
	
		 
			
				
					| Full Name | Gilmow | 
			
			
				
					| Race | Human | 
			
			
				
					| Classes/Levels | Brawler (Wild Child) 1 | 
			
			
				
					| Gender | Male | 
			
			
				
					| Size | Medium | 
			
			
				
					| Age | 20 | 
			
			
				
					| Special Abilities | Martial Flex 4/day, Unarmed strike 1d6 | 
			
			
				
					| Alignment | NG | 
			
			
				
					| Deity | Green Faith | 
			
			
				
					| Location | Absalom | 
			
			
				
					| Languages | common (illiterate) | 
			
			
				
					| Occupation | trapper | 
			
			
			
				
					| Strength | 13 | 
			
			
				
					| Dexterity | 13 | 
			
			
				
					| Constitution | 16 | 
			
			
				
					| Intelligence | 9 | 
			
			
				
					| Wisdom | 10 | 
			
			
				
					| Charisma | 14 | 
			
		
	 
	
		About Gilmow
		When Gilmow was a child, he wandered into the woods, even though his mother and father, who loved him very much, told him he wasn't allowed to play there. He got lost, and couldn't find his way home. Frighteningly, he was found by owlbears, but, thankfully, one of them had just lost a cub and adopted Gilmow rather than the pack eating him.
This is what happens to little boys and girls who don't listen to their parents!
Now, Gilmow is grown-up. He works as a trapper, having never really figured out how to live in a town. And, like any animal in a strange and hostile environment, he sometimes lashes out.
Thankfully for the sake of his mental life, a Pathfinder suggested he may want to look into finding some other work with the Society.
(Gilmow uses the owlbear egg boon from We Be Goblins Too for his companion)