Vampire Warrior

Glazadriel, Fallen Paragon's page

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About Glazadriel, Fallen Paragon

An outsider from an ancient time, reanimated to serve the archdaemons of Abaddon, they strive to embody the Horseman of War and become the best martial opponent of the eldritch powers currently assailing Golarion that they can be.

Background:

Long, long ago-- before there were angels and demons and archons and daemons and azatas and devils and agathions and asuras-- there was only one kind of being that lived in the outer planes. Back then, there was only one enormous world on the other side of the astral plane, so it might make sense to call these creatures "astrals," but perhaps "paragons" is more descriptive. In any case, they were the templates that the first deities used to create the first humanoids. Their traits were highly mutable, similar to the fey of the First World, and their shapes often changed with their moods and activities.

When the great divide between good and evil and law and chaos occurred, most of these paragons declared a "side," and over time their shapes and that of their progeny solidified into what we now think of the different outsider subtypes. However, some of these paragons died in the earliest battles of the conflict, before they had changed much. It is said that the great powers of the various planes keep these remains in their boundless realms, possibly forgotten over long eons. Since this was long before the Boneyard, their souls have never passed on.

Glazadriel is one of these "fallen paragons." Their body was miraculously transported to the material plane and reanimated with dark magic for an unholy purpose. They are one of the scions of a widespread cult of followers of the Four Horsemen. There may be others like them, but Glazadriel does not know if there are. They have no clear memories of their existence before they were awakened, just hazy flashes of light and dark and the smells of blood and war.

In the new shape of the world, with so many of the powers of the outer planes defeated or missing, Glazadriel believes they are being groomed to take the place of Szuriel as the new Horseman of War. They worship the archdaemon to emulate her, but would take her place in a heartbeat, even if meant killing her themselves. In her absence, Glazadriel will follow Charon's orders instead.

Name Glazadriel
Race Fallen Paragon
Alignment NE
Deity Szuriel
Classes Antipaladin (Blood-Soaked Demon / Oath of the Destroyer / Warrior of Blind Faith) 3 / Conscript 12 /// Incanter 13 / Loremaster 2 /// Sorcerer (Crossblooded / Inheritor / Razmiran Priest / Sphere Sorcerer*) 9 / Souldrinker 6

Fallen Paragon race:

Type: Undead (augmented outsider) (16 RP)

Fallen Paragons are undead made from former outsiders associated with the outer planes that could change their shapes into humanoids.

Size: Medium (0 RP)

Base Speed: Normal (0 RP)

Abilities: Advanced (4 RP)

Language: Ancient* (–1 RP)

Fallen Paragons begin with one of either Abyssal, Celestial, or Infernal as their racial language, and those with high Intelligence scores can choose from the other two as well as Common and Necril. They find learning new languages extremely difficult and must take two ranks in Linguistics for every new language learned.

Ability Score Modifiers: Advanced Charisma (4 RP)

Defensive Traits: Energy Resistance (fire) (1 RP), Improved Resistance (fire) (2 RP)

Feat/Skill Traits: Flexible Bonus Feat (4 RP), Focused Study (4 RP), Static Bonus Feat (Intimidating Prowess) (2 RP)

Magic Traits: Soul Seer (4 RP)

Other Traits: Paragon of Humanity* (1 RP)

Even as undead abominations Fallen Paragons constantly change in slight, subtle ways that make them seem to resemble different types of humanoids, especially to those who are looking for these traits in others. In addition to having the undead creature type and the evil outsider subtype, they also count as if they are all humanoid races, though they must still make a Disguise check to attempt to impersonate a creature of a specific race. They are treated as if they have every humanoid subtype for the purposes of favored enemy or bane. For effects based on gender, they are neither male nor female.

Total: 41 RP

Size Medium
Space 5'
Reach 5'

Str 33 (+11) (18[base]+8[enhancement]+3[levels]+4[race])
Dex 14 (+2) (8[base]+8[enhancement]-2[race])
Con(10[base])
Int 13 (+1) (7[base]+4[enhancement]+2[race])
Wis 22 (+6) (12[base]+8[enhancement]+2[race])
Cha 30 (+10) (18[base]+8[enhancement]+4[race])

HP 323 (150[15d10]+150[CHA]+8[FCB]+15[Toughness])

