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Glaukos's page

33 posts. Organized Play character for Tim Emrick.


Full Name

Glaukos

Race

SP 6/6; HP 10/10; RP 4/4 |

Classes/Levels

Speed 25 ft, swim 25 ft. | EAC 13, KAC 15| Fort +2, Ref +3, Will +1; +4 vs. contact/injury poison & disease | Init +1; Darkvision 60 ft.; Perception +6 | Active conditions: none

Gender

CG male stellifera mechanic 1 (sensate) |

About Glaukos

Glaukos
Male stellifera mechanic (sensate) 1
CG Diminutive magical beast (aquatic)
Init +1; Senses darkvision 60 ft.; Perception +6
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Defense
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SP 6; HP 10; RP 4

EAC 13; KAC 15

Fort +2, Ref +3, Will +1
Defensive Abilities calibrate defenses [as move, choose one enemy, gain +1 shield bonus to AC vs. foe’s next attack], hydrobody [immune to bleed except from wound or severe wound crit; immune to gasses and inhaled poisons, +4 vs. contact/injury diseases and poison; immune to most effects of vacuum and atmosphere/water pressure]
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Offense
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Speed 25 ft., swim 25 ft. (5 ft., swim 30 ft. without hydrobody)
Melee tactical baton +1 (1d4 B; analog, operative)
Ranged tactical semi-auto pistol +1 (1d6 P; range 30 ft, analog)
Ranged flame pistol +1 (1d4 F; crit burn 1d4; range 20 ft., analog, line, unwieldy)

Spell-like Abilities (CL 1st)
At will--psychokinetic hand, telepathic message
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Statistics
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Str 10 (0); Dex 13 (+1); Con 10 (0); Int 16 (+3); Wis 12 (+1); Cha 12 (+1)

Skills Computers +8, Culture +7, Engineering +8, Life Science +7, Perception +6, Physical Science +7, Profession (miner) +9; reduce DC by 5 for Culture checks to recall knowledge about artistic innovations or traditions, and for Life Science checks to ID consumables such as drugs, medicinals, poisons, food, and drink

Feats Skill Synergy (Culture, Life Science)

Languages Aquan, Azlanti, Common, Ignan, Kalo, Stelliferan, Terran

Other Abilities bypass +1, custom rig (upgrade slot), experimental armor prototype (heavy armor proficiency, extra upgrade), hydrobody

Gear lashunta ringwear (experimental armor prototype, custom rig in upgrade slot), tactical baton, tactical semi-auto pistol (with 9/9 rounds), small arms rounds (30), flame pistol (with 20/20 petrol), standard petrol tank (20), serum of healing mk 1, consumer backpack, gear maintenance kit, field rations (1 week), professional tools (miner)

Boons Slotted
Ally: Spirits of a Doomed People
Faction: –
Personal: Against the Aeon Throne (Stellifera) [permanently slotted]
Promotional: Promotional Reroll
Social: –
Starship: –
Slotless: –

Spirits of a Doomed People (Ally Boon; 2 boxes): When at 0 HP and dying, check box to immediately regain 1 HP and 2d8 temporary HP (not an action). May only benefit once in 24-hour period.

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Glaukos is a stellifera mechanic with an experimental armor prototype. At first glance, he looks like a typical humanoid encased in heavy armor, until you realize that the suit is full of water with a Diminutive cuttlefish swimming inside the helmet.

He is very tech-savvy (Computers, Engineering, Profession: miner) but also very curious about new creatures and scientific phenomena (Life & Physical Sciences) as well as new food and entertainment (sensate theme).

Glaukos is a newly-minted Starfinder, a protégé of a famous member of the Dataphiles faction (and beneficiary of their capstone boon), but is eager to prove his own worth.

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Bot Me!:
Common Skill Checks:

[dice=Computers]1d20+8[dice]
[dice=Engineering]1d20+8[dice]
[dice=Perception]1d20+6[/dice]
[dice=Physical Science]1d20+7[dice]

His Sensate theme may adjust the DCs for these two skills:
[dice=Culture]1d20+7[/dice]
(Sensate: -5 to DC to recall knowledge about artistic innovations or traditions.)
[dice=Life Science]1d20+7[/dice]
(Sensate: -5 to DC if identifying consumables such as drugs, medicinals, poisons, food, and drink.)

Combat
Glaukos will typically calibrate defenses as a move action, to gain a +1 shield bonus to AC vs. the next attack from the closest and/or most dangerous foe.

[dice=Tactical Baton]1d20+1[/dice]; [dice=Damage (B)]1d4[/dice]
[dice=Tactical Semi-Auto Pistol]1d20+1[/dice]; [dice=Damage (P)]1d6[/dice] (range 30 ft)
[dice=Flame Pistol]1d20+1[/dice]; [dice=Damage (F)]1d4[/dice] (crit burn 1d4; range 20 ft, line, unwieldy)

[dice=Fort]1d20+2[/dice] (Hydrobody: +4 vs. contact/injury disease & poisons; immune to gases and inhaled poisons)
[dice=Ref]1d20+3[/dice]
[dice=Will]1d20+1[/dice]