GnatNab's page

2 posts. No reviews. No lists. No wishlists.


RSS


Thanks for the response! I had missed the Simultaneous Actions rule, definitely seems to matter here. Good to know that even if some tables might allow it, that it isn't a set thing.

Also have to say, with learning this game, there are A LOT of minutia that don't seem to matter until they suddenly matter very much. The core rules arent that complicated (three actions, d20 + number against DC, crit succeed/fail on difference of 10), but it'll probably be easy for me to forget details in play.


I had looked through the forums for a possible answer to this, but could not find one. The "Flying Tackle" feat (takeable at level four) seems like it could be read either requiring that you land before making the trip attempt, or that it could happen midair (especially useful if you high jump), so I thought I'd ask around to see if those who understand the rules better might clear things up.

Exact wording follows:

Flying Tackle wrote:
 You barrel forward, gathering enough momentum to take down a threatening foe. Stride and then Leap, or attempt to High Jump or Long Jump. If you end your movement adjacent to a foe, you can attempt to Trip that foe. If you succeed at the Athletics check to Trip, you get a critical success instead. You can use Flying Tackle while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.