![]() About Glazadriel, Fallen ParagonAn outsider from an ancient time, reanimated to serve the archdaemons of Abaddon, they strive to embody the Horseman of War and become the best martial opponent of the eldritch powers currently assailing Golarion that they can be. Background:
Long, long ago-- before there were angels and demons and archons and daemons and azatas and devils and agathions and asuras-- there was only one kind of being that lived in the outer planes. Back then, there was only one enormous world on the other side of the astral plane, so it might make sense to call these creatures "astrals," but perhaps "paragons" is more descriptive. In any case, they were the templates that the first deities used to create the first humanoids. Their traits were highly mutable, similar to the fey of the First World, and their shapes often changed with their moods and activities. When the great divide between good and evil and law and chaos occurred, most of these paragons declared a "side," and over time their shapes and that of their progeny solidified into what we now think of the different outsider subtypes. However, some of these paragons died in the earliest battles of the conflict, before they had changed much. It is said that the great powers of the various planes keep these remains in their boundless realms, possibly forgotten over long eons. Since this was long before the Boneyard, their souls have never passed on. Glazadriel is one of these "fallen paragons." Their body was miraculously transported to the material plane and reanimated with dark magic for an unholy purpose. They are one of the scions of a widespread cult of followers of the Four Horsemen. There may be others like them, but Glazadriel does not know if there are. They have no clear memories of their existence before they were awakened, just hazy flashes of light and dark and the smells of blood and war. In the new shape of the world, with so many of the powers of the outer planes defeated or missing, Glazadriel believes they are being groomed to take the place of Szuriel as the new Horseman of War. They worship the archdaemon to emulate her, but would take her place in a heartbeat, even if meant killing her themselves. In her absence, Glazadriel will follow Charon's orders instead.
Name Glazadriel
Fallen Paragon race:
Type: Undead (augmented outsider) (16 RP) Fallen Paragons are undead made from former outsiders associated with the outer planes that could change their shapes into humanoids. Size: Medium (0 RP) Base Speed: Normal (0 RP) Abilities: Advanced (4 RP) Language: Ancient* (–1 RP) Fallen Paragons begin with one of either Abyssal, Celestial, or Infernal as their racial language, and those with high Intelligence scores can choose from the other two as well as Common and Necril. They find learning new languages extremely difficult and must take two ranks in Linguistics for every new language learned. Ability Score Modifiers: Advanced Charisma (4 RP) Defensive Traits: Energy Resistance (fire) (1 RP), Improved Resistance (fire) (2 RP) Feat/Skill Traits: Flexible Bonus Feat (4 RP), Focused Study (4 RP), Static Bonus Feat (Intimidating Prowess) (2 RP) Magic Traits: Soul Seer (4 RP) Other Traits: Paragon of Humanity* (1 RP) Even as undead abominations Fallen Paragons constantly change in slight, subtle ways that make them seem to resemble different types of humanoids, especially to those who are looking for these traits in others. In addition to having the undead creature type and the evil outsider subtype, they also count as if they are all humanoid races, though they must still make a Disguise check to attempt to impersonate a creature of a specific race. They are treated as if they have every humanoid subtype for the purposes of favored enemy or bane. For effects based on gender, they are neither male nor female. Total: 41 RP Size Medium
