Corlina

Gierdré's page

40 posts. Alias of michaelane.


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Stats:
AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

No worries Torillan. Thanks for giving it a go and good luck with SW.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Gierdré is leveled up and equipped now. Ready to roll again when you are.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Ah, cool! I saw your post in the recruiting thread. Hope to see some good interest. I know there was a Wasted West recruiting thread not too long ago also so maybe some of those folks will pop up here.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

I'll be at GenCon too and will plan on no posts those four days. I've found in the past that there is just too much to do.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Sure, sounds good to me too.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Checking in :)


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

No problem. I look forward to resuming once things settle down.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

No problem Torillan. You've got at least a couple of us still here.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Someone wants to get us alone. "Sir Oscar, that's an excellent idea. Remember that stag you helped us track in the wood? I'm sure you can find the trail." Bluff to hint that we should go with her 1d20 + 4 ⇒ (17) + 4 = 21


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Gierdré nods her head with the wisdom of Sir Oscar's words, "He speaks the truth sir. I'm sure we can puzzle this out."
Diplomacy to assist 1d20 + 5 ⇒ (12) + 5 = 17


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Hah, no worries Torillan. You're good about swooping in and letting us know. Trust me, you're doing fine. I've had plenty of GMs just disappear. I GM a couple of PbPs and its real easy to just fall behind a bit and feel like you've dug this big hole when I think most players are happy to just hear everything is ok.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Round 1

Gierdré draws her dagger and advances on the creatures warily, knowing the fighting men are better equipped than she to deal with this danger. She searches her spells for anything that might assist them and concludes that perhaps for now, she ought to just move closer. Double move toward the action, staying a full square away from the foes. K18 perhaps


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

I'm ok with my actions for this round.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Initiative 1d20 + 5 ⇒ (3) + 5 = 8
Ouch, that was an ugly roll!

"I have no bloody idea what that horrible creature is that just killed that poor man, but I'm pretty sure that other thing is one of the effigies we saw in the fields."
Since I'm probably pretty low in the order, I'll wait to post actions.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Gierdré tries to maintain a place between the groups, keeping an eye on Iliya and Sir Oscar, but making sure she doesn't lose Mikal and Ludicrous.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Worried we lost a couple DM Torillan?


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Gierdré decides to let the wolf flee, hoping that the wood decides to return the favor someday. She whirls at the sound of the scream. "Thanks for the help good sir, but it sounds like we have another problem. Watch your friends. I'm going to join mine and see what has happened." Without another word, she darts off behind Iliya and Sit Oscar.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

No worries DM Torillan. Hasn't even just been flu I think. Some other nasty wickedness going around too, but perhaps not landing quite as many people in the emergency room. Put us at whatever pace you need.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Yes, no problem. I'm still around. Some run fast. Some run slower. And its very common for one or more people, including the GM, to run into some PC or connectivity problems. Ready to resume when you are.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

"Oh my! That didn't work out at all." Gierdré takes a step around the wolf and draws her dagger. 5-foot step to O14 "You!" she exclaims gesturing at the villager with his hand axe. "Help me. If we surround him, he cannot snap at both of us and it will be easier to bring him down."

She manages a feeble swipe at the wolf that has little effect other than to perhaps distract it from the other man.
Attack (dagger) 1d20 - 1 ⇒ (10) - 1 = 9
Damage (dagger) 1d4 - 1 ⇒ (2) - 1 = 1


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Gierdré completes her spell and judging that she cannot catch two of the wolves, directs it toward the one furthest south and thus closest to her and the villagers. Casts sleep on wolf in R6 (DC 15 Will save)


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Some Midgardian news to share. The finalists for Valhalla Calling are up and Giedre's alter ego has the good fortune of being one of them. Coincidentally, if we finish the Margreve arc, we should be just about the right spot for that adventure. If you get a chance, check out the entries. There are some really strong pitches up for the vote.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Sorry, I didn't give coordinates either Gierdré will be casting from P15.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Gierdré looks warily beyond the fire, "Yes, it is strange for them to come at this time of year. I'm going to see if I can put some of them to sleep, but I'll have to get a little closer. If I succeed, the rest may be frightened off." She advances to the other side of the villagers and begins casting a spell. Move 30 feet directly toward the wolves and begin casting sleep.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Enjoy your Christmas everyone! See you on the 26th! BTW, I'll be traveling on the 27th and again sometime between the 31st and 2nd. I'll still try to post those days, but in case I don't you'll know why.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

No worries. I've been able to take advantage of the extra time from this and some other games slowing for the holidays to get my entries in for RPG Superstar, Valhalla Calling and to get moving again on a project for Kobold Press. Sometime a little break is good :)


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Initiative 1d20 + 5 ⇒ (6) + 5 = 11 BTW, I don't mind if you want to roll initiative all at once DM Torillan.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Great map Torillan!

