Isatemkhebet

Ghorzaan the Unentombed's page

31 posts. Alias of Frozen Frost.


Race

HP 89/89, AC 25 (26 w Shield raised), Fortitude* +11, Reflex* +10, Will*** +14 w Mysterious Resolve, Perception* +10 (LLV, DV),

Classes/Levels

Stealth +1 | Speed 25 ft. | Exploration Activity Search | Tracker | ◆◇↺

Gender

[R] Female Hold-Scarred Orc Oracle of Battle 7 / Mummy | Warrior |

About Ghorzaan the Unentombed

Ghorzaan the Unentombed was born in the harsh lands of Belkzen, where only the strong are remembered and the weak are buried beneath them. She came from a Hold-Scarred Orc clan in the Eye of Dread, a people hardened by raids, war, and the endless struggle to survive in a place that gave nothing freely. From childhood, Ghorzaan learned that mercy was often just another name for weakness, and that respect had to be seized with bloodied hands.

Even before she became a warrior, Ghorzaan was marked by battle. She was not the biggest or the fastest among her kin, but she had an iron will and a terrifying presence on the field. In war, she seemed to move with unnatural certainty, as though something older and more brutal than fate itself guided her strikes. When others prayed for victory, Ghorzaan felt the answer in her bones. She did not merely fight for battle’s sake, she became a vessel for it. That calling eventually revealed itself as the wrathful blessing of a deity unknown to her yet, a divine and terrible spark that made her a living omen of war.

Her path to undeath began during a brutal campaign into ancient ruins buried beneath the sands and stone of forgotten lands. There, in a place wrapped in death and old curses, Ghorzaan sought power enough to raise her warband above the petty chieftains and trembling cowards who had long underestimated her. But the relic she claimed was no simple treasure. It carried a funerary curse bound to kings, tombs, and vengeance. Rather than kill her, it remade her.

Ghorzaan should have been sealed away with the dead.

Instead, she rose.

The transformation did not weaken her spirit. It perfected it.

Reborn as a mummy, Ghorzaan returned to the world wrapped in sacred bandages and the cold authority of the grave. Her body no longer belonged to the living in the same way, but her will became sharper, her battle fury more focused, and her presence far more dreadful. She took the name the Unentombed as a challenge to every priest, warlord, and fool who thought death could contain her. They had failed to bury her spirit. They had only given it a better shape.

Now Ghorzaan rules and raids with the same principle that shaped her life: fear first, mercy never. She does not waste strength on defeated enemies who might rise again, and she despises those who mistake restraint for weakness. Power is not meant to be destroyed when it can be taken, sharpened, and turned into a weapon. In her eyes, every battlefield is a ledger, and every broken foe is either a warning or a future asset.

She spreads fear before mercy, and she answers disrespect with pain. She will not spare an enemy who could threaten her later, and she will not destroy power she could claim for herself. Those beliefs have made her feared, respected, and dangerous in equal measure.

By the time the call came to join Seldeg Bhedlis, Ghorzaan had already carved a name for herself among the dead and the doomed. What awaited her there was not simply another war, but a chance to prove that the Unentombed does not exist to kneel before history: she exists to overwrite it.

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BOTTING INSTRUCTIONS:
Saving throws:
[dice=Fortitude save]1d20+11[/dice] +1c bonus vs disease and poison (w Disease and Poison Protection)
[dice=Reflex save]1d20+10[/dice]
[dice=Will save]1d20+14[/dice] w Mysterious Resolve (Success becomes Crit Success)
[dice=Perception]1d20+10[/dice] w Darkvision

DAILY PREPARATIONS
Current HP: 89/89 w Diehard, Robust Health, Toughness, Defy Death, Curse of the Mortal Warrior, Immunity to Death Effects, Negative Healing, Negative Survival, Undead Hunger, Orc Ferocity
Current AC: 25 (26 w Shield raised)
Current Condition(s): Fire Weakness 3

Cursebound Feats: Oracular Warning, Whispers of Weakness

Spell Attack +15 (DC 25)
Known Cantrips (Rank 4): Void Warp, Shield, Divine Lance, Rousing Splash, Forbidding Ward
Known Spells (Rank 1) [][][][]: Bane, Summon Undead*, Thoughtful Gift, Sure Strike
Known Spells (Rank 2) [][][][]: Summon Undead*, Charitable Urge, Darkness, Final Sacrifice, Telekinetic Maneuver
Known Spells (Rank 3) [][][][]: Summon Undead*, Final Sacrifice*, Blindness, Heroism, Rouse Skeletons*
Known Spells (Rank 4) [][][][]: Summon Undead*, Final Sacrifice*, Rouse Skeletons*, Fly, Bloodspray Curse, Whispers of Void, Weapon Storm*
Focus Spells (Rank 4) []: Weapon Trance

