[http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-templates] OK, if i understand everything all right the pictures at this site is wrong. If you skroll down then you can see a picture from a "Lager(Tall)" creature. Space 2 squares - reach 2 squares.
@Woran: thanks for translate
Hi there, ich have a small problem an i hope someone can help me.
If there is a large creature with a reach of 10 feet, can the creature attack diagonal 2 squares or only 1 square. I find here some pictures (http://www.d20pfsrd.com/gamemastering/combat/space-reach-threatened-area-t emplates) but nothing in the rulebook and so, the master said. The creature cant reach in the diagonal field.
But i think, i can attack in the diagonal field. Can anyone show me the rule where i can find something about my problem. Thanks
A wizard need one free hand to cast speels. My player use a metamagic rod. Can he use harrow casting at the same time. I think no. One hand the rod the other hand must be free for casting a spell. For harrow casting he must take 3 cards out of the deck but he have only two hands. Is this right. Sorry for my english, i am german.
About IliquoiIliquoi CL 3
// Corruption (standard; one creature within 12 squares and line of sight) •Dark Side<BR>DC 15: +13 vs. Fortitude, 2d6 damage, half next turn if you exceed Fortitude by 5 or more
// Farseeing (full; one creature you know or have met before) <BR>+13 vs. Will, cannot reuse for 24 hours, can get a sense of target, whether the target is alive or dead and gain a vague sense of its immediate surroundings, what it's currently doing, and any strong emotions it is presently feeling
// Force Lightning (standard; one target within 6 squares) •Dark Side<BR>+13 vs. Reflex, target takes 8d6 damage and moves -1 step down the condition track, half damage on a miss
// Memory Walk (standard; one creature with an Intelligence of 3 or higher within 6 squares and line of sight) •Dark Side, Mind-Affecting<BR>DC 20: +13 vs. Will, deal 2d6 Force damage, target loses swift action on their next turn
// Mind Trick (standard; one creature of intelligence 3 or higher within 12 squares and line of sight) •Mind-Affecting<BR>+13 vs. Will to:
// Rend (standard; one target within 6 squares and line of sight) •Dark Side<BR>+13 vs. Reflex, target takes 3d6 damage, natural 20 is considered a critical and doubles damage, if target is reduced to 0 hit points, you can rip target in half
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