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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light Hah, no worries Torillan. You're good about swooping in and letting us know. Trust me, you're doing fine. I've had plenty of GMs just disappear. I GM a couple of PbPs and its real easy to just fall behind a bit and feel like you've dug this big hole when I think most players are happy to just hear everything is ok.
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light Round 1 Gierdré draws her dagger and advances on the creatures warily, knowing the fighting men are better equipped than she to deal with this danger. She searches her spells for anything that might assist them and concludes that perhaps for now, she ought to just move closer. Double move toward the action, staying a full square away from the foes. K18 perhaps
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light Initiative 1d20 + 5 ⇒ (3) + 5 = 8
"I have no bloody idea what that horrible creature is that just killed that poor man, but I'm pretty sure that other thing is one of the effigies we saw in the fields."
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light Gierdré decides to let the wolf flee, hoping that the wood decides to return the favor someday. She whirls at the sound of the scream. "Thanks for the help good sir, but it sounds like we have another problem. Watch your friends. I'm going to join mine and see what has happened." Without another word, she darts off behind Iliya and Sit Oscar.
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light "Oh my! That didn't work out at all." Gierdré takes a step around the wolf and draws her dagger. 5-foot step to O14 "You!" she exclaims gesturing at the villager with his hand axe. "Help me. If we surround him, he cannot snap at both of us and it will be easier to bring him down." She manages a feeble swipe at the wolf that has little effect other than to perhaps distract it from the other man.
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light Some Midgardian news to share. The finalists for Valhalla Calling are up and Giedre's alter ego has the good fortune of being one of them. Coincidentally, if we finish the Margreve arc, we should be just about the right spot for that adventure. If you get a chance, check out the entries. There are some really strong pitches up for the vote.
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light Gierdré looks warily beyond the fire, "Yes, it is strange for them to come at this time of year. I'm going to see if I can put some of them to sleep, but I'll have to get a little closer. If I succeed, the rest may be frightened off." She advances to the other side of the villagers and begins casting a spell. Move 30 feet directly toward the wolves and begin casting sleep.
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light No worries. I've been able to take advantage of the extra time from this and some other games slowing for the holidays to get my entries in for RPG Superstar, Valhalla Calling and to get moving again on a project for Kobold Press. Sometime a little break is good :)
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light Great map Torillan! Round 1 Gierdré moves toward the villagers lighting the bonfire and calls out to them "Have wolves attacked before? I may be able to help stop them." A thought worse than the wolves frightens her. I pray that we are far enough from the wood that it will not be angered by the fire!
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light "Of course I'll help!" Gierdré takes a moment to whisper an incantation and a murky gloom appears to temporarily cover her before she returns to normal. Casts mage armor She rushes out the door behind Sir Oscar, looking for the wolves.
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light Gierdré nods knowingly, "Of course. Father Forest and Mother Field are well-known to many hereabouts. Perhaps not to some of my companions, but they will surely know Yarila and Porevit. Some of your stew would be most welcome ma'am. Something to warm the bones after a day under the cold eaves of the wood." Gierdré follows the woman into the house, not ready to broach the subject of the grave until after she is more comfortable with the visitors.
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light Gierdré smiles and reaches into her pouch for three gold coins, "Thank you for your kindness ma'am. We had only hoped for shelter and it would be most kind to have a chance to sup with you as well. And it will certainly be much better sleeping with a roof over our heads instead of having to fend in the wood." She hands the woman the coins. "I couldn't help but notice a chapel to the east. Some of our company may wish to visit the priest. Who do you worship in Levoca?"
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light "This is the Margreve. Do you not expect it to be like other places. The scarecrows are wood wardens. They are erected to keep out the horrors of the wood. These people may have recently faced troubles that make them reluctant to welcome strangers." Gierdré looks about for any of the adults that appear to be a leader or a building that looks more important than the rest. Perception 1d20 + 4 ⇒ (20) + 4 = 24 Not that I need it with that roll, but +2 more if we would be considered to be in dim light.
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AC 11/11/10 HP 17/17 F+1 R+1 W+4 Init +5 Per +6/+8 in dim light Gierdré has been lost in thought for the last couple hours. A couple of times the bewitchingly lovely young woman expressed concern with the singing, but let it go as no clear danger presented itself. A native of the Margreve forest, she is all too familiar with the superstitious wards that those dwelling in or near the forest erect for protection. She looks over the scarecrows to see if they are familiar to her.
As the children run up, Gierdré thinks back to her own upbringing in the wood and how exciting it was to receive visitors with news of the broader world. Probably what led her to the coaching inn to begin with. But her dreams of the Eastern Margreve had grown more insistent of late and when travelers arrived seeking a native to guide them, Gierdré was quick to volunteer. Sir Oscar's voice breaks the spell. She smiles and kneels before rising to take their hand. Walking with them and waiting to hear which village we the small group has come upon. Sign in to create or edit a product review. |