Invested Items (0/10): ---
Worn Items: +1 Striking Wounding Greataxe, +1 Breastplate, Crossbow, Bolts (50), Expanded Healer’s Toolkit
Stowed Items (in Backpack): ---

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INITIATIVE
Ghorzaan senses hostility before anyone can act.
◇ Oracular Warning (allies with 20 ft gains +2s bonus to initiative and 3 temp HP for 1 min), then becomes Coursebound 1
Cursebound 1: Ghorzaan gains weakness 2 to any damage dealt by a spell

ROUND 1
Ghorzaan begins combat by terrifying the enemies with her mummified presence.
◆◆ Mummy’s Despair, 30-ft emanation lasting 5 rounds (archetype, aura, divine, emotion, enchantment, fear, mental), DC 25 Will save or be Frightened 1 (or Frightened 2 on Crit Fail) from anyone that enters or begins their turn in her aura, then immune for 10 min.

For those she fails to terrify, she gives them a terrifying gaze that shiver’s the target’s mind.
◆ Demoralize w Intimidating Glare
[dice=Intimidation to Demoralize]1d20+15[/dice] w Intimidating Glare vs target’s Will DC
Terrifying Resistance: +1c bonus to saves vs target’s spells

↺ Orc Ferocity, Trigger: would be reduced to 0 HP but not immediately killed; Effect: remain at 1 HP, Wounded increases by 1

ROUND 2
She learns weakness of a target within 60 ft.
◆ Whispers of Weakness (learns target’s weakness, save w lowest modifier, gains +2s bonus to next attack roll or skill made as part of attack), then Cursebound increases.
Cursebound 2: -1s penalty to saves vs spells.

She empowers herself with magic to be able to proficiently use her greataxe.
◆ Weapon Trance (proficiency to martial = simple, automatically Sustains as free action the first time she hits with a weapon Strike each round)

She attacks enemy, prioritizing frightened ones.
◆ Strike
[dice=+1 Striking Wounding Greataxe + Whispers of Weakness]1d20+14+2[/dice]
[dice=Damage]2d12+4[/dice] S damage
Wounding: deal extra 1d6 persistent bleed damage

ROUND 3
She summons undead minion that flanks enemy with her.
◆◆◆ Summon Undead

ROUND 4
She sustains Weapon Trance
◆ Sustain Weapon Trance
◆ Strike
◆ Shield (+1c bonus to AC)

SPELLS
Focus Spell (HR4) []
◆ Weapon Trance (proficiency to martial = simple, automatically Sustains as free action the first time she hits with a weapon Strike each round)

Cantrips (HR4)
◆◆ Void Warp, DC 25 basic Fortitude save vs [dice]5d4[/dice] void damage (and Enfeebled 1 on Crit Fail)
◆◆ Divine Lance
[dice=Divine Lance]1d20+15[/dice]
[dice=Damage]5d4[/dice] spirit damage
◆◆ Rousing Splash, [dice]4d4[/dice] temp HP to target for 1 min
◆◆ Forbidding Ward, target ally gains 1s bonus to AC and saves vs target enemy’s attacks, spells, and other effects, sustained for 1 min
◆ Shield, +1c to AC
↺ Shield Block, Hardness 10

Known Spells (R1) [][][][]
◆◆ Bane,
◆◆◆ Summon Undead*
◆ Thoughtful Gift
◆ Sure Strike

Known Spells (R2) [][][][]
◆◆ Charitable Urge
◆◆◆ Darkness
◆◆ Final Sacrifice*
◆◆ Telekinetic Maneuver
◆◆◆ Summon Undead*

Known Spells (R3) [][][][]
◆◆ Heroism
◆◆ Blindness
◆◆ Rouse Skeletons*
◆◆◆ Summon Undead*
◆◆ Final Sacrifice*

Known Spells (R4) [][][][]
◆◆ Bloodspray Curse
◆◆ Whispers of the Void
◆◆ Fly
◆◆ Weapon Storm*
◆◆ Rouse Skeletons*
◆◆◆ Summon Undead*
◆◆ Final Sacrifice*