AC 33 (10+9[armor]+2[natural armor]+2[deflection]+10[Force Redirection Technique])
AC, touch 22 (10+2[deflection]+10[Force Redirection Technique])
AC, flatfooted 23 (10+9[armor]+2[natural armor]+2[deflection])

Damage Reduction 5/–
Energy Resistance fire 10
Immunities ability drain, bleed, critical hits, death, disease, energy drain, exhaustion, fatigue, Fortitude-based effects, mind-affecting, nonlethal damage, paralysis, physical ability damage, poison, sleep, sneak attacks, stunning

Initiative +16 (+10[CHA]+4[Improved Initiative]+2[trait]), blindsight 60', darkvision 60'

Speed 30' (30[light armor])

Fortitude +26** (+9[base]+10[CHA]+2[Great Fortitude]+5[resistance], [*undead traits], +4[*vs fire])
Reflex +26* (+9[base]+2[DEX]+5[resistance]+10[Unholy Resilience], +4[*vs fire])
Will +28** (+9[base]+6[WIS]-2[Crossblooded]+5[resistance]+10[Unholy Resilience], [*undead traits], +4[*vs fire])

BAB +15
CMB +26* (+15[BAB]+11[STR], +4[*Outflank])
CMD 48 (10+15[BAB]+11[STR]+10[Force Redirection Technique]+2[deflection])
CMD, flatfooted 38 (10+15[BAB]+11[STR]+2[deflection])

Weapons
large conductive cruel impact life-drinker greatsword ("Darkstar") (attuned)
• attack: +28/+23/+18****** (+15[BAB]+11[STR]-2[Oversized Weapon]+4[Weapon Lore], +2[*charge], +3[*greater magic weapon, enhancement], +3[*higher ground, Elevation Mastery], +4[*Outflank], -2[*full attack with Oversized Weapon], -0/-4/-4[*Power Attack, Furious Focus])
• damage: 4d6+20** slashing damage, 2 negative levels to foe/1 to wielder(4d6+16[1.5xSTR]+4[Weapon Lore], +3[*greater magic weapon, enhancement], +12[*Power Attack])
• critical: 18-20/x2* (15-20/x2[*from scabbard])

ranged
• attack: +17 (+15[BAB]+2[DEX])

Armor
+4 nimble fiendish armor (attuned)
• armor bonus: +9 (+6[base]+4[enhancement]-1[nimble]),
• Max Dex: +10 (+8[base]+2[nimble])
• ACP: -1 (-2[base]+1[nimble])

Fallen Paragon Bonus Feat, Darkvision 60', Focused Study (Skill Focus at levels 1, 8, and 16), Improved Natural Armor (+2 natural armor bonus), Intimidating Prowess, Paragon of Humanity (counts as all humanoid races), Soul Seer (constant deathwatch), Undead Traits

Favored Class Bonuses +12/6 combat talent (Conscript); +1 hp, +12/6 metamagic feat (Incanter); +8/2 fire damage, +7 hp (Sorcerer/Soul Drinker)

Traits Impatient (Drawback, can't delay/ready, -1 penalty on combat checks when going last), Magical Lineage (enervation) (Magical, -1 spell level with metamagic), Memorable (Social, 2+ round fear/mind-affecting effects last 1 additional round), Time Lost (Campaign, +2 initiative, GM rerolls d20 1/adventure)

Feats Bloodline Prowess* (Sorcerer), Combat Expertise* (EitR), Deadly Aim* (EitR), False Focus* (Sorcerer), Improved Initiative (level 1); Intimidating Prowess* (race), Noble Scion* (War) (race), Power Attack* (EitR), Skill Focus* (Intimidate) (race), Weapon Finesse* (EitR); Furious Focus (level 2); Aura of Succumbing (level 3), Ghostly Admixture (level 3), Paired Opportunists (level 3); Extend Spell* (Incanter 4), Mounted Athlete (level 4), Muscular Reflexes* (Conscript 1); Outflank* (Conscript 2), Soul-Powered Magic (level 5); Cornugon Smash (level 6), Fiendish Obedience* (Szuriel) (oaths), Forceful Rider (level 6), Signature Skill (Intimidate) (level 6); Emergency Attunement (level 7), Thanatopic Spell* (Incanter FCB), Vital Strike* (Conscript 4); Corpse Explosion (level 8), Skill Focus* (Knowledge: Religion) (Focused Study); Fear and Flame (level 9), Great Focus* (Conscript 6), Great Fortitude (level 9), Spell Attack (level 9); Favored Prestige Class* (Souldrinker) (oaths), Prestigious Spellcaster (level 10); Improved Spell Sharing* (Conscript 8), Improved Vital Strike (level 11); Sphere Focus* (Destruction) (Incanter 12), Charnel Soldiers (level 12), Superior Reanimation (level 12), Undead Animal Companion (level 12); Coordinated Charge* (Conscript 10), Quicken Spell* (Incanter FCB), Wild Flanking (level 13); Prestigious Spellcaster (level 14), Toughness* (Loremaster 1); Devastating Strike* (Conscript 12), Secret of Magical Discipline (level 15), Spell Perfection (enervation) (level 15), Warlord of the Damned (level 15)

