About --Gilgamesh--
Name: Gilgamesh
Race: Human
Attributes: Agility d8 (increased to d8 for extra major hindrance), Smarts d4, Spirit d6, Strength d12 (increased from d10 at advance), Vigor d8
Skills:
Athletics d10,
Common Knowledge d4,
Notice d4,
Persuasion d6,
Stealth d6
Fighting d10
Shooting d8
When GROWTH is activated: At full size approximately 9 feet tall, weigh about 1000lbs and have Toughness +2 and +2 to Strength die.
Gear
300-Battle Axe('Cedar Axe', special weapon, created after Gilgamesh defeated Humbaba in the Cedar Forest): Str+d8 d8 4 300
300 - Desert Eagle (.50) 15/30/60 2d8 2 1 7 d6 8
Bronze Corselet (torso) +3 d8 13 80
Vambraces (arms) +3 d8 5 40
Greaves (legs) +3 d8 6 50
Bronze Helmet (head) +3 d8 6 25
Pace: 6/6 (d8 run), Parry: 9, RATN: , Toughness: 18(12), Size: 0
Gear:
Hindrances: (bought 2 stat points)
•Arrogant (Major)
•Transformation (Minor)
•Driven (Minor) - Driven to rebuild Babylon, greatest of ancient empires
•Impulsive (Major)
taking action.
Edges:
•Super Powers: Gain the Super Powers arcane background
•Brawler: Brawlers increase their Toughness by 1 and roll Strength +d4 when hitting with their fists or feet (or claws if they have them)
Super Powers: Offensive (17/15)
MELEE ATTACK (8): (4) +2d6 damage and SPECIAL WEAPON (+2): The hero has
a unique hand weapon that adds +d6 damage to his melee attack in addition to the weapon’s usual damage die. THROWN WEAPONS (+2): The hero’s melee damage bonus applies to thrown weapons. Returnable: For +1 point, the weapon returns to the wielder’s hand after it’s thrown.
DEADEYE (2): The character causes +d6 damage with firearms (including pulse weapons and the like), bows, or crossbows. DEADLY (+1): The hero’s damage increases to d10.
GROWTH (3/LEVEL) for 2 levels: The hero can increase his Size up to his level in growth. Each level increases his Size and Toughness one point, and Strength one die type
Super Powers: Defensive (16/15)
HARDY (2): A second Shaken result in combat doesn’t cause a Wound.
IMMUNE TO POISON/DISEASE (2 for both)
PARRY (2) + PROTECTOR (2): Your character’s Parry increases by +1 each time this power is taken, to a maximum of +5. This stacks with any other bonuses to Parry from weapons or abilities. The character can grant any or all of his parry power bonus (but not other Parry bonuses) to any adjacent allies. This is a free action.
UNCANNY REFLEXES (3): The hero can potentially avoid area effect attacks and effects. She ignores the usual −2 Agility penalty when making Evasion attempts (see Savage Worlds), and gets a regular Evasion attempt against area attacks that don’t usually allow it (with the −2 penalty).
The hero’s Athletics roll penalty to return grenades (or similar weapons) is also reduced by 2.
ARMOR (4): A character gains 2 points of armor each time this power is purchased. Armor doesn’t stack with worn armor, but does stack with natural armor and the toughness power.
DODGE (2): The hero is agile, prescient, or just really good at using cover. Direct ranged attacks (Shooting and Athletics (throwing)) subtract 1 for each point in this power
MIND SHIELD (1): The hero’s mind is particularly difficult to tamper with for some reason. Mind reading and mind control attempts against her are made at −2.
Super Powers: Other (12/15)
LEAPING (6): (5) 64 yards vtcl/128 yards hztl + DEATH FROM ABOVE (+1): As long as he’s not restricted from leaping, the character’s Wild Attacks cause +4 damage instead of +2
SPEAK LANGUAGE (1)
---Trappings: The Essence of Gilgamesh comes from Mesopotamia, the cradle of civilization. The legend of all warriors are merely extrapolations of Gilgamesh, who has been reborn to fight countless battles. Having lived through several civilizations and experienced almost every culture on the planet, Gilgamesh is able to speak and understand any earthly language.
FEARLESS (4): (2) The character is completely immune to Fear checks, whether they come from powers, Special Abilities, or situations. + STEADY (+2): The super’s bravery helps others. Characters within 5” (or their Command Range if it’s greater) gain a +2 bonus on Fear checks.
Special Extra 5 Points: Regeneration (5) For 5 points, the hero may attempt to heal every hour