Kolyarut

Gizzmo-5's page

39 posts. Organized Play character for PikaPool.


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Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None
Gizzmo-5 wrote:

Player Name: PikaPool

Character Name: Gizzmo-5 and Extension (droid)
Character Class & Level: Mechanic 1
Day Job Roll (Actually roll it): [dice=Profession Mechanic]1d20+8

Day job roll was a 22.

SFS # is 340980-701

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Diplomacy to aid anyone needing assistance: 1d20 - 1 ⇒ (14) - 1 = 13

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo chooses to keep to himself during the deliberations. Since there is no new technology for him to examine or acquire he could care less about the fate of these creatures.
Gizzmo will follow the desition of the group, but he doesn’t really care which way they go on this topic.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo and Extension both take another shot on blue.
Laser rifle: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d8 ⇒ 7

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo and Extension move over to join Af'val and they take a shot at the pink sarcesian.
Laser rifle: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d8 ⇒ 4

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Suddenly you hear a voice that is both unfamiliar and unnatural, filled with the grinding of gears and the sound of a voice that is obviously computer generated. For the first time in this adventure Gizzmo-5 speaks for himself. "Don't risk your lives." With that he goes silent once again, his eyes roll back into his head just as the little bot Extension jerks as if being possessed. Extension floats over to the trap as little manipulator arms extend from it's shiny shell. They then go to work at a speed than you would think possible for something of it's capabilities. Gizzmo has taken over complete control of Extension
Engineering: 1d20 + 9 ⇒ (18) + 9 = 27
If the trap is disabled:
Extension "grabs" both the backpack and the credstick and floats back to the group dropping them into Gizzmo's waiting hand.
If the trap goes off:
Gizzmo will perform what ever say is necessary.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo and Extension will double move to the first ridge.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo and Extension spend both of their moves to sprint from the second to last "finger" all the way to the first ridge.

Until we get off of this map and on to a smaller one I'm going to be unable to move my tokens. I'll be as descriptive as I can about my location, but I just can't do the movement myself.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo and Extension run to the next "finger".

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo and Extension will spend the first turn sprinting toward the biggest rock and the second turn doing a double move so they can reach it.

I am limited to using my phone and due to the map being so large I am unable to zoom in far enough to move my tokens without distorting the images. Could someone move both Gizzmo and Extension behind the first red rock so they are to Daire’s right side.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo jumps behind the nearest wall and pokes his head out to scan the area for the shooter. partial cover
Perception check: 1d20 + 4 ⇒ (9) + 4 = 13
He also sents Extension out far enough so it can scan as well.
Extension perception: 1d20 + 5 ⇒ (19) + 5 = 24

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo and Extension travel to the furthest excavator and begin to git it the once over.
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Engineering: 1d20 + 9 ⇒ (20) + 9 = 29

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

It's listed in his profile, but Gizzmo is only using his Dataphiles Champion boon since there isn't any starship combat in this scenario.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Choosing to avoid interacting with anyone Gizzmo canvases the living quarters looking for any computers he can hack or machinery he can tinker with to try and find any clues.
Computers: 1d20 + 9 ⇒ (19) + 9 = 28
Profession (Mechanic): 1d20 + 8 ⇒ (7) + 8 = 15

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Before leaving the city Gizzmo buys himself a set Freebooter Armor 1 and now feels much better about heading into the unknowns of these mines now that he has a little armor to protect his circuits.

On the trip in, Gizzmo does his best to block Popper's excitement from his head as he tinkers more with Extension.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

The cyborg continues to tinker.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

A slender cyborg squats in the corner tinkering with his floating droid not really paying attention to anything the others are saying.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

I have an alias for Gizzmo's droid Extension and I will put his photo up as well since we're not always in the same square.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Player Name: PikaPool
Character Name: Gizzmo-5 and Extension (droid)
Character Class & Level: Mechanic 1
Day Job Roll (Actually roll it): Profession Mechanic: 1d20 + 8 ⇒ (14) + 8 = 22

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo wonders the village looking for anything and everything he can tinker with to try and expand on Extension’s capabilities.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo takes another swipe at the guardian.
Attack: 1d20 ⇒ 6
Damage: 1d4 ⇒ 4

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo-5 charges in and stabs at the blue guardian.
Attack: 1d20 ⇒ 5
Damage: 1d4 ⇒ 2

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo reconnects with Extension. ”Our lasers are ineffective, fall back and I’ll try something else.’ With that Gizzmo returns his rifle to it’s holster on his back and retreives his survival knife from his hip.
If I’m not mistaken It would take a full round to complete these actions.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Not wanting to be left behind Gizzmo-5 also runs through the doorway and heads for the opposite side of the hall, pulling out his laser rifle as he runs, and firing on the blue guardian.
Attack: 1d20 + 2 ⇒ (7) + 2 = 9
Damage: 1d8 ⇒ 2 Fire

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo-5 looks at Extension and through his robotic link says to it "You ready for some fun?"

