The Horned Hunter

Gordak's page

13 posts. Alias of Zeetle Wyrp.


Full Name

Gordak

Race

Kellid

Classes/Levels

Ranger 1

Gender

male

Size

medium

Age

20

Special Abilities

Favored Enemy Humanoid (Human), Track, Wild Empathy

Alignment

CG

Deity

Gorum

Location

Jol

Languages

Hallit, Common,

Occupation

Tracker

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Gordak

Background:

Born in a violent realm to a people who know little of rest or comfort, Gordak is more a force of nature than a man. His tribe never stops moving. Their weak and feeble hold no hope of survival.

Sometime during his 15th winter, Gordak became lost in the throws of a terrible blizzard. Seperated from his people, he would have died alone; were it not for a dire wolf mother lost in the same storm with her litter of pups. They won out the bone chilling winds together, huddled under a shelter of dug out snow.

Seperated from his tribe, Gordak lived as a wolf; hunting, scavenging, and howling until the return of his people the following winter. The scouts who found his den were astonished by his tenacity, and virulance; for not only had Gordak survived a year of solitude in the realm's wilderness, he was thriving!

Chisled and hardened by the rigors of a feral existance, he served his tribe well for several years, but never felt one with them. Whenever a wolf howled, or the north winds started blowing, Gordak heard only his destiny calling him onward. One night he followed those calls, away from his people, and into another terrible blizzard ...

Recent Events:

Gordak's early travels brought him through Irrisen and into The Land of the Linnorm Kings. Drawn by legends of singlehanded combat against ancient draconic foes, he has found himself pleasantly enthralled by the Ulfen people's customs and traditions. His skills are useful, but since he doesn't speak Skald, not everyone trusts him. Lately he's found work guiding people between settlements, and tracking wanted men.

Stats:

Init: +8
HP: 12
AC: 17, 15 flat, 12 touch(+3 armor, +2 shield, +2 Dex)
Fort +4
Ref +4
Will +2
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Offense
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Longsword +4 1d8 19-20(x2) S
Longbow +3 1d8 (x3) 100' P
Short Sword +3 1d6 19-20 (x2) p
CMB +4, CMD 16, BAB +1

Feats:

Improved Initiative
Rugged Northerner
Benefit: You treat extreme cold conditions (Pathfinder
RPG Core Rulebook 442) as severe cold, and severe cold as
cold weather conditions. You are not impacted at all by
normal cold weather conditions. In addition, you do not
become fatigued by frostbite or hypothermia.

Traits:

Reactionary: You were bullied often as a child, but never
quite developed an offensive response. Instead, you became adept at
anticipating sudden attacks and reacting to danger quickly. You
gain a +2 trait bonus on Initiative checks.

Poverty-Stricken: Your childhood was tough, and
your parents had to make every copper piece count.
Hunger was your constant companion, and you often
had to live off the land or sleep in the wild. You gain a +1
bonus to Survival checks, and Survival is always a class
skill for you.

Skills:

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All skills 1 rank each:
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Stealth + 6
Perception + 6
Climb +7
Swim +7
Survival +6
Handle Animal + 4
Ride + 6

Equipment:

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Equipment
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Combat
Longsword 15 gp 1d8 19–20/×2 — 4 lbs. S
Shortsword 10 gp 1d6 19–20/×2 — 2 lbs. P
Longbow 75 gp 1d6 1d8 ×3 100 ft. 3 lbs. P
Arrows (40) 2 gp 6 lbs.
Studded leather 25 gp 20 lbs
Heavy wooden 7 gp 10 lbs
Total= 80gp 45 lbs.
Gear
Ranger’s kit 9 gp 28 lbs.
Fishing kit 5 sp 3 lbs.
Grooming kit 1 gp 2 lbs
Grappling hook 1 gp 4 lbs
Silk rope (50') 10 gp 5 lbs
Backpack, common 2 gp 2 lbs
Signal horn 1 gp 2 lbs
Furs 12 gp 5 lbs
Explorer’s outfit 10 gp 8 lbs
Trail rations 5 gp 10 lb
Total= 56gp 5sp 66 lbs
Total spent = 131gp 5sp
Total left = 38gp 5sp
Combat Weight worn = 52 lbs
Pack = 59 lbs