Full Name |
Glifdore |
Race |
Dwarf |
Classes/Levels |
Skald 7 (59/59) AC 16|F+7|R+2|W+6|P+7|Init+6 | 1 5/5 | 2 4/4 | 3 2/2 |
Gender |
Male |
Size |
Medium |
Age |
59 |
Strength |
17 |
Dexterity |
10 |
Constitution |
15 |
Intelligence |
10 |
Wisdom |
13 |
Charisma |
16 |
About Glifdore
Glifdore
Male dwarf skald (battle scion) 7 (Pathfinder RPG Advanced Class Guide 49, Pathfinder RPG Ultimate Intrigue 48)
NG Medium humanoid (dwarf)
Init +6; Senses darkvision 60 ft.; Perception +7 (+9 to notice unusual stonework)
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Defense
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AC 18, touch 10, flat-footed 18 (+6 armor, +1 natural, +1 shield)
hp 59 (7d8+21)
Fort +7, Ref +2, Will +6; +2 vs. poison, spells, and spell-like abilities, +4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities defensive training, uncanny dodge
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Offense
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Speed 20 ft.
Melee +1 shock cold iron warhammer +9 (1d8+4/×3 plus 1d6 electricity)
Special Attacks battle prowess, hatred, rage powers (lesser elemental blood 1d6 fire[ACG], guarded life[APG]), raging song 18 rounds/day (move action; inspired rage, song of marching, song of strength), relentless[APG], spell kenning 1/day
Skald (Battle Scion) Spells Known (CL 7th; concentration +10)
. . 3rd (2/day)—cure serious wounds, haste
. . 2nd (4/day)—cure moderate wounds, invisibility, mirror image, tactical acumen[UC]
. . 1st (5/day)—blurred movement[ACG], cure light wounds, expeditious retreat, memory lapse[APG] (DC 14), vanish[APG] (DC 14)
. . 0 (at will)—dancing lights, detect magic, know direction, message, read magic, spark[APG] (DC 13)
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Statistics
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Str 17, Dex 10, Con 15, Int 10, Wis 13, Cha 16
Base Atk +5; CMB +8; CMD 18
Feats Improved Initiative, Outflank[APG], Scribe Scroll, Skald's Vigor[ACG], Toughness
Traits artisan, reactionary
Skills Acrobatics -1 (-5 to jump), Appraise +5, Climb +6, Craft (carpentry) +5 (+7 on checks related to metal or stone), Diplomacy +10, Handle Animal +11, Intimidate +11, Knowledge (arcana) +5, Knowledge (engineering) +5, Knowledge (geography) +7, Knowledge (history) +7, Knowledge (local) +8, Knowledge (nobility) +8, Linguistics +4, Perception +7 (+9 to notice unusual stonework), Perform (oratory) +9, Perform (percussion instruments) +11, Ride +4, Sense Motive +9, Spellcraft +5, Stealth +0, Survival +3, Use Magic Device +7; Racial Modifiers craftsman[APG], +2 Perception to notice unusual stonework
Languages Common, Dwarven, Elven
SQ bardic knowledge +3, courtly presence, lore master 1/day, versatile performances (oratory, percussion)
Other Gear mithral breastplate, mithral buckler, +1 shock cold iron warhammer, amulet of natural armor +1, headband of alluring charisma +2, Drum, 1,271 gp
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Special Abilities
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Bardic Knowledge +3 (Ex) Add +3 to all knowledge skill checks.
Battle Prowess (Ex) Selected feats can be shared with inspired allies for 2 rounds of raging song per round shared.
Courtly Presence +3 (Ex) Start verbal duels with extra edge for presence tactics
Craftsman +2 on Craft/Profession checks related to metal/stone.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Elemental Blood, Lesser (1d6 fire, Fire, 3/day) (Su) Melee attacks do extra energy damage for 1 round.
Guarded Life (7 hp) (Ex) If reduced below 0 hp, convert some damage to non-lethal and auto-stabilize.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Lore Master (1/day) (Ex) Can take 10 on any trained knowledge checks. Activate to take 20 as a standard action.
Outflank Increase flank bonus by +2 if flanking ally has same feat. If you crit, ally gets an AoO.
Raging Song (move action, 18 rounds/day) (Su) Song can inspire allies in a variety of ways.
Relentless +2 Gain CMB bonus to bull rush/overrun while both self and foe stand on ground.
Skald's Vigor (Fast healing 2) While maintain raging song, gain Fast Healing 2.
Spell Kenning (1/day) (Su) Spend a skald spell to duplicate a bard, cleric, or sorcerer/wizard spell.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Versatile Performance (Oratory) +9 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Versatile Performance (Percussion Instruments) +11 (Ex) You may substitute the final value of your Perform: Percussion Instruments skill for Handle Animal or Intimidate checks
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