Shanda Faravan

Glop Stinktoe's page

22 posts. Alias of Iron-Dice.


About Glop Stinktoe

GLOP STINKTOE CR 1/2
Male Goblin Bard 1
NE Small Humanoid (Goblinoid)
Init +5; Senses Darkvision (60 feet); Perception +5
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DEFENSE
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AC 17, touch 14, flat-footed 14. . (+2 armor, +1 shield, +3 Dex, +1 size)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +3
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OFFENSE
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Spd 30 ft.
Melee Dogslicer +2 (1d4+1/19-20/x2) and
. . Unarmed Strike +2 (1d2+1/20/x2) and
. . Whip +2 (1d2+1/20/x2)
Ranged Sling +4 (1d3+1/20/x2)
Special Attacks Bardic Performance (standard action) (5 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 11), Bardic Performance: Inspire Courage +1
Bard Spells Known (CL 1, +2 melee touch, +4 ranged touch):
1 (2/day) Cure Light Wounds (DC 12), Grease (DC 12)
0 (at will) Mage Hand, Open/Close (DC 11), Dancing Lights, Lullaby (DC 11)
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STATISTICS
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Str 12, Dex 17, Con 12, Int 12, Wis 13, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Bard Weapon Proficiencies, Martial Weapon Proficiency: Dogslicer
Traits Bully, Reactionary
Skills Acrobatics +6, Bluff +5, Climb +0, Disguise +5, Escape Artist +2, Fly +4, Heal +2, Intimidate +2, Perception +5, Perform: Act +5, Perform: Wind Instruments +5, Ride +6, Stealth +14, Swim +0
Languages Common, Goblin
SQ Bardic Knowledge +1 (Ex)
Combat Gear Buckler-human privy cover, Bullets(10), Sling (dog gut), Dogslicer, Whip-Fathers leg bone handle various and mixed leather (15 foot); Other Gear Backpack (empty), Caltrops made from glued halfling finger bones (5), Candle (horsefat wax), Disguise kit (10 uses) of various color berries, urine bottles of rival clans, animals parts etc., Oil (1-pint flask)
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SPECIAL ABILITIES
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Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Bardic Performance (standard action) (5 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 11) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Darkvision (60 feet) You can see in the dark (black and white vision only).