Class Skills:
Acrobatics* (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist* (Dex), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand* (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), Use Magic Device (Cha)

Skills Acrobatics* +20 (15[ranks]+2[DEX]+3[class]), Bluff +9 (0[ranks]+10[CHA]+3[circlet]-4[curse]), Craft (armor) +9* (5[ranks]+1[INT]+3[class], +2[*tools]), Craft (weapons) +9* (5[ranks]+1[INT]+3[class], +2[*tools]), Diplomacy* +27 (15[ranks]+10[CHA]+3[class]+3[circlet]-4[curse]), Disguise +13 (1[ranks]+10[CHA]+3[circlet]+3[class]-4[curse]), Intimidate* +52* (15[ranks]+10[CHA]+11[STR]+3[class]+3[circlet]+4[Favored Prestige Class]+6[Skill Focus], [*skill unlock]), Knowledge (arcana) +12 (7[ranks]+1[INT]+3[class]+1[lore]), Knowledge (history) +17 (12[ranks]+1[INT]+3[class]+1[lore]), Knowledge (planes) +12 (7[ranks]+1[INT]+3[class]+1[lore]), Knowledge (religion) +26 (15[ranks]+1[INT]+3[class]+1[lore]+6[Skill Focus]), Knowledge (other) +2 (0[ranks]+1[INT]+1[lore]), Linguistics +12 (8[ranks]+1[INT]+3[class]), Perception +24 (15[ranks]+6[WIS]+3[class]), Perform +9 (0[ranks]+10[CHA]+3[circlet]-4[curse]), Ride* +31 (15[ranks]+11[STR]+3[class]+2[saddle], [*no armor penalty]), Spellcraft +19 (15[ranks]+1[INT]+3[class]), Use Magic Device +27* (15[ranks]+10[CHA]+3[class]+3[circlet]-4[curse], +4[*divine spells])

Languages Abyssal, Celestial, Common, Elvish, Infernal, Necril

Antipaladin (Blood-Soaked Demon / Oath of the Destroyer / Warrior of Blind Faith) 3 aura of evil, brutal combatant (bonus combat talent), combat talents x3, combat training (Expert/Cha), detect good; flame of destruction 1d6, unholy resilience; aura of cowardice, blazing cruelty, cruelties (shaken), plague bringer

Conscript 12 bonus combat talents x6, class skills (Acrobatics, Escape Artist, Sleight of Hand), combat specializations (Martial Flexibility [0 points, from Incredible Specialization]), combat talents x12, combat training (Expert/Cha)

Incanter 13 bonus magic talents x7, casting (High-caster), channel negative energy 7d6 (3+CHA/day), magic talents x13, specializations (Channel Energy [2 points], Sorcerer Bloodline [2 points]), spell pool (2x level+CHA)

Sorcerer (Crossblooded / Inheritor / Razmiran Priest / Sphere Sorcerer*) 9 blended training* x15 talents, bloodlines (Psychic, Shapechanger), bloodline arcana (Psychic: spells are psychic, use emotion and thought components; Shapechanger: focus sphere), casting* (High-Caster), drawbacks, eldritch warrior, empowered lineage* (mystic heritage, Empower/Infuse/Hasten), false piety, focus sphere* (Destruction), spell points* (2x level+CHA), spells (CL 15); martial flexibility* (14/day; combat feat or magic talent; one as immediate, two as swift, three as move); bloodline powers (Psychic Strike: at-will 1d6+3 damage and shaken, Will negates; Mutable Flesh: 1/day, hours/level; Undercasting Prodigy), lay healer; blood havoc; Razmiran channel