Str 33 (+11) (18[base]+8[enhancement]+3[levels]+4[race])
HP 323 (150[15d10]+150[CHA]+8[FCB]+15[Toughness]) AC 33 (10+9[armor]+2[natural armor]+2[deflection]+10[Force Redirection Technique])
Damage Reduction 5/–
Initiative +16 (+10[CHA]+4[Improved Initiative]+2[trait]), blindsight 60', darkvision 60' Speed 30' (30[light armor]) Fortitude +26** (+9[base]+10[CHA]+2[Great Fortitude]+5[resistance], [*undead traits], +4[*vs fire])
BAB +15
Weapons
ranged
Armor
Fallen Paragon Bonus Feat, Darkvision 60', Focused Study (Skill Focus at levels 1, 8, and 16), Improved Natural Armor (+2 natural armor bonus), Intimidating Prowess, Paragon of Humanity (counts as all humanoid races), Soul Seer (constant deathwatch), Undead Traits Favored Class Bonuses +12/6 combat talent (Conscript); +1 hp, +12/6 metamagic feat (Incanter); +8/2 fire damage, +7 hp (Sorcerer/Soul Drinker) Traits Impatient (Drawback, can't delay/ready, -1 penalty on combat checks when going last), Magical Lineage (enervation) (Magical, -1 spell level with metamagic), Memorable (Social, 2+ round fear/mind-affecting effects last 1 additional round), Time Lost (Campaign, +2 initiative, GM rerolls d20 1/adventure) Feats Bloodline Prowess* (Sorcerer), Combat Expertise* (EitR), Deadly Aim* (EitR), False Focus* (Sorcerer), Improved Initiative (level 1); Intimidating Prowess* (race), Noble Scion* (War) (race), Power Attack* (EitR), Skill Focus* (Intimidate) (race), Weapon Finesse* (EitR); Furious Focus (level 2); Aura of Succumbing (level 3), Ghostly Admixture (level 3), Paired Opportunists (level 3); Extend Spell* (Incanter 4), Mounted Athlete (level 4), Muscular Reflexes* (Conscript 1); Outflank* (Conscript 2), Soul-Powered Magic (level 5); Cornugon Smash (level 6), Fiendish Obedience* (Szuriel) (oaths), Forceful Rider (level 6), Signature Skill (Intimidate) (level 6); Emergency Attunement (level 7), Thanatopic Spell* (Incanter FCB), Vital Strike* (Conscript 4); Corpse Explosion (level 8), Skill Focus* (Knowledge: Religion) (Focused Study); Fear and Flame (level 9), Great Focus* (Conscript 6), Great Fortitude (level 9), Spell Attack (level 9); Favored Prestige Class* (Souldrinker) (oaths), Prestigious Spellcaster (level 10); Improved Spell Sharing* (Conscript 8), Improved Vital Strike (level 11); Sphere Focus* (Destruction) (Incanter 12), Charnel Soldiers (level 12), Superior Reanimation (level 12), Undead Animal Companion (level 12); Coordinated Charge* (Conscript 10), Quicken Spell* (Incanter FCB), Wild Flanking (level 13); Prestigious Spellcaster (level 14), Toughness* (Loremaster 1); Devastating Strike* (Conscript 12), Secret of Magical Discipline (level 15), Spell Perfection (enervation) (level 15), Warlord of the Damned (level 15) Class Skills:
Acrobatics* (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist* (Dex), Fly (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand* (Dex), Spellcraft (Int), Stealth (Dex), Survival (Wis), Swim (Str), Use Magic Device (Cha) Skills Acrobatics* +20 (15[ranks]+2[DEX]+3[class]), Bluff +9 (0[ranks]+10[CHA]+3[circlet]-4[curse]), Craft (armor) +9* (5[ranks]+1[INT]+3[class], +2[*tools]), Craft (weapons) +9* (5[ranks]+1[INT]+3[class], +2[*tools]), Diplomacy* +27 (15[ranks]+10[CHA]+3[class]+3[circlet]-4[curse]), Disguise +13 (1[ranks]+10[CHA]+3[circlet]+3[class]-4[curse]), Intimidate* +52* (15[ranks]+10[CHA]+11[STR]+3[class]+3[circlet]+4[Favored Prestige Class]+6[Skill