Round 1

Gierdré moves toward the villagers lighting the bonfire and calls out to them "Have wolves attacked before? I may be able to help stop them." A thought worse than the wolves frightens her. I pray that we are far enough from the wood that it will not be angered by the fire!
Double move to P21
Perception to see if she sees any wolves in any direction 1d20 + 6 ⇒ (4) + 6 = 10


Stats:
AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Good luck with your trip Iliya. We'll try not to get you killed while you're away :)


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Me too and don't worry about the pace. Its perfect for me.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

"Of course I'll help!" Gierdré takes a moment to whisper an incantation and a murky gloom appears to temporarily cover her before she returns to normal. Casts mage armor She rushes out the door behind Sir Oscar, looking for the wolves.
Perception 1d20 + 6 ⇒ (15) + 6 = 21 Assuming its gloomy now, otherwise, knock 2 off that Perception roll


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Seeing Iliya hasn't followed the rest of the group, Gierdré ducks her head back out the door and hisses to him, "Come in man, she has invited us all. Respect her hospitality."


Stats:
AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Gierdré nods knowingly, "Of course. Father Forest and Mother Field are well-known to many hereabouts. Perhaps not to some of my companions, but they will surely know Yarila and Porevit. Some of your stew would be most welcome ma'am. Something to warm the bones after a day under the cold eaves of the wood." Gierdré follows the woman into the house, not ready to broach the subject of the grave until after she is more comfortable with the visitors.


Stats:
AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Gierdré smiles and reaches into her pouch for three gold coins, "Thank you for your kindness ma'am. We had only hoped for shelter and it would be most kind to have a chance to sup with you as well. And it will certainly be much better sleeping with a roof over our heads instead of having to fend in the wood." She hands the woman the coins. "I couldn't help but notice a chapel to the east. Some of our company may wish to visit the priest. Who do you worship in Levoca?"
Diplomacy 1d20 + 5 ⇒ (10) + 5 = 15 Plus any bonus for the extra coin


Stats:
AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

"This is the Margreve. Do you not expect it to be like other places. The scarecrows are wood wardens. They are erected to keep out the horrors of the wood. These people may have recently faced troubles that make them reluctant to welcome strangers."

Gierdré looks about for any of the adults that appear to be a leader or a building that looks more important than the rest. Perception 1d20 + 4 ⇒ (20) + 4 = 24 Not that I need it with that roll, but +2 more if we would be considered to be in dim light.


Stats:
AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Gierdré has been lost in thought for the last couple hours. A couple of times the bewitchingly lovely young woman expressed concern with the singing, but let it go as no clear danger presented itself. A native of the Margreve forest, she is all too familiar with the superstitious wards that those dwelling in or near the forest erect for protection. She looks over the scarecrows to see if they are familiar to her.
Best I can do for a relevant skill is Spellcraft, but this would probably be more of a Knowledge (Arcana) or Knowledge (Local) 1d20 + 5 ⇒ (3) + 5 = 8

As the children run up, Gierdré thinks back to her own upbringing in the wood and how exciting it was to receive visitors with news of the broader world. Probably what led her to the coaching inn to begin with. But her dreams of the Eastern Margreve had grown more insistent of late and when travelers arrived seeking a native to guide them, Gierdré was quick to volunteer.

Sir Oscar's voice breaks the spell. She smiles and kneels before rising to take their hand. Walking with them and waiting to hear which village we the small group has come upon.


Stats:
AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Yes, no problem. That was my original plan so I'll wrap up the background based on that direction.


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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Think I just need to wrap up background. Did you have a preference on Levoca versus a coaching inn? Would it help to have someone with ties to the town?


Stats:
AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

I'd been thinking of having her from one of the coaching inns on the Great Northern Road, but if it helps the connection to Levoca, I'd be happy to make her from there or a nearby village.


Stats:
AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light

Thanks for the selection DM Torillan. Looking forward to my first adventure in Midgard!


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