Souldrinker 5 apocalyptic vow, cacodaemon familiar, obedience (Sentinel, +4 profane saves vs fire); enervation 4/day, soul pool; daemonic boons (War's Crusader, Weapon Lore); lesser oblivion (immune to bleed/Str damage/Str drain)

Combat Talents (Spheres of Might)
Martial Tradition: Mounted Terror (custom, from Challenging Knight)
Practitioner Ability Modifier: Charisma

Athletics* [leap] sphere (from Light Body Technique), Coordinated Movement, Leap
Afterimage+* (from Light Body Technique)
Air Stunt+* (from Light Body Technique)
Elevation Mastery* (from Light Body Technique)
Mobile Striker* (from Light Body Technique)
Mobility* (from Light Body Technique)
Skillful Charge* (from Light Body Technique)
Wall Stunt* (from Light Body Technique)

Beastmastery sphere [ride], Defensive Rider
Armored Charge
Armored Mount
Double Team
Faithful Friend
Focusing Connection

Brute* sphere (from Light Body Technique), Unarmed Combatant
- Burly drawback
- Muscular Surge* (from Burly drawback)

Duelist sphere, Blooded Strike
- Bloody Slasher drawback
Debilitating Injuries [bleed]
- Long Cuts* (from Bloody Slasher drawback)
Ooze Ichor

Equipment sphere
Armor Training* (from tradition)
Critical Genius* (from tradition)
Force Redirection Technique+
Knightly Training* [discipline] (from tradition)
Outrider Training* [discipline] (from tradition)
Oversized Weapons+

Gladiator sphere* (from tradition), Boast (Prowess [boast]), Demoralization (Strike Fear [demoralization])
Aura of Fear+ [demoralization]
Bloodthirst* [boast] (from tradition)
Master of Fear
Piercing Fear [demoralization]
Spectacle [demoralization]

Lancer sphere, Impale
Bloody Rip [impale]
Cruel Vibration [impale]
Dimensional Pierce+
Focusing Finale
Lancealot
Opportune Impalement
Soul Link+
Soul Pierce+
Terrifying Pierce

Sniper sphere
- Ablative Fire drawback
- Targeted Assault* (from Ablative Fire drawback)

Warleader sphere, Shout (Fierce Shout [shout]), Tactics (Aggressive Flanking [tactic])
Armies of the Dead+
Focusing Cry [shout]
Focusing Tactics
- Lead By Example drawback
Master's Aura+ [tactic]
Recall Spirit+ [shout]
Rousing Claxon [shout]
Synchronized Strikes [tactic]
- Triumph* (from Lead By Example drawback)

Magic Talents (Spheres of Power)
Casting Tradition: Custom (Protodaemonic)
Magic Type: Psychic
Casting Ability Modifier: Charisma
Drawbacks: Emotional Casting, Galvanized, Innate Curse (Wasting), Magical Signs, Rigorous Concentration
Boons: +1 spell point/level

Caster Level +15 (Destruction +21)
Magic Skill Bonus: +15 (caster levels)
Magic Skill Defense: 26 (11 + MSB)

Alteration sphere, Shapeshift (Blank Transformation)
- Lingering Transformation* (from Unnatural Transformation drawback)
- Unnatural Transformation drawback

Death sphere, Ghost Strike (Exhausting Strike), Reanimate
Corpse Bomb
Drain [ghost strike]
Empowered Reanimate
Enervation+
- Expanded Necromancy* (from Favored Undead drawback)
- Favored Undead (burning skeleton) drawback
Greater Reanimate
Greater Reanimate x2
Mass Death Magic
Master's Presence [dominion]
Permanent Undead+
Ranged Death
Reanimated Warriors (Muscular Reflexes) [dominion]
Sustained Necromancy
Undead Whisperer [dominion]

Destruction sphere* (from sorcerer), Destructive Blast
Admixture
Calamity+ [blast shape]
Energy Strike [blast shape, strike]
Explosive Orb [blast shape]
Fire Blast [blast type, fire]
Greater Admixture+
Penetrating Blast+
Radiation Blast+ [blast type, fire, light]
Searing Blast [blast type, fire]
Selective Blast

Mind sphere, Charm
- Blatant Side-Effects drawback
- Command* [charm] (from Empath drawback)
- Empath drawback
- Powerful Charm* (from Blatant Side-Effects drawback)

