Whiskifiss

Goode Getta's page

29 posts. Organized Play character for Phylotus.


Full Name

Goode Getta

Race

Ratfolk

Classes/Levels

Gunslinger (Gulch Gunner/Gun Tank)/3 | AC 20, Touch 14, FF 17 | HP 28/28 | Perception +10 | Init +5 | Fort +5 Ref +6 Will +3

Gender

Male

Alignment

Lawful Neutral

Languages

Common

Strength 13
Dexterity 17
Constitution 14
Intelligence 9
Wisdom 14
Charisma 10

About Goode Getta

Goode Getta
Male ratfolk gunslinger (gun tank, gulch gunner) 3 (Pathfinder RPG Advanced Race Guide 152, Pathfinder RPG Bestiary 3 231, Pathfinder RPG Ultimate Combat 9, 50)
LN Small humanoid (ratfolk)
Init +5; Senses darkvision 60 ft.; Perception +10
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Defense
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AC 20, touch 14, flat-footed 17 (+6 armor, +3 Dex, +1 size)
hp 28 (3d10+6)
Fort +5, Ref +6, Will +3; +2 vs. disease
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee dagger +5 (1d3+1/19-20)
Ranged mwk pistol +8 (1d6/×4)
Special Attacks deeds (flash and shock, gun tank's resolve, gunslinger initiative, powder burns, quick clear, utility shot), grit (2)
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Statistics
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Str 13, Dex 17, Con 14, Int 9, Wis 14, Cha 10
Base Atk +3; CMB +3; CMD 16
Feats Gunsmithing[UC], Point-Blank Shot, Rapid Reload
Traits reckless contempt, suspicious
Skills Acrobatics +5 (-3 to jump), Craft (alchemy) +5, Heal +7, Perception +10, Sense Motive +8, Survival +6; Racial Modifiers +2 Craft (alchemy), +2 Perception
Languages Common
SQ bullet defection, cheek pouches, cleanliness, gunsmith
Combat Gear wand of cure light wounds, acid (2), alchemist's fire (2); Other Gear breastplate, black powder[UC] (30), bullet[UC] (30), dagger, mwk pistol[UC], paper cartridge[UC] (30), wayfinder[ISWG], bandolier[UE], bandolier[UE], belt pouch, gear maintenance kit (worth 5 gp, 2 lb), grooming kit (worth 1 gp, 2 lb), gunsmith's kit[UC], masterwork backpack[APG], powder horn[UC], silk rope (50 ft.), 3,914 gp
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Special Abilities
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Bullet Defection (+3) (Ex) A gun tank is adept at modifying and using her armor to stop firearm attacks. Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor's bonus plus the armor's enhancement bonus (if any) as a deflection bonus against any n
Cheek Pouches You can store things in cheeks, but suffer 20% failure with verbal spells.
Cleanliness +2 vs. disease, exceeding disease save by 5 counts as 2 cons. saves,
Darkvision (60 feet) You can see in the dark (black and white only).
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith Gain free starting firearm that only you can use properly.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.