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Crimeo wrote:
Quote:
Now it stands to reason from a fluff perspective two users of the weave would be able to perceive a magical effect.

"There's some sort of magic here" =/= "Oh hey, that's a charm person spell, cast on a Tuesday, by a man with some lettuce in his beard."

In other words, the fluff you're describing sounds like a spotty, inconsistent version of round 1 of detect magic, only, and not ever necessarily rounds 2-3 on its own.

However I wouldn't ask you to get some cumbersome item or to simply suffer. I would tell you to give up one of your cantrips and replace it with detect magic. The character would definitely have learned it given the GM's description of how the world works, because he should have known how the world works since childhood, but the player didn't until during the campaign, so it should be retconned for the most reasonable storyline AND gameplay.

Well considering we only needed to know the effect of the spell not spell name or caster, it would have been enough. But I see what your getting at


Hello, one the genius players here. Okay so my dm here is missing part of what I was saying. Also not a magus. I ported over a warmage from 3.5 so we could get some damage output. I'd also like to point out to my friend organite up there that I was hoping one or both of our other spellcasters had dextect Magic so I didn't use my one advanced learning for a cantrip. Usually a fairly reasonable decision.

Secondly a big part of my argument was the fact we are playing a campaign in forgotten realms. The way the use of magic is described in the setting being the core piece here. In forgotten realms the weave is described as a fabric of the world that mages can sense or see to be able to draw magic from it. It also describes large magic effects having a drain on said weave to the point of mages being able to feel it. Now it stands to reason from a fluff perspective two users of the weave would be able to perceive a magical effect.

Sure this lacks some punch in a crunch perspective, but this is where most dms take a stylistic choice to just go with it. Sure at a later time one might lay down a fiat and say. Get detect magic which can be solved by buying an item. Instead we now have a fiat declaring two list based casters with set spell lists unable to sense that magic is going on with out a limited use cantrip. Much as most dms allow basically unlimited use of detect magic which is not an ongoing effect, but this is from a dm that hides loot behind walls and tells you you missed out on it because the dwarf player wasn't there. Too bad so sad, so I don't know what I was expecting in the reasonabitily department.