War sphere, Rally, Totem (Totem of War [tactic])
- Alternate Rally drawback
Bleeding Battlefield
- Call To Arms* (from Personal Conflict drawback)
Eternal Vigilance
Mental Assault
- Personal Conflict drawback
- Personal Conflict drawback x2
- Replenish* [rally] (from Alternate Rally drawback)
Safety [rally]
Tactical Totem [totem]
- Totemic Aura* (from Personal Conflict drawback)

Oaths Oath of Abstention [1 OP], Oath Against Mercy [2 OP], Oath of Offerings [7 OP]
Oath Boons: Bonus Feats [2 OP], Bonus Talents [2 OP], Enhanced Abilities [2 OP], Incredible Specialization [4 OP]

Sorcerer Spells
cantrips (∞): detect magic, mage hand, message, open/close, prestidigitation, read magic, spark, touch of fatigue (DC 20) (8 known)

1st (9/day): long arm, mind thrust i (DC 21), shield, sure casting, true strike

2nd (8/day): aid, alter self, bloody tears and jagged smile, false life, mental barrier i, mind thrust ii (DC 22), mirror image, retrieve item

3rd (8/day): ablative barrier, fly, greater magic weapon, mental barrier ii, mind thrust iii (DC 23), paragon surge, remove disease

4th (8/day): enervation, fear (DC 24), horrific doubles, mental barrier iii, mind thrust iv (DC 24)

5th (7/day): communal stoneskin, mental barrier iv, mind thrust v (DC 24), overland flight, psychic crush i (DC 25), teleport

6th (7/day): borrowed time, decapitate, mental barrier v, mind thrust vi (DC 25), psychic crush ii (DC 26)

7th (5/day): limited wish, psychic crush iii (DC 27)

Equipment belt pouch [1 gp], circlet of persuasion [2,250 gp, crafted], conductive cruel impact life drinker greatsword ("Darkstar") [25,175 gp, crafted], handy haversack [1,000 gp, crafted], implement (headband) +5 (Destruction) [25,000 gp, crafted], ink [8 gp], inkpen [.1 gp], mnemonic vest (chest: mnemonic vestment) [2,500 gp, crafted], nimble fiendish armor (nimble celestial armor) [7,200 gp, crafted], nimble mithral breastplate barding (for familiar) [8,900 gp, crafted], nose ring of freedom of movement (eyes, for familiar) [20,000 gp, crafted], parchment x12 (12/12) [2.4 gp], scholar's outfit [free], Qadiran saddle (for familiar) [200 gp], Szuriel's scabbard [15,000 gp, crafted], vestments of war [7,000 gp, crafted], wooden holy symbol [1 gp]

Consumables:

scroll of ashen path [divine, 75 gp, crafted]
scroll of clay skin [divine, 187.5 gp, crafted]
scroll of communal align weapon [divine, 187.5 gp, crafted]
scroll of communal protection from chaos [divine, 75 gp, crafted]
scroll of communal protection from evil [divine, 75 gp, crafted]
scroll of communal protection from good [divine, 75 gp, crafted]
scroll of communal protection from law [divine, 75 gp, crafted]
scroll of communal resist energy [divine, 75 gp, crafted]
scroll of comprehend languages [divine, 12.5 gp, crafted]
scroll of crafter's fortune [12.5 gp, crafted]
scroll of dispel magic [divine, 187.5 gp, crafted]
scroll of divination [divine, 350 gp, crafted]
scroll of heightened awareness [divine, 12.5 gp, crafted]
scroll of infernal healing [divine, 12.5 gp, crafted]
scroll of invoke deity [divine, 1,500 gp, includes material component, crafted]
scroll of keep watch [divine, 12.5 gp, crafted]
scroll of lesser restoration [divine, 75 gp, crafted]
scroll of protection from chaos [divine, 12.5 gp, crafted]
scroll of protection from evil [divine, 12.5 gp, crafted]
scroll of protection from good [divine, 12.5 gp, crafted]
scroll of protection from law [divine, 12.5 gp, crafted]
scroll of resist energy [divine, 12.5 gp, crafted]
scroll of restoration [divine, 1,350 gp, includes material component, crafted]
scroll of scrying [divine, 350 gp, crafted]
scroll of speak with dead [divine, 187.5 gp, crafted]
scroll of true seeing [divine, 812.5 gp, includes material component, crafted]

