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Organized Play Member. 3 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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44. At first

The adventurers are caught up in a surprise invasion and the town is taken over. Things settle down, but when the new guard battalion arrives to enforce martial law things take a much darker turn. At first they started moving people to specific areas of the city, then they began jailing people on mass. Soon screams could be heard in the distance, executions. The players must get out of the city, with or without any remnants of the locals.


43. Poof

Disappearances are common in cities, but a few hundred? The party is called to discover the identity of a murderer and bring them to justice, capable of making bodies completely disappear without a trace and an expert in blending in, it's almost like they don't exist.


On the who spell sundering thing, there should be some kind of draw back. For barbs you have to spend a rage to use it, and it's limited to how many rages you have, and it can't be chained because you have to exit rage and then re-enter rage in order to. For fighters in this case seems like you could just chain it over and over, essentially shutting down any spell caster rather than suppressing a spell for a turn or two.