Angvar Thestlecrit

Gomlock Firehide's page

10 posts. Alias of andreww.


Full Name

Gomlock Firehide

Race

| Init +6 | HP: 65|65 | AC: 16 (12 Tch, 14 FF) | CMD 15 | F:+11, R:+10, W:+13, +2 vs illusion | Per: +14, darkision

Classes/Levels

Buffs:
Resources:
Spell Slots 8|8|8|6
| Conditions:

Gender

LN Half Orc Sorcerer 9

About Gomlock Firehide

Long Duration Buffs:

Mage Armour (18 hours)
Darkvision (8 hours)

BACKGROUND
Gomlock was born to a human slave in the terrifying city of Dorakka, capitol of the Land of Iuz. At an early age his magical potential was noticed by an orcish shaman in service to the Old One and he was taken to be trained. The shaman hoped to use his powers to destroy his rivals and rise in the power structure of Dorakka, perhaps even to the Boneheart. Gomlock however had his own plans. After completing his apprenticeship and having been sent to the Vesve Forest frontline to gain combat experience he promptly deserted. Raised as a city boy he immediately got lost and was captured by elves shortly before his former comrades would have found and killed him. Taken prisoner he managed to convince them he was no Iuz spy and he spent several more years wowrking with them to frustrate the advance of Iuz into the forests. In time he took his leave, considering his debt to them for saving his life repaid. He adventured along the outskirts of Furyondy, helping the locals battle the Horned Society and Iuz incursions before eventually heading to Greyhawk. He had heard of their powerful Wizard's Guild, where else to better learn more about magic than one of the preeminent schools in all of Oerth. Greyhawk however is not a cheap place to live and the dues owed to the school and to engage in further research are extensive. Finding himself short of funds Gomlock looks to fight in the Games in order to fund his magical research.

APPEARANCE
Gomlock is a small, thin man with short, dark hair and piercing green eyes. There is very little evidence of his orcish heritage, slightly pointed teeth, a suggestion around the eyes and a slight grey pallor to his skin. He makes no secret of his profession, dressing like a mage to instil the proper respect and/or fear in those he meets. His clothes are well worn but well maintained and he carries all kinds of pouches, bottles, scrolls and other components in plain sight. He tries to give the impression to others of being a wizard, even going to far as to carry a spellbook filled with nonsense scribblings.

PERSONALITY
Gomlock has always had to fight for his position. Growing up in Dorakka is a harrowing experience and he fears his former master might one day come looking for him. He is alert, careful and sometimes even a little paranoid. He hates bullies however and stands up for those who are oppressed or too weak to defend themselves, sometimes not a great idea somewhere like Greyhawk.

Statblock:

The statblock includes the effect of extended darkvision and mage armour.

Gomlock
Male half-orc sorcerer (wildblooded) 9 (Pathfinder RPG Ultimate Magic 70)
LN Medium humanoid (human, orc)
Init +6; Senses Perception +14
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 65 (9d6+27)
Fort +11, Ref +10, Will +13; +2 vs. illusions
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Sorcerer (Wildblooded) Spells Known (CL 9th; concentration +17)
. . 4th (6/day)—black tentacles, dimension door, greater invisibility
. . 3rd (8/day)—dispel magic, fireball (DC 23), fly, haste, communal resist energy[UC], slow (DC 21)
. . 2nd (8/day)—burst of radiance (DC 22), create pit[APG] (DC 20), darkvision, glitterdust (DC 20), invisibility, mirror image, pilfering hand[UC]
. . 1st (8/day)—ear-piercing scream[UM] (DC 21), grease, identify, liberating command[UC], mage armor, magic missile, shield, unwelcome halo (DC 21)
. . 0 (at will)—arcane mark, detect magic, detect poison, disrupt undead, light, mage hand, mending, message, open/close (DC 18), prestidigitation, spark[APG] (DC 20)
. . Bloodline Sage
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Statistics
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Str 8, Dex 14, Con 16, Int 26, Wis 14, Cha 12
Base Atk +4; CMB +3; CMD 15
Feats Craft Wondrous Item, Empower Spell, Eschew Materials, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation), Spell Penetration
Skills Bluff +13, Diplomacy +13, Disable Device +13, Fly +8, Knowledge (arcana) +22, Knowledge (dungeoneering) +17 (+19 to navigate underground), Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +17, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +17, Knowledge (religion) +17, Linguistics +9, Perception +14, Spellcraft +22, Survival +2 (+4 to avoid becoming lost)
Languages Abyssal, Common, Draconic, Elven, Giant, Gnoll, Goblin, Infernal, Orc, Sylvan, Undercommon
SQ metamagic adept (2/day), orc blood

Combat Gear lesser cold elemental metamagic rod[APG], lesser extend metamagic rod, scroll of alter self, aram zey’s focus (x2), glitterdust, minor image, see invisibility (x2), scroll of comprehend languages (x2), detect secret doors, ears of the city, endure elements (x2), enlarge person (x2), feather fall, protection from evil (x2), unseen servant, wand of heightened awareness (50 charges), wand of infernal healing (50 charges), wand of shield (50 charges), antiplague[APG] (4), antitoxin (4), black powder reagent (10), reagent, cold iron (50), reagent, ginger extract (50), reagent, myrrh (40), reagent, saltpeter (50); Other Gear belt of mighty constitution +2, cloak of resistance +4, handy haversack, headband of vast intelligence +6, lesser talisman of freedom[OA] (3), canteen[UE], coffee (per cup)[UE] (100), coffee pot[UE], cold weather outfit, compass[APG], everburning torch, flint and steel, journal[UE], masterwork thieves' tools, mirror, signet ring, smoked goggles[APG], soap, spell component pouch, spellbook, winter blanket, 864 gp, 4 sp, 9 cp

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Special Abilities
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Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Blood Piercing +1 (Sorcerer Bloodline Power [9th], 2/day) Reduce energy resistance or SR of foe by listed amount.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Metamagic Adept (2/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.