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I just ran this last session.
The haunt activated durring a battle and took out the Summoner (and his Eidilon) Instead of telling him he died, I had him pass out and enter a nightmare of his own. The others had to pull him back from the fight. Every time his initiative came up I described the acts of the haunt (he has a fear of priests so this was extra fun) he woke up just as the fight was ending with every body almost dead.

This was the best combat we have had so far. great fun for everyone. a good challenge to have a party member drop out a the start of a big battle.


So This is my first time running a game in over 15 years. I am four or five sessions into this. Everything is going well and we are having a lot of fun even though two of my players know the rules better than I do (which creates a little meta gaming but that is just fine)

I have been throwing a lot of my own stuff in the game mostly come up with on the spot but it seems to be building to something and I want to see what you guys think.

so most of my sessions have been in the town and the RP has been a ton of fun there, plus falling into the well, discovering a traitorous acolyte at the church and robbing the tavern keeper. getting chased by the guards, seducing the alchemist (and the blacksmith)

So one session I had a player missing (a sneaky Changeling Ninja) , I sent the other two (Half Elf Summoner and Ancestor Oracle on a side mission to get a wagon unstuck for a merchant who had some trouble. So long story short they get attacked in the woods by 8 small undead woodland creatures. The raccoon giving them some trouble. (I dropped the DR on these to 2 because they are small) this was really fun and started to set up the dead rising theme.

Just this last session I had them defend some fleeing farmers (just before the town meeting and fire which managed to destroy the hall) The farmers were being attacked by their dead dog two skeleton chickens and a truly dangerous zombie cow. this was fun as well.

They will be going into the prison this next session and I was thinking of having Kendra pull them out with the terrible news of her dad all zombied killing people and stuff.

What I am getting at is I am thinking of setting up the final battle not in the prison but in the town itself. What would have to happen is the power of the prison in the last battle to somehow be released (possibly some involvement with the wardens wife here) or the splatter man finally taking complete possession of Gibbs. Then having the party have to rush back to town to defend it form the hoard of undead creatures that are besieging it.

what do you guys think?

oh
one more thing, the Summoner has a little obsession with capturing dangerous creatures. He had the Blacksmith make him a cage for the Stirge, which he feeds with a chained pig, and he keeps an undead squirrel in a wooden box. I want this to bite him in the ass. Ideas?