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo will try and help the others free the native.
Strength Aid Another: 1d20 ⇒ 6

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Fort Save: 1d20 + 3 ⇒ (8) + 3 = 11
Fort Save: 1d20 + 3 ⇒ (5) + 3 = 8
Fort Save: 1d20 + 3 ⇒ (15) + 3 = 18
Acrobatics check: 1d20 + 2 ⇒ (11) + 2 = 13

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Physical Science: 1d20 + 8 ⇒ (7) + 8 = 15
Engineering: 1d20 + 9 ⇒ (8) + 9 = 17
Gizzmo-5 looks around and says "That's really interesting..." Noticing that the others aren't quite as quick to see what he sees he says "Look at the buildings, they have various levels of burns. Which means that our armor should help, but the storms can still hurt us. And look at the devices they hold compared to the power pack that are connected to them. There shouldn't be enough power to run them so they must be using their own bio-electric body to supplement the extra power needed. It's all very intriguing."

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizmo-5 points at the smoke and lights and says ”It looks like their possibly bringing us to a village or settlement of some kind.”

Sense Motive: 1d20 - 2 ⇒ (3) - 2 = 1
I’m not even sure that I could even sense their existence. Well it was worth a shot.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo-5 start to hit a few buttons on his council.
Devert: 1d20 + 9 ⇒ (9) + 9 = 18
"That should help a little." He then looks away from his computer to address True Silver. "I have diverted some power from some of the less essential functions and boosted your sensors."
+2 on your check. If we're able to get one more character to assist you you should be able to barely sneak into passing range for that check.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None
GM Gustavef wrote:
Gizzmo-5 wrote:
Vylit 292243-704 wrote:

BTW Gizzmo-5, I'm not sure you have the right number of gunnery. Should be:

Gunnery Check = 1d20 + the gunner’s base attack bonus or the gunner’s ranks in the Piloting skill + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty

If my math is right, Gizzmo-5 would be a +3 Gunnery.

I'm not sure where you got +3 from. Gizzmo-5's Piloting skill is a +6 and his Dex is a +2 for a total of +8.
Gunnery is RANKS in piloting, not the final skill total. So at level one you can have at most one rank in piloting. Gunnery will be less than your final piloting skill since you will not get any class or trait bonus to it.

I guess I misunderstood the wording for that one. Thanks for the clarification, I'll change that in his profile.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None
Vylit 292243-704 wrote:

BTW Gizzmo-5, I'm not sure you have the right number of gunnery. Should be:

Gunnery Check = 1d20 + the gunner’s base attack bonus or the gunner’s ranks in the Piloting skill + the gunner’s Dexterity modifier + bonuses from computer systems + bonuses from the captain and science officers + range penalty

If my math is right, Gizzmo-5 would be a +3 Gunnery.

I'm not sure where you got +3 from. Gizzmo-5's Piloting skill is a +6 and his Dex is a +2 for a total of +8.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo-5 does some last minute adjustments to Extension then heads for the ship.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo-5 thinks about it for a second then shrugs his shoulders and says "As long as there are computers for me to mess with and guns for me to fire I could really care less what ship we take."

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo-5 can take any role on the ship except Captain. He has Engineering +9, Gunner +8, Piloting +6, Science Officer-Computers +9 or Physical Science +8. So wherever he's needed he'll go.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo-5 interrupts Extension "I can introduce myself. Hi, I'm Gizzmo-5, when you all break it I'll fix it." Gizzmo-5 then looks at the hologram with a note of excitement "Is there any 'alien' computers still operational there?"

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Gizzmo-5 absentmindedly tinkers with his little bot,Extension, through the entirety of the briefing.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Due to outfitting both me and my droid, Extension, I'm all tapped out on credits.

Dataphiles

Male N Android Outlaw Mechanic/1 | SP 7/7 HP 10/10 | RP 5/5 | EAC 14; KAC 15 | F +3 R +4 W +0 | Init: +2 | Perc: +4, SM -2 | Speed 30 | Active conditions: None

Player Name/Alias: PikaPool
Character Name: Gizzmo-5
PFS Character Number: 340980-701
Race, Class and Levels: Android Outlaw Mechanic (Droid)/1
Faction: Dataphiles
Initiative: +2
Perception: +4

Day Job Roll: Profession (Mechanic) +8