Gnasher Basher
|
Markon Phoenix wrote:
In CRB Pathfinder 1ed. on page 8 it says:
Quote:"Generally speaking, rolling high is better than rolling low. Percentile rolls are a special case, indicated as rolling d%. You can generate a random number in this range by rolling two differently colored ten-sided dice (2d10). Pick one color to represent the tens digit, then roll both dice. If the die chosen to be the tens digit rolls a “4” and the other d10 rolls a “2,” then you’ve generated a 42. A zero on the tens digit die indicates a result from 1 to 9, or 100 if both dice result in a zero. Some d10s are printed with “10,” “20,” “30,” and so on in order to make reading d% rolls easier. Unless otherwise noted, whenever you must round a number, always round down."It would seem that the issue has been resolved. 00 + 0 = 100; 00 + 1 = 1; 10 + 0 = 10; 20 + 0 = 20, etc.
But, there are people who do not consider this to apply to the second edition and Starfinder.
Why did paizo make this so difficult? The addition method would have been much simpler.
The very obscure text here, is "A zero on the tens digit die indicates a result from 1 to 9, or 100 if both dice result in a zero." This implies 0 on the tens digit is actually X, where X = 1-9. Which implies that single digit 0s should be rerolled unless paired with double aught "00"
