The statblock includes the effect of extended darkvision and mage armour.
Gomlock
Male half-orc sorcerer (wildblooded) 9 (Pathfinder RPG Ultimate Magic 70)
LN Medium humanoid (human, orc)
Init +6; Senses Perception +14
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 65 (9d6+27)
Fort +11, Ref +10, Will +13; +2 vs. illusions
Defensive Abilities sacred tattoo[APG]
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Offense
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Speed 30 ft.
Sorcerer (Wildblooded) Spells Known (CL 9th; concentration +17)
. . 4th (6/day)—black tentacles, dimension door, greater invisibility
. . 3rd (8/day)—dispel magic, fireball (DC 23), fly, haste, communal resist energy[UC], slow (DC 21)
. . 2nd (8/day)—burst of radiance (DC 22), create pit[APG] (DC 20), darkvision, glitterdust (DC 20), invisibility, mirror image, pilfering hand[UC]
. . 1st (8/day)—ear-piercing scream[UM] (DC 21), grease, identify, liberating command[UC], mage armor, magic missile, shield, unwelcome halo (DC 21)
. . 0 (at will)—arcane mark, detect magic, detect poison, disrupt undead, light, mage hand, mending, message, open/close (DC 18), prestidigitation, spark[APG] (DC 20)
. . Bloodline Sage
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Statistics
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Str 8, Dex 14, Con 16, Int 26, Wis 14, Cha 12
Base Atk +4; CMB +3; CMD 15
Feats Craft Wondrous Item, Empower Spell, Eschew Materials, Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation), Spell Penetration
Skills Bluff +13, Diplomacy +13, Disable Device +13, Fly +8, Knowledge (arcana) +22, Knowledge (dungeoneering) +17 (+19 to navigate underground), Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +9, Knowledge (local) +17, Knowledge (nature) +9, Knowledge (nobility) +9, Knowledge (planes) +17, Knowledge (religion) +17, Linguistics +9, Perception +14, Spellcraft +22, Survival +2 (+4 to avoid becoming lost)
Languages Abyssal, Common, Draconic, Elven, Giant, Gnoll, Goblin, Infernal, Orc, Sylvan, Undercommon
SQ metamagic adept (2/day), orc blood
Combat Gear lesser cold elemental metamagic rod[APG], lesser extend metamagic rod, scroll of alter self, aram zey’s focus (x2), glitterdust, minor image, see invisibility (x2), scroll of comprehend languages (x2), detect secret doors, ears of the city, endure elements (x2), enlarge person (x2), feather fall, protection from evil (x2), unseen servant, wand of heightened awareness (50 charges), wand of infernal healing (50 charges), wand of shield (50 charges), antiplague[APG] (4), antitoxin (4), black powder reagent (10), reagent, cold iron (50), reagent, ginger extract (50), reagent, myrrh (40), reagent, saltpeter (50); Other Gear belt of mighty constitution +2, cloak of resistance +4, handy haversack, headband of vast intelligence +6, lesser talisman of freedom[OA] (3), canteen[UE], coffee (per cup)[UE] (100), coffee pot[UE], cold weather outfit, compass[APG], everburning torch, flint and steel, journal[UE], masterwork thieves' tools, mirror, signet ring, smoked goggles[APG], soap, spell component pouch, spellbook, winter blanket, 864 gp, 4 sp, 9 cp
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Special Abilities
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Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Blood Piercing +1 (Sorcerer Bloodline Power [9th], 2/day) Reduce energy resistance or SR of foe by listed amount.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Metamagic Adept (2/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Sacred Tattoo +1 to all saves.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.