Full Name |
Goode Getta |
Race |
Ratfolk |
Classes/Levels |
Gunslinger (Gulch Gunner/Gun Tank)/4 | AC 21, Touch 15, FF 17 | HP 36/36 | Perception +11 | Init +6 | Fort +6 Ref +8 Will +3 |
Gender |
Male |
Alignment |
Lawful Neutral |
Languages |
Common |
Strength |
13 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
9 |
Wisdom |
14 |
Charisma |
10 |
About Goode Getta
Goode Getta
Male ratfolk gunslinger (gun tank, gulch gunner) 4 (Pathfinder RPG Advanced Race Guide 152, Pathfinder RPG Bestiary 3 231, Pathfinder RPG Ultimate Combat 9, 50)
LN Small humanoid (ratfolk)
Init +6; Senses darkvision 60 ft.; Perception +11
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Defense
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AC 21, touch 15, flat-footed 17 (+6 armor, +4 Dex, +1 size)
hp 36 (4d10+8)
Fort +6, Ref +8, Will +3; +2 vs. disease
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +6 (1d3+1/19-20)
Ranged mwk pistol +10 (1d6/×4)
Special Attacks deeds (flash and shock, gun tank's resolve, gunslinger initiative, powder burns, quick clear, utility shot), grit (2)
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Statistics
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Str 13, Dex 18, Con 14, Int 9, Wis 14, Cha 10
Base Atk +4; CMB +4; CMD 18
Feats Gunsmithing[UC], Point-Blank Shot, Rapid Reload
Traits reckless contempt, suspicious
Skills Acrobatics +8 (+0 to jump), Craft (alchemy) +5, Heal +8, Perception +11, Sense Motive +9, Survival +6; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common
SQ armor training, bullet defection, cheek pouches, cleanliness, gunsmith
Combat Gear oil of magic weapon (2), wand of cure light wounds, acid (2), alchemist's fire (2); Other Gear breastplate, black powder[UC] (30), bullet[UC] (30), dagger, mwk pistol[UC], paper cartridge[UC] (19), wayfinder, bandolier x2, belt pouch, gear maintenance kit, grooming kit, gunsmith's kit, masterwork backpack, powder horn, silk rope (50 ft.), 6,389 gp
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Special Abilities
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COMBAT AND EXPLORATION
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Bullet Defection (+3) (Ex) A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor's bonus plus the armor's enhancement bonus (if any) as a deflection bonus against any n
Cheek Pouches You can store things in cheeks, but suffer 20% failure with verbal spells.
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Cleanliness +2 vs. disease, exceeding disease save by 5 counts as 2 cons. saves
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Darkvision (60 feet) You can see in the dark (black and white only).
OTHER
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.