Expended
none


Action Summary:
Full round
• cast metamagic spell (extended ablative barrier, extended bloody tears and jagged smile, extended communal stoneskin, extended greater magic weapon, extended horrific doubles, extended overland flight, extended paragon surge, extended shield, thanatopic enervation)
• charge: can add Blooded Strike, Impale, and Vital Strike
• Coordinated Movement: on withdraw, regain MF
• full attack
• Mobile Striker: attack action within at least 10' move
• soul pool (Recover Spell Slot)

Standard
• attack
• cast spell
• channel negative energy 7d6
• Energy Strike: can add Blooded Strike, Impale, and Vital Strike
enervation SLA
• Ghost Strike (Drain, Enervation, Exhausting Strike)
• Shout (Fierce Shout, Focusing Cry, Recall Spirit, Rousing Claxon): must be threatening an enemy
• Strike Fear: demoralize everyone in 30' area

Move
• Focusing Connection: touch mount, regain MF, +3 mount's saves for 1r
• Impale: end Impale, dealing 4 bleed
• martial flexibility: gain three combat feats for 1m
• Tactics (Aggressive Flanking, Master's Aura, Synchronized Strikes): begin or maintain
• Totem (Tactical Totem, Totem of War): concentration or 1SP for 15m, can pass to undead minion

Swift
• Bloody Rip: on impaled attack, remove weapon
• cast quickened spell (quickened enervation, quickened thanatopic enervation, quickened sure casting, quickened true strike)
• martial flexibility: gain two combat feats for 1m
• Shout (Fierce Shout, Focusing Cry, Recall Spirit, Rousing Claxon): on successful attack action
• Tactics (Aggressive Flanking, Master's Aura, Synchronized Strikes): maintain
• Totem (Tactical Totem, Totem of War): 1 SP, concentration or 1SP for 15m

Immediate
• Boast: with MF, on crit or kill or maneuver, can roll weapon attack on next turn twice (Prowess) or make a free attack (Bloodthirst)
• cast immediate spell (mind shield)
• Coordinated Charge: on ally with feat within speed charges, charge; can add Blooded Strike, Impale, and Vital Strike
• martial flexibility: gain one combat feat for 1m
• Rally (Replenish, Safety): within 30'
• Spectacle: on crit or kill, Strike Fear
• Terrifying Pierce: on impale, demoralize to frighten

Attack of Opportunity
• Defensive Rider: when mount attacked, use Ride check for AC or Reflex if higher

Free
• Afterimage: MF, when moving more than 20', leave additional afterimage
• Empowered Lineage (Empower): on hit, add Psychic Strike damage 1/round
• Shout (Fierce Shout, Focusing Cry, Recall Spirit, Rousing Claxon): MF, on successful attack action

Other
• Bleeding Battlefield: in totem, enemies don't heal naturally, fast healing and regeneration halved
• Blooded Strike: on attack action or opportunity attack, +6 bleed, maneuvers vs bleeding enemy do not provoke
• conductive: on hit, spend two uses of power to add to damage 1/round
• Cornugon Smash: on Power Attack hit, demoralize
• Critical Genius: +15 damage on crit
• Cruel Vibration: on impaled attack, maximize damage and Fort save DC 30 or lose move actions 1r
• Debilitating Injuries: on bleed, enemy takes -6 penalty to weapon attack rolls with bleed
• Dimensional Pierce: impaled enemies are dimensional locked
• Focusing Finale: on remove Impale, regain MF
• Focusing Tactics: any ally affected by Shout or Tactics can spend a move action to restore my MF
• Impale: -2 to attack action to impale enemy; take 4d6 bleed when removed
• Lancealot: +2 damage die bleed on remove Impale
• Long Cuts: takes 20hp heal to stop bleeding
• Mental Assault: mind-affecting abilities vs enemy in totem increases DC by 2
• Ooze Ichor: can bypass some immunity to bleed dealing half, 1 min
• Opportune Impalement: on opportunity attack, MF to Impale with no penalty
• Oversized Weapons: -2 on attacks with large weapons, or -4 on full attacks
• Piercing Fear: on Intimidate, MF to treat immunity to fear/mind effects as +5 DC
• Skillful Charge: attack action at end of charge
• Soul Link: on damage, with impaled enemy, enemy takes quarter of the damage and Fort saves DC 30 or takes half instead
• Soul Pierce: impaled enemies take 1 negative level at start of rounds