Focus], [*skill unlock]), Knowledge (arcana) +12 (7[ranks]+1[INT]+3[class]+1[lore]), Knowledge (history) +17 (12[ranks]+1[INT]+3[class]+1[lore]), Knowledge (planes) +12 (7[ranks]+1[INT]+3[class]+1[lore]), Knowledge (religion) +26 (15[ranks]+1[INT]+3[class]+1[lore]+6[Skill Focus]), Knowledge (other) +2 (0[ranks]+1[INT]+1[lore]), Linguistics +12 (8[ranks]+1[INT]+3[class]), Perception +24 (15[ranks]+6[WIS]+3[class]), Perform +9 (0[ranks]+10[CHA]+3[circlet]-4[curse]), Ride* +31 (15[ranks]+11[STR]+3[class]+2[saddle], [*no armor penalty]), Spellcraft +19 (15[ranks]+1[INT]+3[class]), Use Magic Device +27* (15[ranks]+10[CHA]+3[class]+3[circlet]-4[curse], +4[*divine spells]) Languages Abyssal, Celestial, Common, Elvish, Infernal, Necril Antipaladin (Blood-Soaked Demon / Oath of the Destroyer / Warrior of Blind Faith) 3 aura of evil, brutal combatant (bonus combat talent), combat talents x3, combat training (Expert/Cha), detect good; flame of destruction 1d6, unholy resilience; aura of cowardice, blazing cruelty, cruelties (shaken), plague bringer Conscript 12 bonus combat talents x6, class skills (Acrobatics, Escape Artist, Sleight of Hand), combat specializations (Martial Flexibility [0 points, from Incredible Specialization]), combat talents x12, combat training (Expert/Cha) Incanter 13 bonus magic talents x7, casting (High-caster), channel negative energy 7d6 (3+CHA/day), magic talents x13, specializations (Channel Energy [2 points], Sorcerer Bloodline [2 points]), spell pool (2x level+CHA) Sorcerer (Crossblooded / Inheritor / Razmiran Priest / Sphere Sorcerer*) 9 blended training* x15 talents, bloodlines (Psychic, Shapechanger), bloodline arcana (Psychic: spells are psychic, use emotion and thought components; Shapechanger: focus sphere), casting* (High-Caster), drawbacks, eldritch warrior, empowered lineage* (mystic heritage, Empower/Infuse/Hasten), false piety, focus sphere* (Destruction), spell points* (2x level+CHA), spells (CL 15); martial flexibility* (14/day; combat feat or magic talent; one as immediate, two as swift, three as move); bloodline powers (Psychic Strike: at-will 1d6+3 damage and shaken, Will negates; Mutable Flesh: 1/day, hours/level; Undercasting Prodigy), lay healer; blood havoc; Razmiran channel Souldrinker 5 apocalyptic vow, cacodaemon familiar, obedience (Sentinel, +4 profane saves vs fire); enervation 4/day, soul pool; daemonic boons (War's Crusader, Weapon Lore); lesser oblivion (immune to bleed/Str damage/Str drain) Combat Talents (Spheres of Might)
Athletics* [leap] sphere (from Light Body Technique), Coordinated Movement, Leap
Beastmastery sphere [ride], Defensive Rider
Brute* sphere (from Light Body Technique), Unarmed Combatant
Duelist sphere, Blooded Strike
Equipment sphere
Gladiator sphere* (from tradition), Boast (Prowess [boast]), Demoralization (Strike Fear [demoralization])
Lancer sphere, Impale
Sniper sphere
Warleader sphere, Shout (Fierce Shout [shout]), Tactics (Aggressive Flanking [tactic])
Magic Talents (Spheres of Power)
Caster Level +15 (Destruction +21)
Alteration sphere, Shapeshift (Blank Transformation)
Death sphere, Ghost Strike (Exhausting Strike), Reanimate
Destruction sphere* (from sorcerer), Destructive Blast
Mind sphere, Charm
War sphere, Rally, Totem (Totem of War [tactic])
Oaths Oath of Abstention [1 OP], Oath Against Mercy [2 OP], Oath of Offerings [7 OP]
Sorcerer Spells
