| Full Name |
Glynn Owen |
| Race |
Human (Taldan) |
| Classes/Levels |
Gunslinger (Mysterious Stranger) 7.1 |
| Gender |
Male |
| Alignment |
Chaotic Good |
| Deity |
Desna |
| Occupation |
Gambler |
About Glynn Owen
Glynn Owen
Male human (Taldan) gunslinger (mysterious stranger) 8 (Pathfinder RPG Ultimate Combat 9, 51)
CG Medium humanoid (human)
Init +10; Senses Perception +15
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 68 (8d10+16)
Fort +7, Ref +9, Will +6
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 ghost touch longsword +9/+4 (1d8+1/19-20) or
spiked gauntlet +0 (1d4) or
unarmed strike +8/+3 (1d3 nonlethal)
Ranged +1 lucky pistol +8 (1d8+1/×4)
Special Attacks deeds (dead shot, deadeye, focused aim, gunslinger initiative, gunslinger's dodge, pistol-whip, startling shot, targeting, utility shot), grit (3)
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Statistics
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Str 10, Dex 16, Con 12, Int 13, Wis 14, Cha 16
Base Atk +8; CMB +8; CMD 21
Feats Alertness, Cosmopolitan[APG], Deadly Aim, Gunsmithing[UC], Improved Initiative, Point-Blank Shot, Precise Shot, Rapid Reload
Traits narrows survivor, never stop shooting
Skills Acrobatics +6 (+2 to jump), Appraise +2, Bluff +7, Climb +2, Craft (alchemy) +5, Intimidate +9, Knowledge (dungeoneering) +8, Linguistics +2, Perception +15, Profession (gambler) +6, Ride +4, Sense Motive +12, Sleight of Hand +4, Spellcraft +2, Stealth +5, Survival +6, Swim +2, Use Magic Device +14
Languages Ancient Osiriani, Azlanti, Common, Goblin, Thassilonian
SQ gunsmith, manifestation points, ability scores, stranger's fortune
Combat Gear oil of silence[UC] (4), potion of cure light wounds (2), potion of cure moderate wounds (2), potion of darkvision (4), potion of darkvision, potion of fly, potion of protection from evil, potion of shield of faith +2, wand of cure light wounds, wand of daylight (8 charges), wand of invisibility, wand of invisibility, wand of remove blindness/deafness (7 charges); Other Gear +2 darkwood wooden armor[APG], +1 ghost touch longsword, +1 lucky pistol[UC], black powder[UC] (7), spiked gauntlet, endless bandolier[UE], handy haversack, ioun torch ioun stone[APG], sleeves of many garments[UE], wayfinder[ISWG], adamantine paper cartridges (@36 gpmisfires on 1-2) (20), alch. silver paper cartridges (@7 gp, misfires on 1-2) (20), arcanolembic chron sheet 2, backpack, bandolier[UE], bedroll, belt pouch, bloodstone of gultariix-mix with poition to extend spell, cold iron paper cartridges @12 gp,(misfires on 1-2) (20), flint and steel, gambler's kit[UE], gunsmith's kit[UC], hemp rope (50 ft.), mess kit[UE], pot, powder horn[UC], skeleton key[UE], torch (10), trail rations (5), waterskin, +++added "lucky" to pistol on 5/2/2016, +++added +1 to pistol on 4/7/16, +++fixed initial pistol on 03/18/2016, 6,764 gp, 5 sp
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Tracked Resources
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Black powder - 0/7
Grit Pool (3/day) - 0/3
Lucky (1/day) - 0/1
Manifestation Points, Ability Scores ([none], 22/psychic duel) - 0/22
Manifestation Points, Other Sources - 0
Oil of silence - 0/4
Potion of cure light wounds - 0/2
Potion of cure moderate wounds - 0/2
Potion of darkvision - 0/4
Potion of darkvision - 0/1
Potion of fly - 0/1
Potion of protection from evil - 0/1
Potion of shield of faith +2 - 0/1
Stranger's Fortune (3/day) (Ex) - 0/3
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 0/50
Wand of daylight (8 charges) - 0/8
Wand of invisibility - 0/50
Wand of invisibility - 0/50
Wand of remove blindness/deafness (7 charges) - 0/7
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Special Abilities
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Deadly Aim -3/+6 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.
Stranger's Fortune (3/day) (Ex) Ignore a firearm misfire.