, Varisian
SQ aura of courage, aura of good, aura of resolve, divine bonds (weapon [1/day] 1/day), lay on hands, mercies (mercy [fatigued], mercy [sickened]), trick shots (trick shot: disarm)
Combat Gear wand of abundant ammunition (50 charges), wand of air bubble (50 charges), wand of cure light wounds, wand of expeditious retreat (50 charges), wand of gravity bow (50 charges), wand of invisibility (15 charges); Other Gear celestial armor, +2 darkwood composite longbow, adamantine battleaxe, belt of incredible dexterity +4, cloak of resistance +2, efficient quiver, eyes of the owl, handy haversack, headband of mental prowess +4 (Int, Cha), shaving kit, spelunking kit, 884 gp, 5 sp
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Special Abilities
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Aura of Courage +4 (10' radius) (Su) You are immune to Fear. Allies within aura gain a morale bonus to saves vs Fear.
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Aura of Resolve +4 (10' radius) (Su) You are immune to charm. Allies within aura gain a morale bonus to saves vs charm.
Deadly Aim -4/+8 Trade a penalty to ranged attacks for a bonus to ranged damage.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 8 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Improved Snap Shot You threaten an additional 10 feet with Snap Shot
Lay on Hands (4d6, 8/day) (Su) You can heal 4d6 damage, 8/day
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Manyshot You can shoot two arrows as the first attack of a full attack action.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Monster Hunter +1 attack & damage against aberrations & magical beasts.
Paladin Channel Positive Energy 4d6 (4/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Smite Evil (3/day) (Su) +4 to hit, +8 to damage, +4 deflection bonus to AC when used.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Trick Shot: Disarm Disarm with a bow at 30' and -4 CMB.

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Hey guys,

I'm knee deep in my attempt at building a Wizard for a new ROTRL Campaign that's starting this coming Sunday.

I've built a fair share of Wizards in the past,but I'm trying to do something a little differently this time. I've fallen back in love with the thought of an Evoker, the new options that keep it being viable, a long with much more interesting damage spells are very compelling.

I've read a number of threads, and guides, and digested a ton of advice, however I'm trying to tailor it to my character concept and it's proving a little difficult.

For ROTRL I envisioned either a Tiefling Orphan that had recently graduated from Acadamae, and went on a pilgrimage to Sandpoint to research the Thassilonian empire, and possibly discover more about his origins, and the secret benefactor that had been funding his schooling.
He is obsessed with Emperor Xin (sp) and Sin magic before it was perverted, he bases his casting style and approach to magic off of his interpretation of Xin's examples. Diabolism is out, (GM wants me to play nicely with the others!) so I'm not sure where to go.

I have spoken with my GM and we're in to the concept of a Wizard with a Dip into Sorcerer for Tattooed Archetype to flesh out the Tattoo Magic of the area. I had initially thought of playing this character as a straight Conjurer, but with a level dip into sorcerer it seems to heavily favor Evocation..

My quandaries include, how would to build this character, feats etc, embracing the flavor of the campaign with out gimping his play-ability. The bloodlines for a Tiefling, for Fiendish Sorcery are both pretty bad, a little flavorful, but bad. This leaves others, like Draconic, I am just having issue trying to flesh out how much of a mongrel this character would be if I pursued Draconic/Elemental or something similar.
I am leaning towards keeping my Teleportation specialty, to keep some otherworldiness to him, survive ability, and versatility. however, Admixture just seems sooo great for an evoker. Also, I'm stumped on a fitting familiar. I don't know what might be a typical, and fitting familiar for a Varisian Tattoo/Thassilonian obsessed caster. Has any mentions of Xin's familiar been published?

Also, Anyone have good experience for spell selection as a low level evoker type?

Mechanical info: It is 15pt buy, and I am very open to maybe Human as well.

Thanks so much in advanc for any assistance!


Hey Fellas,

I've been having some issues when attempting to craft a Cleric for an upcoming game. I should say I've been having issues when attempting to craft an interesting Cleric that would be fun to play, and fit a concept I have thought of.

I was imagining a Human(azlanti) who was adopted into a Varisian family after orphaned when his family died under suspicious circumstances. He comes of age and learns of the fate of his family, he becomes obsessed with researching his family history and the history of Azlant. His ancestors begin to haunt him and spur him on to recover the secrets of his people and his family, as well as the fallen deity Aroden.

I imagine a caster focused Cleric with control/debuffing as a focus, but if someone else knows of a better build using more of the up to date books I would love to hear them.

I considered heavily, Oracle, but couldn't decide on a mystery nor the first level spells to take.

Oh, and if it helps we're playing Rise of the Runelords with a 25 points buy.


Hey guys,

My group is starting a campaign in Qadira, and I've been dying to play an Inquisitor. I have encountered some issues with creating my character though. From what my DM tells me, Half-Orcs are met with open hostility in the region, and Half-Elves are looked down on.

So I was looking at an Inquisitor of Cayden Cailen, but being an Taldorian god he isn't very popular in the region either... Sarenrae seems interesting, but a bit boring, and I don't know if a Dervish would be the best option. What thought have y'all


Hola Chaps,

Well, my poor Bard died during my last session, and I've been wanting to create a Summoning focused character to alleviate the stress of no tank.

I narrowed it down to Synthesist,Conjurer Wizard, or Master Summoner.

I had decided on the Synth, but then noticed that when merged with the Eidolon you can't use the Summon Monster SLA, which is a big deal, and you can just summon the Eidolon to fight normally.

