Jolis Raffles

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Organized Play Member. 4 posts. No reviews. No lists. No wishlists. 11 Organized Play characters.



Grand Lodge

Sorry if I am asking a question that has already been beaten (no pun intended) to death but over the weekend I ran into an issue while using my whip in combat.

While I understand that attacking with reach into melee may incur a -2 cover penalty when using a whip if my target is behind another person or has "cover" from some other means. But I was told that since I was attacking into melee with my whip that I suffered a -4 penalty for my attacks since I did not have Precise Shot feat. This made my total attack penalty -6 (-4 [attacking in melee] + -2 [cover from my ally]). I am not sure if this was changed with any errata to reach weapons in general.

Also, reading the description, I wonder if the wording of within the whip caused the confusion.
"Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon".

Again, I apologies for bringing this subject up if it has been debated and discussed many moons ago. If this was a mistake on the part of my DM, where would I get an official ruling that I may keep with me if this comes up again at future games days or Cons?

Cheers,

Grand Lodge

I am toying with the idea of playing either a human or elven wizard specializing in conjuration school but could be convinced into playing a summoner. I am using the new Teleportation School from the Advanced Players Guide. I feel the 1st level teleportation ability, though short range (5' / 2 levels) is better than the acid arrow from the original specialization school. One way I was planning on controlling the field was through conjuring minions onto the field to hopefully take attacks away from other players or to reach hard to get casters in the back. One way to help keep my minions on the field was to take a trait that grants added levels to my caster level for summoned creatures. This may means more at earlier levels than in higher levels I would imagine.

Secondary role I want to fill is buffing allies for quick victories or protection or debuff our foes for obvious reasons. For this, direct attacks are not something I plan to do a lot of if any.

Since I am not concerned with dishing damage, evocation comes to mind as a good school to drop. But for the 2nd school I am trying to figure out between divination or abjuration. It seems that divination spells can easily be cast through scrolls or wands. Are there others I should consider over the ones I have mentioned given my target role?

I have looked over Treantmonk’s Guide and found it pretty insightful since I am unfamiliar with playing wizards although it is out of date considering all the new material that is available.

Your input would be more helpful and appreciated.

Cheers,