Kbold Chieftan

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So I have a question about Oracles that I cannot seem to find an answer for. Within the Flame Mystery the text reads:

Heat Aura (Su): As a swift action, you can cause waves of heat to radiate from your body. This heat deals 1d4 points of fire damage per two oracle levels (minimum 1d4) to all creatures within 10 feet. A Reflex save halves the damage. In addition, your form wavers and blurs, granting you 20% concealment until your next turn. You can use this ability once per day, plus one additional time per day at 5th level and every five levels thereafter.

My question is how long does this ability last per use? And where can I find that information myself?


Java Man wrote:
If you read the general rules for racial traits you will find that only advanced races may select advanced traits.

Thank you, I did not see that, but since this race would be used in play with other advanced races I could easily make it Advanced.


DaLucaray wrote:

Even if your stat-juggling were legal by rules, consider that you’ve created what is objectively the best combat race available. +2 to Strength and Dex with no penalties, plus speed, plus natural armor. Why would I play anything else?

What situation are you making this in? Are you a DM homebrewing a world, or has your friend let you build a race for you to play as?

Not really, You can easily replicate this same stat block even by doing the following standard build:

Humanoid with Human Subtype(0 RP)

Size: Medium (0 RP)

Base Speed: Normal Speed (0 RP)

Standard (0 RP)

Human Heritage (0 RP)

Prerequisites: Human subtype.
Modifiers: : Members of this race gain a +2 to any single ability score of your choice during character creation.

Then take
Advanced Charisma (4 RP)
Prerequisites: None.

Benefit: Members of this race receive a +2 racial bonus to Charisma.

Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.

and

Advanced Dexterity (4 RP)

Prerequisites: None.

Benefit: Members of this race receive a +2 racial bonus to Dexterity.

Special: This bonus can be taken multiple times, but each additional time it is taken, its cost increases by 1 RP. Its effects stack.

Natural Armor (2 RP)
Prerequisites: None.

Benefit: Members of this race gain a +1 natural armor bonus to their Armor Class.

So there you have the same build minus the Improved Natural Armor.

EDIT

So as pointed out by someone else you have to be Advanced to take Advance Traits so by then taking Improved Natural Armor (1 RP) you would be at a total of 11 RP and able to replicate the build.


Mysterious Stranger wrote:

This does not work for several reasons. First your friend is right you can only select one choice from the ability modifiers. Notice the bolded section below. It clearly states you must select an option, not one or more options.

Step 2: Racial Qualities

The next step is to choose your race's qualities. You must select an option from each of the following quality categories. Qualities or aspects of qualities often serve as prerequisites for racial traits.

Second Advance Constitution can only be selected by a race with more than 10 racial points.

You may be right on that first part, however there are no Prerequisites for Advanced Constitution.

EDIT

Noted by an other that Advanced Con can only be taken by Advanced Races


So when creating a Race in Pathfinder in the Ability Score Modifier Quality section you have the following Options:

Advanced (4 RP)

Flexible (2 RP)

Greater Paragon (2 RP)

Greater Weakness (–3 RP)

Human Heritage (0 RP)

Mixed Weakness (–2 RP)

Paragon (1 RP)

Specialized (1 RP)

Standard (0 RP)

Weakness (–1 RP)

Now my question is as follows:
A Friend of mine thinks that you can't have two Modifiers that affect the same ability score but I have read nothing that states that or otherwise. I am curious because I am creating a race and I want to give them both:
Flexible (2 RP)

Modifiers: Members of this race gain a +2 bonus to any two ability scores.

And

Weakness (–1 RP)

Modifiers: Members of this race gain a +2 bonus to one physical ability score, a +2 bonus to one mental ability score, and a –4 penalty to any other ability score.

I also want to give them the Ability Score Racial Trait:

Advanced Constitution (4 RP)

Members of this race receive a +2 racial bonus to Constitution.

So in all I want to give them the Stats:

Weakness (+2 Dex, +2 Chr, -4 Con) (-1RP)

Flexible(+2 Str, +2 Con) (2RP)

Advanced Constitution (+2 Con) (4RP)

Base Speed: Fast (1RP)

Natural Armor: +1 Natural Armor bonus to AC (2RP)

Improved Natural Armor: Additional +1 Natural Armor bonus to AC (1RP)

For a total of (9RP)

And a final stat modifier of (+2 Dex, +2 Chr, +2 Str)

So to simplify my friend says I can't use Flexible and Adv. Con to cancel out the -4 Con from Weakness. I don't see why this should be a problem since I am using RP to buy these and I am staying within the RP limit.