1st (9/day): long arm, mind thrust i (DC 21), shield, sure casting, true strike 2nd (8/day): aid, alter self, bloody tears and jagged smile, false life, mental barrier i, mind thrust ii (DC 22), mirror image, retrieve item 3rd (8/day): ablative barrier, fly, greater magic weapon, mental barrier ii, mind thrust iii (DC 23), paragon surge, remove disease 4th (8/day): enervation, fear (DC 24), horrific doubles, mental barrier iii, mind thrust iv (DC 24) 5th (7/day): communal stoneskin, mental barrier iv, mind thrust v (DC 24), overland flight, psychic crush i (DC 25), teleport 6th (7/day): borrowed time, decapitate, mental barrier v, mind thrust vi (DC 25), psychic crush ii (DC 26) 7th (5/day): limited wish, psychic crush iii (DC 27) Equipment belt pouch [1 gp], circlet of persuasion [2,250 gp, crafted], conductive cruel impact life drinker greatsword ("Darkstar") [25,175 gp, crafted], handy haversack [1,000 gp, crafted], implement (headband) +5 (Destruction) [25,000 gp, crafted], ink [8 gp], inkpen [.1 gp], mnemonic vest (chest: mnemonic vestment) [2,500 gp, crafted], nimble fiendish armor (nimble celestial armor) [7,200 gp, crafted], nimble mithral breastplate barding (for familiar) [8,900 gp, crafted], nose ring of freedom of movement (eyes, for familiar) [20,000 gp, crafted], parchment x12 (12/12) [2.4 gp], scholar's outfit [free], Qadiran saddle (for familiar) [200 gp], Szuriel's scabbard [15,000 gp, crafted], vestments of war [7,000 gp, crafted], wooden holy symbol [1 gp] Consumables:
scroll of ashen path [divine, 75 gp, crafted] scroll of clay skin [divine, 187.5 gp, crafted] scroll of communal align weapon [divine, 187.5 gp, crafted] scroll of communal protection from chaos [divine, 75 gp, crafted] scroll of communal protection from evil [divine, 75 gp, crafted] scroll of communal protection from good [divine, 75 gp, crafted] scroll of communal protection from law [divine, 75 gp, crafted] scroll of communal resist energy [divine, 75 gp, crafted] scroll of comprehend languages [divine, 12.5 gp, crafted] scroll of crafter's fortune [12.5 gp, crafted] scroll of dispel magic [divine, 187.5 gp, crafted] scroll of divination [divine, 350 gp, crafted] scroll of heightened awareness [divine, 12.5 gp, crafted] scroll of infernal healing [divine, 12.5 gp, crafted] scroll of invoke deity [divine, 1,500 gp, includes material component, crafted] scroll of keep watch [divine, 12.5 gp, crafted] scroll of lesser restoration [divine, 75 gp, crafted] scroll of protection from chaos [divine, 12.5 gp, crafted] scroll of protection from evil [divine, 12.5 gp, crafted] scroll of protection from good [divine, 12.5 gp, crafted] scroll of protection from law [divine, 12.5 gp, crafted] scroll of resist energy [divine, 12.5 gp, crafted] scroll of restoration [divine, 1,350 gp, includes material component, crafted] scroll of scrying [divine, 350 gp, crafted] scroll of speak with dead [divine, 187.5 gp, crafted] scroll of true seeing [divine, 812.5 gp, includes material component, crafted] Expended
Action Summary:
Full round
• cast metamagic spell (extended ablative barrier, extended bloody tears and jagged smile, extended communal stoneskin, extended greater magic weapon, extended horrific doubles, extended overland flight, extended paragon surge, extended shield, thanatopic enervation) • charge: can add Blooded Strike, Impale, and Vital Strike • Coordinated Movement: on withdraw, regain MF • full attack • Mobile Striker: attack action within at least 10' move • soul pool (Recover Spell Slot) Standard
Move
Swift
Immediate
Attack of Opportunity
Free
Other
-------------------------------------------------------------------- Name Ruin
Str 28 (+9) (18[base]+4[enhancement]+1[levels]+5[Str/Dex bonus])
HP 443 (323[master's hp]+108[CHA]+12[Toughness]), fast healing 2 AC 42** (10+9[armor]+6[DEX]+2[deflection]+16[natural armor]-1[size], +7[*Armored Mount], +5[*Mobility])
