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DM_Blake wrote:
Goblinrage wrote:
FLite wrote:

Old eidolon that was true. Unchained eidolon has a maximum number of attacks including manufactured weapon attacks.

Even then, the eidolon is bound by the normal multi weapon fighting rules when fighting with manufactured weapons. -6 to the first attack, -10 to each additional attack. (Two weapon fighting reduces that to -4 for the first and second, but does nothing for third, fourth and fifth.)

Also, what level are you, because 14 extra arms needs 18th level, or a lot of feats. (11th level if you have the FCB that add evo points, take extra evo feat 3 times.)

Level 15 with greater evolution surge. And just looked over unchained summoner eidolon rulings... Yep Didnt notice max attacks now includes weapons.
Last I checked, Unchained is pretty much optional, so it might not be binding in your game.

I was a syntheist which annoyed my gm after about the third demon lord was crushed I ascended into becoming unchained. .... I miss my chains. Stupid nerfed, balance, fair unchained summoners...


FLite wrote:

Old eidolon that was true. Unchained eidolon has a maximum number of attacks including manufactured weapon attacks.

Even then, the eidolon is bound by the normal multi weapon fighting rules when fighting with manufactured weapons. -6 to the first attack, -10 to each additional attack. (Two weapon fighting reduces that to -4 for the first and second, but does nothing for third, fourth and fifth.)

Also, what level are you, because 14 extra arms needs 18th level, or a lot of feats. (11th level if you have the FCB that add evo points, take extra evo feat 3 times.)

Level 15 with greater evolution surge. And just looked over unchained summoner eidolon rulings... Yep Didnt notice max attacks now includes weapons.


Goblinrage wrote:
FLite wrote:
DM_Blake wrote:

(I'm not even thinking about whether your eidolon could hold and fire 16 guns or not - that's not the question; so I'll just assume it works.)

Well, your eidolon can make 16 attacks at 68th level.

Assuming the chart continues it's progression.

Functionally, though, unless your GM opens up multi weapon fighting for you, at best you are going to be using two weapon fighting, which means everything after the first two shots is -10 to hit... -14 with double shot.

It that because of a limit on how many times you can attack with weapons thats not tied to amount of hands you have that can hold them? Because it would only take about 14 points for me to get sixteen arms.

Edit: Oh and he already let me have multiweapon fighting before I considered this.


FLite wrote:
DM_Blake wrote:

(I'm not even thinking about whether your eidolon could hold and fire 16 guns or not - that's not the question; so I'll just assume it works.)

Well, your eidolon can make 16 attacks at 68th level.

Assuming the chart continues it's progression.

Functionally, though, unless your GM opens up multi weapon fighting for you, at best you are going to be using two weapon fighting, which means everything after the first two shots is -10 to hit... -14 with double shot.

It that because of a limit on how many times you can attack with weapons thats not tied to amount of hands you have that can hold them? Because it would only take about 14 points for me to get sixteen arms.


Rynjin wrote:

BaB applies to all attacks.

Of course, you're limited by your BaB to how many weapon attacks you can make per round.

At BaB 9 you can fire two guns. So a max of 4 attacks with double barreled pistols (discounting Rapid Shot, Haste, etc.).

I thought that rule got circumvented by the fact that my eidolon has sixteen arms. Normally a character has two arms so they cant make any more attacks then that, but again sixteen arms. And if I was taught this correctly each unused weapon arm that hasnt attacked yet can have the characters bab apply to it.


Sorry if I wasnt clear for getting the -4 penalty applied to each shot what I meant exactly was... For example lets say I take my double barreled pistol and fired both shots at once.... I would get my eidolons bab of whatever lets say +9 to both shots albeit with a -4 penalty for firing both at once giving me a total to +5 to hit to both shots considering no other factors were in on this.

Edit: Just want to figure out how this all works for hammer the gap. Considering if I hit with lets say 10 attacks against same target that would be 55 dmg by itself before rolling dice. So with the double barreled pistols two shots being fired simultaneously each shot hitting and stacking up hammer the gap.


How does bab with double barreled guns work? Would I be able to apply my bab to both attacks or not?

Right now I'm planning on using an unchained summoners eidolon with hammer the gap feat with about sixteen arms to hold each gun so I can make a total of 32 attacks. Now the bab for each gun, an assortment of feats, and guns touch ac lets me get away with crushing most AC's I face but then it occurred to me that BaB might only apply to the first attack of each double barreled pistol when I'm firing both at same time. Which would make my poor eidolans near unmissable bullets have a small to decent chance to -gasp- miss.

I'm fairly sure bab would screw my second shots on all my double barreled pistol attacks butttt never hurts to check.