--------------------------------------------------------------------

Name Ruin
Classes Companion (Martial Beast) 15 /// Familiar (Protector / Valet*) 15 /// Phantom (Martial Phantom) 15
Types Cacodaemon / Horse / Phantom
Size Large
Reach 5'
Space 10'

Str 28 (+9) (18[base]+4[enhancement]+1[levels]+5[Str/Dex bonus])
Dex 22 (+6) (15[base]+6[Dex/Cha bonus]+1[levels])
Con
Int 13 (+1) (13[base])
Wis 12 (+1) (12[base])
Cha 28 (+9) (17[base]+6[Dex/Cha bonus]+4[enhancement]+1[levels])

HP 443 (323[master's hp]+108[CHA]+12[Toughness]), fast healing 2

AC 42** (10+9[armor]+6[DEX]+2[deflection]+16[natural armor]-1[size], +7[*Armored Mount], +5[*Mobility])
AC, touch 17** (10+6[DEX]+2[deflection]-1[size], +7[*Armored Mount], +5[*Mobility])
AC, flatfooted 36** (10+9[armor]+2[deflection]+16[natural armor]-1[size], +7[*Armored Mount])
Damage Reduction 5/bludgeoning and good or silver

Initiative +10 (+6[DEX]+4[Improved Initiative]); Darkvision 60', low-light vision, scent

Speed 50'* (70'[*Swift Movement])
Speed, fly 50'* (perfect) (70'[*Swift Movement])

Fortitude +21* (+9[base]+9[CHA]+3[resistance], *[undead traits])
Reflex +15* (+9[base]+6[DEX]+3[resistance], [*improved evasion])
Will +13* (+9[base]+1[WIS]+3[resistance], [*undead traits])

BAB +15
CMB +25** (+15[BAB]+9[STR]+1[size], +4[*Greater Brute], +2[*Deft Maneuvers])
CMD 41** (10+15[BAB]+9[STR]+6[DEX]+1[size], +4[*Greater Brute], +2[*Deft Maneuvers])
CMD, flatfooted 35** (10+15[BAB]+9[STR]+1[size], +4[*Greater Brute], +2[*Deft Maneuvers])

Weapons
bite (primary attack): +23* (+15[BAB]+9[STR]-1[size], -4[*Power Attack])
bite (primary damage): 1d4+9* bludgeoning/piercing/slashing damage (1d4+9[STR], +8[*Power Attack])
bite (critical): 20/x2

slam x2 (primary attack): +23* (+15[BAB]+9[STR]-1[size], -4[*Power Attack])
slam x2 (primary damage): 2d6+9* bludgeoning damage (2d6+9[STR], +8[*Power Attack])
slam x2 (critical): 20/x2

+2 unarmed strike (attack): +25/+20/+15* (+15[BAB]+9[STR]+2[enhancement]-1[size], -4[*Power Attack])
+2 unarmed strike (damage): 4d8+11* bludgeoning damage (4d8+9[STR]+2[enhancement], +8[*Power Attack])
+2 unarmed strike (critical): 20/x2

bite (secondary attack): +18* (+15[BAB]+9[STR]-1[size]-5[secondary], -4[*Power Attack])
bite (secondary damage): 1d4+4* bludgeoning/piercing/slashing damage (1d4+4[half STR], +4[*Power Attack])
bite (critical): 20/x2

hooves x2 (secondary attack): +21/+21* (+15[BAB]+9[STR]-1[size]-2[Multiattack], -4[*Power Attack])
hooves x2 (secondary damage): 1d6+4* bludgeoning damage (1d6+4[half STR], +4[*Power Attack])
hooves x2 (critical): 20/x2

slam x2 (secondary attack): +21* (+15[BAB]+9[STR]-1[size]-5[secondary], -4[*Power Attack])
slam x2 (secondary damage): 2d6+5* bludgeoning damage (2d6+4[half STR], +4[*Power Attack])
slam x2 (critical): 20/x2

Armor
nimble mithral breastplate barding: +9 armor bonus (+6[base]+4[enhancement]-1[nimble]), +7 Max Dex, 0 ACP

Cacodaemon change shape, damage reduction (5/good or silver), darkvision 60', disease (Cacodaemonia), fast healing 2, immunities (acid, death, disease, poison), resistances (cold 10, electricity 10, fire 10), soul lock, spell-like abilities (CL 6th; concentration +7; constant: detect good, detect magic; at will: invisibility, self only; 3/day: lesser confusion, DC 12; 1/week: commune, CL 12th, six questions), telepathy 100'