OUT OF COMBAT
She patches her wounds.
[dice=Risky Surgery]1d8[/dice] S damage
[dice=Medicine to Treat Wounds + Risky Surgery]1d20+12+2[/dice] w Stitch Flesh (Success becomes Crit Success)
[dice=Expert Healing + Robust Health]4d8+10+7[/dice] HP to Ghorzaan

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On Initiative
◇ Oracular Warning, allies w/in 20 ft gains +2s to initiative and 3 temp HP for 1 min.
Cursebound 1, Ghorzaan gains weakness 2 to any damage dealt by a spell (not other magical abilities). Any immunity or resistance to spells is suppressed.Round 1

Encounter Options of Actions
◆ Whispers of Weakness, learns weakness and lowest saving throw of target w/in 60 ft; gains +2s to next attack roll (or skill check as part of attack action) vs target before end of turn, then target is immune for 1 day
Cursebound 2: -1s penalty to saving throws vs spells
◆ Weapon Trance, proficiency with martial weapons equals with simple weapons
◆ Sure Strike, roll attack roll twice and use the better result; ignores circumstance penalties and any flat check to target’s concealed or hidden; then immune to 10 mins
◆◆ Bane, DC 25 Will save from enemies w/in 10-ft area or take -1s penalty to attack rolls as long as inside the area
◆ Strike
[dice=+1 Striking Wounding Greataxe]1d20+14[/dice]
[dice=+1 Striking Wound Greataxe + Sweep - MAP]1d20+14+1-5[/dice] vs same target
[dice=Damage]2d12+4[/dice] slashing damage
Wounding (if Hit): deals 1d6 persistent bleed damage to target

◆◆ Mummy’s Despair, 30-ft aura of despair for 5 rounds; creature that enters or begins turn in aura must succeed DC 25 Will save or be Frightened 1 (or Frightened 2 on Crit Fail), then immune for 10 mins
◆ Demoralize: [dice=Intimidation]1d20+15[/dice] w Intimidating Glare
Terrifying Resistance: On Success of Demoralizing the creature, gains +1c to saving throws vs the creature’s spells

↺ Orc Ferocity, Trigger: reduced to 0 HP but not immediately killed. Effect: avoid being KO and remain at 1 HP, and Wounded increases by 1

~ Dying X w Defy Death & Toughness, [dice=DC 8 + Dying Value]1d20[/dice] to recover from Dying

Attack Spells
◆◆ Void Warp, DC 25 basic Fort save vs [dice]5d4[/dice] void damage (and Enfeebled 1 on Crit Fail)
◆◆ Divine Lance
[dice=Divine Lance Spell Attack]1d20+15[/dice]
[dice=Spell Damage]5d4[/dice] spirit damage (double on Crit Hit)
◆◆ Daze, DC 25 basic Will save vs [dice]2d6[/dice] mental damage (and Stunned 1 on Crit Fail)

Defend Spells
◆ Shield, +1c to AC
↺ Shield Block, Hardness 10

Support Spells
◆◆ Rousing Splash, [dice]4d4[/dice] temp HP to target for 1 mn; target can also immediately attempt flat check to recover from single source of persistent acid or fire, w DC reduction fr appropriate assistance
◆◆ Forbidding Ward (sustained for 1 min), target ally gains +1s to AC and saves vs target enemy’s attacks, spells, and other effects
◆ Sure Strike, roll attack roll twice and use the better result; ignores circumstance penalties and any flat check to target’s concealed or hidden; then immune to 10 mins
◆◆ Bane (R1), DC 25 Will save from enemies w/in 10-ft area or take -1s penalty to attack rolls as long as inside the area
◆◆◆ Summon Undead (R1)
◆ Thoughful Gift
◆ to ◆◆◆ Harm (R1), [dice]1d8+8[dice] HP to willing undead / DC 25 basic Fortitude save vs [dice]1d8[/dice] void damage

Out of Combat
[dice=Risky Surgery]1d8[/dice] slashing damage
[dice=DC 20 Medicine to Treat Wounds w Stitch Flesh]1d20+12+2[/dice] (Success becomes Crit Success)
[dice=Expert Healing + Robust Health]4d8+10+7[/dice] HP to Self
Robust Health: gain level c bonus to HP from successful Treat Wounds or Battle Medicine; becomes immune to Battle Medicine for 1 hr

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CHARACTER INFORMATION
Name: Ghorzaan the Unentombed
Ethnicity, Heritage & Ancestry: Hold-Scarred Orc
Background: Warrior Home Region: Eye of Dread Nation: Hold of Belkzen Languages: Common, Orcish, Necril
Sub-Class & Class: Oracle of Battle Level: 7
Gender: Female Size & Reach: Medium (5 ft) Speed: 25 ft

Evil Edicts: Spread fear before mercy. Answer disrespect with pain.
Evil Anathemas: Show mercy to a defeated enemy who could threaten her later. Destroy power she could instead claim.