The Straight Summoner seems interesting, but giving up on the summon SLA almost entirely is a bit frustrating, as is being kinda gimped in number of spells.

The Wizard, has a ton of options, but no neat-o Eidolon back story etc, and I'm a little wizarded out, I play them almost exclusively.

Anyone offer any builds they found fun for Synthesist, or a better way to play the others? It would be greatly appreciated!!

Some History:
My character, as a summoner, would be from Mendev, and thought his Eidolon was an Aspect of Iomedae, but after finding an ancient manuscript of untold power, him and his Eidolon begin to change. Basically he starts to succumb to the Dark Tapestry and him melding with his Eidolon would be RPed as him giving more to the Old Ones.


Hola,

I've been enamored with the Hammer of Thunderbolts ever since I first started gaming in 1ed. I've never gotten around to building a dwarf that would be capable, and effective!

Anyone have a pathfinder equivalent?


Hey guys,

I've been tasked with creating a wish list for my lvl9, soon to be lvl 10 bard, in terms of magical equipment. This is my first Bard, and first character to get this high in a number of years. He is Archery Based, default archetype, and has a +2 Composite Shortbow, +1 armor, and the +2dex item.

This is both long and short term goals.

A lesser metamagic rod of quicken is on the list, but can't think of anything else, other than some elemental damage on the bow.

What do y'all think ?


Hola,

I haven't lurked through the forums in a handful of months, and haven't kept up with the latest builds for Sword and Board Fighters. My group will be 10th level soon, and I would love to have one ready to roll if my current character is murderized.

The builds that I roughly remember used the shield as an offensive weapon a long with the AC bonus. I wish I could remember the exact builds =/


Hey guys,

I've been playing D&D for a very long time now, and never got around to playing a Bard. The flavor of the class never appealed to me, only until recently has the class started to grow on me. I started a couple of bards in the past months, and I couldn't really get a build that appealed to me. Fast Forward to APG, the new options seem pretty cool, but I don't know how big of a sacrifice some of the options are, having never played a bard longer than a session before.

So I'm dead set on trying to hammer out a solid representation of a bard, and hopefully with y'all's help I can accomplish this task!!

The guidelines:

Setting: Kingmaker Campaign
Attributes: 25 point buy
Source Material: APG, Base Book, and the kingmaker options

Current group make-up:
1x DPS oriented Barbarian, 1x Tank/DPS invulnerable rager Barbarian,
1x Druid (Wolf Shaman), 1x Sorceror (fire spell affecionado),
1x Inquisitor, 1x Fighter DPS orientation( not there much)

My normal playstyle: I typically love Wizards, spell casters are generally up my alley, but I've always loved Wizards. Rogues TWF, Rangers, and Paladin.

Any assistance would be magical!!


Hey guys,

I'm currently playing through the Kingmaker campaign, and have been interested in creating a mounted character. However, I know almost nothing about making an effective and cool mounted character since I've never played one, or seen someone play one!

I know Paladin are supposed to be great mounted combatants, but the Cavalier is designed entirely around it, and doesn't seem to be as MAD. However, I'm a poor judge of classes on paper. Anyone able to fill me in on how the Cavalier plays, maybe a basic outline of how to make it fun and effective ?


Hey guys,

I've been playing a Summoner for awhile now, but it wasn't until my DM brought it up to me that I realized there was different attack modifiers for primary and secondary attacks.

My eidolon is a quadruped with the normal 2x claw and 1x bite attacks. He has pounce and also rake. So he has 3 normal attacks and a potential for 5. Also, he took the multi-attack feat.

He has a +6 attk with his bite, and +7 with each claw. So I've been playing that he would be able to make all three attacks with the following bonuses: +4 bite, + 5 for each claw. Is that correct ? (I have weapon focus: claw that accounts for the +1) Would the rake attacks be +5 each as well ? and can it even have that since it is only allowed 3 attacks ?


Hey guys,

My home game decided to switch settings over to PFChronicles recently, and since they did I've decided to reroll as a Summoner.

I've been having some issues trying to flesh out this character. The deity of choice is a toughy, he was a Paladin of The Silver Flame when this was set in Eberron, and I'd like to see him worship a similar deity in this world. Ragathiel was thrown out as an option, since he fits the righteous smiting type of deity, like the flame, however being only a demi-god I'm not sure on it.

Aside from that, I really don't know what to do with my Eidolon. The crunching for one, I really don't know what I would need to invest into to make him effective, and since this character's backstory explains the eidolon as some representative of his deity, I would love to model him after an angel, or some other celestial warrior/agent of that god too.

Some numbers, my stats 12 12 11 14 17 18 (rolled) human, lvl 2.

Thanks for any help y'all can muster!


With the closure of the beta forum. Is there an updated eta on the release ? Also, will there be any further releases of beta content, i.e. feats etc ?


Hey guys,

I've been struggling wiht what character I should roll with these stats recieved. 17 17 13 13 12 12. I am in a different pathfinder campaign as a COnjurer centered WIzard, and we need a caster type for this new game.

I was looking at the Alchemist since I was really hoping to run a Artificer, (( eberron game)) and the class seemed similar. Any help with a brief outline of a basic alchemist ? I was having some trouble gauging the class from the beta release.

I'm at a loss other than that, we have a druid, barbarian, and a Rogue I believe right now.

THanks a ton in advance guys!!