Demon Slayer

Gideon Hightower's page

8 posts. Alias of Vanulf Wulfson.


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Male Aasimar (angel-blooded) Cavalier (Order of the Star) 10/Champion 4
Character Information:
[HP: 15]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +3; CMD: 15]; [Saves: Fortitude: +5; Reflex: +2; Will: +6]; [Initiative: +6]; [Perception: +9]

Craft Magical Arms and Armor is something that Gabriel was planning on taking at 5th level. It just seems thematically fitting for a warpriest.


Male Aasimar (angel-blooded) Cavalier (Order of the Star) 10/Champion 4
Character Information:
[HP: 15]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +3; CMD: 15]; [Saves: Fortitude: +5; Reflex: +2; Will: +6]; [Initiative: +6]; [Perception: +9]

Gabriel looks up as the lookout shouts his warning. His boots squelch in the mud as he jumps down from the wagon he was sitting in, honing his falcata. He sheathes the blade and picks up the rest of his gear as he begins to walk over to where the rest have gathered to meet the travelers return. He eyes the group as he runs his fingers through his short, military cropped, red hair. His ice blue eyes examine each in turn, although he is taken aback when the weird looking creature makes it's appearance over Elvara's shoulder. He smiles slightly as the Starchild makes her introductions and it grows even bigger when Hayseed begins his tale.
As he steps forward you notice that he seems quite well armed. His breastplate , though well worn, seems to be of exceptional quality as is the crossbow slung from his shoulder. A large polearm with a blade curved like a sickle lies crossed strapped across his back while at his right hip hangs an archaic falcata while a morningstar dangles on the left. A large key made from solid gold dangles around his neck. "Greetings. I'm Gabriel Hightower, late of the Restov city watch and the Bank of Abadar. I'm pleased and honored to have been selected to join you as you bring order and civility to these untamed lands." He clasps forearms with each of you in turn.


Male Aasimar (angel-blooded) Cavalier (Order of the Star) 10/Champion 4
Character Information:
[HP: 15]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +3; CMD: 15]; [Saves: Fortitude: +5; Reflex: +2; Will: +6]; [Initiative: +6]; [Perception: +9]

Sorry all, a busy couple of days at work. Just got home and am kicking my feet up in the La-Z-Boy. Hopefully I can stay awake long enough to post (I work 0400-1230, so my day usually starts at 0230).


Male Aasimar (angel-blooded) Cavalier (Order of the Star) 10/Champion 4
Character Information:
[HP: 15]; [Armor Class: 18; Touch: 12; Flat Footed: 16]; [BAB: +1; CMB: +3; CMD: 15]; [Saves: Fortitude: +5; Reflex: +2; Will: +6]; [Initiative: +6]; [Perception: +9]

Thanks for the add. I'm in a meeting all day and will post later today when I'm free.


For your consideration. Gabriel Hightower, Warpriest of Abadar, formerly of the Restov city watch.


Please do, I'd like to see the write-up. I'm looking for a CR 2-3, that's why I am considering going for the mass version of Inflict Light Wounds.
Here's what I've come up with so far:
Oh, my aching head CR: 4
Caster level: 4
Notice DC: 16 (Sounds of battle raging around you)
Hit points: 8 Trigger: Touch Reset: 1 day
Effect: Upon disturbing the pile of rocks that make up the cairn all creatures within the radius begin to hear the final battle of the slain barbarian and must make a DC: 16 Will save or take 1d8+4 points of damage (half damage on a successful save).
Destruction: The player's must disinter the corpse and return the remains to it's rightful tribe for a proper burial.

I'm thinking of making it a slow manifesting haunt to lower the DC even more and allow all the character's a chance to react.


I'm thinking about adding a haunt in my KM campaign and am having trouble wrapping my head around it.
My concept is anyone disturbing the Barbarian Cairn will experience the moments leading upto the forgotten warrior's death (i.e. the sounds of battle raging all around) culminating in a painful experience when the warlord's head is crushed in. I want it to simulate a Inflict light wounds spell at CL5 (1d8+5, or the equivalent of a large club wielded by a troll).
Unfortunately, using the formula in the GMG it comes out as a CR:0 (1) haunt (base CR:2, -2 for Touch trigger), CL:1, Etc...
Can someone help a fellow out here?


Check this one out, FW. It's kingmaker centric, but could be re-arranged with little difficulty.
Hope it helps,
Vanulf