Initiative +10 (+6[DEX]+4[Improved Initiative]); Darkvision 60', low-light vision, scent Speed 50'* (70'[*Swift Movement])
Fortitude +21* (+9[base]+9[CHA]+3[resistance], *[undead traits])
BAB +15
Weapons
slam x2 (primary attack): +23* (+15[BAB]+9[STR]-1[size], -4[*Power Attack])
+2 unarmed strike (attack): +25/+20/+15* (+15[BAB]+9[STR]+2[enhancement]-1[size], -4[*Power Attack])
bite (secondary attack): +18* (+15[BAB]+9[STR]-1[size]-5[secondary], -4[*Power Attack])
hooves x2 (secondary attack): +21/+21* (+15[BAB]+9[STR]-1[size]-2[Multiattack], -4[*Power Attack])
slam x2 (secondary attack): +21* (+15[BAB]+9[STR]-1[size]-5[secondary], -4[*Power Attack])
Armor
Cacodaemon change shape, damage reduction (5/good or silver), darkvision 60', disease (Cacodaemonia), fast healing 2, immunities (acid, death, disease, poison), resistances (cold 10, electricity 10, fire 10), soul lock, spell-like abilities (CL 6th; concentration +7; constant: detect good, detect magic; at will: invisibility, self only; 3/day: lesser confusion, DC 12; 1/week: commune, CL 12th, six questions), telepathy 100' Horse (undead) darkvision 60', immunities (ability drain, death, disease, energy drain, exhaustion, fatigue, Fortitude-based effects, mind-affecting, nonlethal damage, paralysis, physical ability damage, poison, sleep, stunning), low-light vision, scent Phantom ectoplasmic form, emotional focus (Hatred), hated target, hateful aura, incorporeal form, sneak attack +3d6 Feats Bodyguard*, Combat Expertise*, Combat Reflexes*, Coordinated Charge*, Deadly Aim*, Deft Maneuvers*, Extend Stance, Extra Combat Talent x5, Improved Initiative*, Improved Shared Spells*, In Harm's Way*, Outflank*, Paired Opportunists*, Power Attack*, Powerful Maneuvers*, Toughness*, Weapon Finesse*, Wild Flanking* Skills Acrobatics* +40 (15[ranks]+9[STR]+6[DEX]+3[class]+7[competence]), Craft* (armor) +10* (5[ranks]+2[INT]+3[class], +2[*tools]), Craft* (weapons) +10* (5[ranks]+2[INT]+3[class], +2[*tools]), Diplomacy* +24 (15[ranks]+9[CHA]), Fly* +18 (12[ranks]+5[DEX]+3[class]-2[size]), Intimidate* +27 (15[ranks]+9[CHA]+3[class]), Knowledge* (arcana) +11 (7[ranks]+1[INT]+3[class]), Knowledge* (history) +13 (12[ranks]+1[INT]), Knowledge* (planes) +12 (8[ranks]+1[INT]+3[class]), Knowledge* (religion) +19 (15[ranks]+1[INT]+3[class]), Linguistics* +9 (8[ranks]+1[INT]), Lore (animal mounts) +16 (12[ranks]+1[INT]+3[class]), Lore (non-animal mounts) +16 (12[ranks]+1[INT]+3[class]), Perception* +22 (15[ranks]+1[WIS]+3[class]), Ride* +24 (15[ranks]+9[STR]), Sense Motive +13 (12[ranks]+1[WIS]+3[class]), Spellcraft* +16 (15[ranks]+1[INT]), Stealth +16 (12[ranks]+5[DEX]+3[class]-4[size]), Survival +13 (12[ranks]+1[WIS]+3[class]), Swim +24 (12[ranks]+9[STR]+3[class]), Use Magic Device* +26 (15[ranks]+9[CHA]) Languages Abyssal, Common, Infernal; telepathy 100' Companion (Martial Beast) 15 combat talents x7, combat training (Proficient), link, share spells Familiar (Protector / Valet*) 15 able assistant*, able defender, aide to all*, deliver aid*, empathic link, loyal bodyguard, magical manipulation*, scry on familiar, share spells, shield master, speak with master, teammate*, valet skills* Phantom (Martial Phantom) 15 combat talents x7, combat training (Proficient), darkvision, incorporeal flight, link, magic attacks, memory of combat, share spells Combat Talents (Spheres of Might)
Athletics* [leap] sphere (from Mounted Athlete), Coordinated Movement, Leap
Brute* sphere (from Light Body Technique), Shove, Unarmed Combatant
Equipment
Equipment nimble mithral breastplate barding, nose-ring of freedom of movement (eyes: ring of freedom of movement), Qadiran saddle |