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STATS & SKILLS (* indicates Proficiency Level)
STR +4, DEX +1, CON +2, INT +0, WIS +1, CHA +4^
HP 89/89 w Diehard, Robust Health, Toughness, Defy Death, Curse of the Mortal Warrior, Immunity to Death Effects, Negative Healing, Negative Survival, Undead Hunger, Orc Ferocity
AC 25 w +1 Breastplate (26 w Shield raised) w Armor Proficiency
Fortitude* +11 (12 vs disease and poison (w Disease and Poison Protection))
Reflex* +10
Will*** +14 w Mysterious Resolve
Perception* +10 (12 w Oracular Warning) w Darkvision

Acrobatics* +10
Arcana +0
Athletics* +13
Crafting +0
Deception** +15
Diplomacy +4
Intimidation** +15 – Intimidating Glare, Terrifying Resistance
Lore: Warfare* +9
Medicine** +12 w Expanded Healer’s Toolkit – Risky Surgery, Stitch Flesh
Nature +1
Occultism +0
Performance +4
Religion* +10
Society +0
Stealth +1
Survival +1
Thievery +1

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OFFENSE & DEFENSE
Melee Fist (agile, finesse, unarmed) +13 Damage 1d6+4 B damage
Melee +1 Striking Wounding Greataxe (sweep, magical) +14 Damage 2d12+4 S damage
Ranged Crossbow (crossbow) +10 Damage 1d8 P damage
Armor +1 Resilient Studded Leather Armor AC Bonus +3
Shield Shield AC Bonus +1 (raised) Hardness 10 HP(BT) 0(0)
Others ↺ Shield Block

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SPELLS (* denotes Signature Spells)
Spell Attack +15 (DC 25)
Known Cantrips (Rank 4): Void Warp, Shield, Divine Lance, Rousing Splash, Forbidding Ward
Known Spells (Rank 1) [][][][]: Bane, Summon Undead*, Thoughtful Gift, Sure Strike
Known Spells (Rank 2) [][][][]: Summon Undead*, Charitable Urge, Darkness, Final Sacrifice, Telekinetic Maneuver
Known Spells (Rank 3) [][][][]: Summon Undead*, Final Sacrifice*, Blindness, Heroism, Rouse Skeletons*
Known Spells (Rank 4) [][][][]: Summon Undead*, Final Sacrifice*, Rouse Skeletons*, Fly, Bloodspray Curse, Whispers of Void, Weapon Storm*
Focus Spells (Rank 4) []: Weapon Trance

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GEARS & ITEMS
Invested Items (0/10): ---
Worn Items: +1 Striking Wounding Greataxe, +1 Breastplate, Crossbow, Bolts (50), Expanded Healer’s Toolkit
Stowed Items (in Backpack): ---
Current Bulk: 6.0 (Encumbered 9.0, Maximum 14.0)

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FEATS
Level 1
Skill Feat (from background) Intimidating Glare
General Feat (from Heritage) Diehard
Class Feat ---
Ancestry Feat Orc Ferocity
Class Feature Mystery > Battle
Class Feature Revelation Spells
Class Feature Oracular Curse > Curse of the Mortal Warrior
Class Feature Oracular Warning

Level 2
Class Feat Mummy Dedication
Skill Feat Stitch Flesh

Level 3
General Feat Robust Health
Class Feature Signature Spells

Level 4
Class Feat Whispers of Weakness
Skill Feat Terrifying Resistance

Level 5
Ancestry Feat Defy Death

Level 6
Class Feat Mummy’s Despair
Skill Feat Risky Surgery

Level 7
General Feat Armor Proficiency
Class Feature Expert Spellcaster
Class Feature Mysterious Resolve

Level 8
Class Feat ---
Skill Feat ---

Level 9
Ancestry Feat ---
Class Feature Magical Fortitude

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