Othlo Janke

Gordo Horfrost's page

12 posts. Organized Play character for Will Cooper (RPG Superstar 2012 Top 16).


About Gordo Horfrost

This stout halfling offers a sloppy salute as you approach, his hand just brushing red hair above a florid face. A wide leather belt, festooned with clinking vials, strains to hold closed his magnificent red military jacket with its tattered gold braid and faded epaulets.

Gordo Horfrost
Halfling Alchemist 1
CG Small Humanoid (halfling)
Init +3; Senses Perception +7
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Defense
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AC 17, touch 14, flat-footed 14 (+3 armor, +3 Dex, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +6, Will +2; +2 vs. fear
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Offense
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Speed 15 ft.
Melee Spear +1 (1d6/x3)
Ranged Bomb +5 (1d6+3 Fire/x2) and
. . Sling +4 (1d3/x2)
Special Attacks bomb 1d6+3 (6/day) (dc 13)
Alchemist Spells Prepared (CL 1):
1 (2/day) Shield, Cure Light Wounds
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Statistics
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Str 10, Dex 16, Con 13, Int 16, Wis 12, Cha 10
Base Atk +0; CMB -1; CMD 12
Feats Extra Bombs, Point Blank Shot, Throw Anything
Traits Captain's Blade (Acrobatics), Child of the Streets
Skills Acrobatics +7 (-1 jump), Appraise +7, Escape Artist +0, Fly +2, Knowledge (arcana) +7, Knowledge (nature) +7, Perception +7, Ride +0, Sleight of Hand +5, Spellcraft +7, Stealth +4, Swim -3; Racial Modifiers +2 Acrobatics, +2 Perception, alchemy +1
Languages Common, Dwarven, Elven, Gnome, Halfling
SQ fearless, mutagen (dc 13)
Combat Gear Mutagen: +4 DEX, -2 WIS, +2 Nat AC, Alchemist's fire (2), Oil (2), Tanglefoot bag; Other Gear Studded leather armor, Sling, Sling bullets (20), Spear, Backpack (empty), Bedroll, Belt pouch (empty), Blanket, Candle (5), Entertainer's outfit, Ink, black, Paper (5), Trail rations (4), Waterskin, 12 GP, 9 SP, 5 CP
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+3 (6/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Fearless +2 racial bonus vs Fear saves.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.