Rainkin

Gour Grindre's page

6 posts. Alias of Reckless.


About Gour Grindre

Gour Grindre, werebear
Male half-orc natural werebear commoner 7 (Pathfinder RPG Bestiary 2 181)
CE Large humanoid (human, orc, shapechanger)
Init +2; Senses darkvision 60 ft., low-light vision, scent; Perception +16
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Defense
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AC 28, touch 11, flat-footed 26 (+7 armor, +2 Dex, +8 natural, +2 shield, -1 size)
hp 91 (7d6+49)
Fort +14, Ref +9, Will +13; +4 vs. fear effects
Defensive Abilities orc ferocity; DR 10/silver; Resist fire 10
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Offense
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Speed 60 ft.
Melee (M) fork of the forgotten one +12 (3d6+12/×3) or
. . bite +4 (3d6+3), 2 claws +4 (3d6+3 plus grab)
Ranged (M) fugitive finder -3 (1d8+1/19-20 plus 2d6 vs. Human)
Space 10 ft.; Reach 10 ft.
Special Attacks 1 running hunter's stance, 2 bloody riposte, 2 momentum crash, 3 frenzy strike, 3 primal warrior stance, curse of lycanthropy
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Statistics
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Str 25, Dex 14, Con 23, Int 20, Wis 22, Cha 16
Base Atk +3; CMB +13 (+17 grapple); CMD 25
Feats Bullying Blow[ARG], Endurance, Heavy Armor Proficiency, Light Armor Proficiency, Martial Training I, Martial Training Ii, Martial Training Iii, Martial Weapon Proficiency (ranseur), Medium Armor Proficiency, Shield Proficiency, Simple Weapon Proficiency (boar spear)
Traits lasting ferociousness, omen
Skills Acrobatics +8 (+20 to jump), Appraise +6, Bluff +4, Climb +11, Diplomacy +19 (+23 to change attitude vs. animals related to lycanthropic form), Handle Animal +8, Intimidate +26 (+31 to generate capital or to coerce others into giving aid), Knowledge (martial) +12, Lore (Artifacts) +14, Lore (Demon Princes) +10, Perception +16, Ride +5, Sense Motive +7, Sleight of Hand +2, Spellcraft +9, Stealth -2, Survival +10, Swim +15, Use Magic Device +10; Racial Modifiers +2 Intimidate, +4 Swim
Languages Abyssal, Aklo, Common, Draconic, Infernal, Orc, Undercommon
SQ change forms, lycanthropic empathy, orc blood
Combat Gear duelist's vambraces[UE], jaunt boots[UE], unfettered shirt[UE], vampiric gloves[UE], blood-chilling pill, fire wheel firework; Other Gear breastplate of vanishing[UE], zombie skin shield[UE], fork of the forgotten one[APG], fugitive finder, scarlet and green cabochan ioun stone, aspect mask (mouse)[ACG], bag of tricks (rust), belt of physical might +2 (Str, Con), crystal ball with see invisibility, eye patch of infamy, harrow deck of many things, headband of mental superiority +6, living garments[ARG], nahyndrian elixir, pauldrons of unflinching fortitude +5/+6[MA], ring of energy shroud (fire)[UE], ring of inner fortitude (minor)[UE], rod of writhing, scarab of mummy defense, sihedron tome, talisman of ultimate evil, adamantine chain (10 ft.), backpack, bedroll, belt pouch, flint and steel, gecko gloves, hemp rope (50 ft.), holy text[UE], kaava musk, mess kit[UE], pot, soap, terror kite[ARG], torch (10), trail rations (5), waterskin, wooden holy symbol
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Special Abilities
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1 Running Hunter's Stance (Ex) Stance - While in this stance, the disciple gains the scent special ability and a +10 ft. enhancement bonus to movement speed.
2 Bloody Riposte (Readied, 1/Encounter) (Ex) Counter - Make a counter attack as an immediate action after being struck in melee combat with a +2d6 damage bonus.
2 Momentum Crash (Readied, 1/Encounter) (Ex) Boost: Add an additional 10 points of damage to a successful charge attack.
3 Frenzy Strike (Readied, 1/Encounter) (Ex) Strike - Make a melee attack with all wielded weapons against a single target and inflicts an additional 2d6 damage.
3 Primal Warrior Stance (Ex) Stance: The martial disciple and the equipment he is using is considered one size category larger.
Bullying Blow Make melee attack at -2. If attack damages opponent, you may demoralize them as free action.
Change Forms (Su) Change into Hybrid or Animal forms.
Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contracts lycanthropy (Fort neg).
Damage Reduction (10/silver) You have Damage Reduction against all except Silver attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Grab: Claw (Large) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Lycanthropic Empathy +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Martial Training I (Primal Fury) You’ve learned the basics in a martial discipline.

Prerequisites: Base attack bonus +3 or Knowledge (martial) 3 ranks.

Benefit: Select a martial discipline. The associated skill for this discipline is now a class skill. Your mar
Martial Training II You’ve continued to progress your martial studies.

Prerequisite: Martial Training I, base attack bonus +5 or Knowledge (martial) 5 ranks.

Benefit: You may select two new maneuvers and one stance from your chosen discipline of up
Martial Training III Your mastery of your martial discipline improves.

Prerequisites: Martial Training II, base attack bonus +7 or Knowledge (martial) 7 ranks.

Benefit: You may select an additional new maneuver from your chosen discipline of up to 3rd
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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Runeslave Cauldron 900 lbs

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