Horse (undead) darkvision 60', immunities (ability drain, death, disease, energy drain, exhaustion, fatigue, Fortitude-based effects, mind-affecting, nonlethal damage, paralysis, physical ability damage, poison, sleep, stunning), low-light vision, scent

Phantom ectoplasmic form, emotional focus (Hatred), hated target, hateful aura, incorporeal form, sneak attack +3d6

Feats Bodyguard*, Combat Expertise*, Combat Reflexes*, Coordinated Charge*, Deadly Aim*, Deft Maneuvers*, Extend Stance, Extra Combat Talent x5, Improved Initiative*, Improved Shared Spells*, In Harm's Way*, Outflank*, Paired Opportunists*, Power Attack*, Powerful Maneuvers*, Toughness*, Weapon Finesse*, Wild Flanking*

Skills Acrobatics* +40 (15[ranks]+9[STR]+6[DEX]+3[class]+7[competence]), Craft* (armor) +10* (5[ranks]+2[INT]+3[class], +2[*tools]), Craft* (weapons) +10* (5[ranks]+2[INT]+3[class], +2[*tools]), Diplomacy* +24 (15[ranks]+9[CHA]), Fly* +18 (12[ranks]+5[DEX]+3[class]-2[size]), Intimidate* +27 (15[ranks]+9[CHA]+3[class]), Knowledge* (arcana) +11 (7[ranks]+1[INT]+3[class]), Knowledge* (history) +13 (12[ranks]+1[INT]), Knowledge* (planes) +12 (8[ranks]+1[INT]+3[class]), Knowledge* (religion) +19 (15[ranks]+1[INT]+3[class]), Linguistics* +9 (8[ranks]+1[INT]), Lore (animal mounts) +16 (12[ranks]+1[INT]+3[class]), Lore (non-animal mounts) +16 (12[ranks]+1[INT]+3[class]), Perception* +22 (15[ranks]+1[WIS]+3[class]), Ride* +24 (15[ranks]+9[STR]), Sense Motive +13 (12[ranks]+1[WIS]+3[class]), Spellcraft* +16 (15[ranks]+1[INT]), Stealth +16 (12[ranks]+5[DEX]+3[class]-4[size]), Survival +13 (12[ranks]+1[WIS]+3[class]), Swim +24 (12[ranks]+9[STR]+3[class]), Use Magic Device* +26 (15[ranks]+9[CHA])

Languages Abyssal, Common, Infernal; telepathy 100'

Companion (Martial Beast) 15 combat talents x7, combat training (Proficient), link, share spells

Familiar (Protector / Valet*) 15 able assistant*, able defender, aide to all*, deliver aid*, empathic link, loyal bodyguard, magical manipulation*, scry on familiar, share spells, shield master, speak with master, teammate*, valet skills*

Phantom (Martial Phantom) 15 combat talents x7, combat training (Proficient), darkvision, incorporeal flight, link, magic attacks, memory of combat, share spells

Combat Talents (Spheres of Might)
Practitioner Ability Modifier: Charisma

Athletics* [leap] sphere (from Mounted Athlete), Coordinated Movement, Leap
Afterimage+* (Mounted Athlete)
Air Stunt+* (from Light Body Technique)
Elevation Mastery* (from Mounted Athlete)
Expanded Training* [fly, run] (from Light Body Technique), Fly, Run
Mighty Conditioning* (from Light Body Technique)
Mobile Striker* (from Mounted Athlete)
Mobility* (from Mounted Athlete)
Skillful Charge* (from Mounted Athlete)
Speed Boost+* (from Light Body Technique)
Swift Movement* (from Light Body Technique)
Wall Stunt* (from Light Body Technique)

Brute* sphere (from Light Body Technique), Shove, Unarmed Combatant
Break Defenses
Brutal Boar's Charge
Destabilizing Charge
Dominoes
Drop [manhandle]
Focused Might
Follow-Through
Giant Physique [stance]
Greater Brute* (from Powerful Maneuvers)
Greater Shove
Hammer
Hammer x2
Hostile Movement
Quick Force
Shift Weight
Slapper
Smash
Stampede
Unstoppable

Equipment
Unarmed Training

Equipment nimble mithral breastplate barding, nose-ring of freedom of movement (eyes: ring of freedom of movement), Qadiran saddle