Jason Keeley wrote:
Thanks for the guidance! They did get the serums for dispersing the crowd, so they've got at least a couple on hand. That hike definitely has them a bit spooked, but the being able to heal after the convoy absolutely makes sense. Will definitely dial up the scarcity of resources angle. Thanks again!
Oh, additionally, just as a heads up for anyone else running the long slog: As long as your party all have 30 ft movement speeds, they can walk to the 24 miles to Fort Gallant in eight hours. They can also hustle the distance, even though that isn't covered in the overland movement table, and it'll take them four hours. I had them take the non lethal damage from the hustle after the first hour, and then try the con check to avoid the forced march damage. If they have less than a 30 ft movement speed, then they might end up taking long enough to need the sleep deprivation checks if they just walk.
My party is just about to head out on the convoy, and have finally paid a visit to the Quartermaster right before they leave, and aren't going to have access to any printed items because they're about to leave. Which is fine, but after a very touch and go hike, they're wanting to stock up on healing serums. The text says the quartermaster tells them not to worry, as they'll be given healing items before they're sent out on a mission again, but there's no further guidance about how they can get those, or even if they can purchase them from the medics on site. I'm leaning towards letting them purchase at least some, but I was hoping to get some guidance.
Alex Augunas wrote:
I have 14. I will be making #15. ;)
Never gonna argue with more Tengu related content. They're one of the races that really don't feel like there's been much that's done with them. It'll be good to get some more flavor and story to work with. But, this might also because I'm the local "Tengu Guy". Always need more background info for making a story for Tengu #15.
My apologies. I'm an idiot, and misspoke. :P Magical Marketplace is the PDF that I ordered twice. First April 10th, Order #3747845, then again November 20th, Order #4141743. And if it means anything, I'm absolutely fine with store credit. There's another player companion I was wanting to get, but I can't quite remember which one it is off hand. :c Thank you again, and apologies for the confusion.
About Pip "Pipsqueak" SqueakBefore you stands a burly halfling, his brown hair long and unkempt, only loosely ordered by a wide brimmed straw hat, his voluminous beard untrimmed and full of twigs and leaves. Despite his disheveled nature, beneath his stained sackcloth robe you see the glint of steel rings, and he carries a wicked looking lance. Beside him sits what appears to be a normal gray wolf, with a saddle on its back. The only thing hinting its otherworldly nature is the glint of intelligence in its eyes, with a leather harness serving to hide the presence of the summoner's rune on its forehead. The halfling introduces himself with a salute. "Hi! Am Pip, and this am be my associate, Fluffy Maulington, Esq". At this point, he hands you a letter, which bears the rune of the open road. "Dear Pathfinders, For this mission, I have issued you additional resources in the form of one slightly feral Halfling and his fuzzy barrister friend. I found them waiting to be tried for killing a group of robbers rather than reporting them to the law, and given both the difficulty in jailing a summoner and our occasional need for dealing with bandits, I thought I'd take him off their hands, and put him in yours. Try to keep the pointy end toward either evil of food and you should be fine. Your friend, by light of day or dark of night,
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