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I've never played a bard.

A few people have mentioned the archivist bard.

If I went that way instead of the investigator route, it sounds like I might have an easier time with buffing the party at least.

Any suggestions if I were to go that way?

Basically I have a clear idea in my head of how I want this character to be... I'm trying to find a bloody class to fit it. And it sounds like the investigator isn't a great match for it. Or it is thematically, but not mechanically.


Ryan Freire wrote:
The rogue and bloodrager are plenty to hang an investigators buffson. You can also get the ranged study talent. It works with ranged but there's a discovery tax.

Yeah, I felt like the party likely had damage covered for the most part.

So wanted to play more 'support' then just Studied Striking with a rapier.

I mean, I'm not OPPOSED to another class, but the concept of royal investigator would have to fit whatever class it was.

And I couldn't find anything that worked with that concept that I could see.

I was hoping he could turn the terrain to his advantage using his superior intellect and wits, or pass out infusion discovery buffs to the big hitters.

Things like that.


It's looking like a fairly small party.

Currently Unchained Rogue, Bloodrager, and Warder from a third party source.

At the end of the day, I'm seeing him more of an out of combat character.

But would like to not be hiding in a corner the whole time either. If that makes sense?

The perform aspect of the bard is all wrong.

And the wizard and sorc aren't enough of an out of combat skill class for what I was aiming at.

Basically, I don't want to be dead weight once we start rolling.

We've already worked out that he's going to be a crown representative sent to investigate a string of murders... that's why I jumped right to investigator. Plus all the skills and inspiration sounded pretty cool.

But yeah, I just didn't see him carrying around a rapier and meleeing. And I read that studied strike doesn't function with ranged, or the one with a firearm would have been ok. I could have stood back and just popped a shot occasionally for reasonable damage finishing off injured foes or whatever.


I'm looking to create an investigator for a new campaign.

Basically he will have been sent by the crown to investigate a string of murders in a distant border region at the edges of human civilization.

I kind of envision him as being a bit of a bookish young man. In his early 20s at the latest.

He was sent to this backwood zone because in his order he's not very well liked, and when the opportunity came to get him sent to the boondocks for months if not years... they leapt at it.

I see him has being somewhat non-combat driven.

So buffer/debuffer would be good, to assist party members IN combat, without directly engaging. Perhaps occasionally looking for people he can finish off with a knife he carries around for doing dissections and such.

It's looking like it may be a longish campaign with a high level cap in time. So optimally I'd like him to not be terrible at high levels

Any help would be greatly appreciated. I've started building a couple times, and end up not happy with things. I don't really want to go the dex route with a rapier. I'd rather melee be a think he does as an aside I guess.

Thanks