Bloodstone Swords

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Actually, I'm gonna flip the script here, and suggest that maybe you should just give the sun sword to the oracle. Consider this: If this is going to be an issue, and it's causing strife (which it obviously is), isn't it just better to give her the sun sword and be done with it?

Maybe I'm too alarmist here, but it sounds like it's bad enough for her character (or her player) to leave the group. If that happens, you're short a healer, and no amount of awesomness that you get with that sword will make up for it.

How much is this sword worth to you? Is the principle of the issue more important than the group?


Here is where I'm at: The oracle can drink a nice tall glass of Shut the Hell Up.

Here's my problem: Who gets more use out of the sun sword? You or the Oracle? I'm willing to be it's the character built for combat (you). If she doesn't like it, she can leave the party. I get that she wants it for fluff reasons, and that's cool. She can have it after the story's over or whatever, but for right now, let it be used for the benefit of the group, not just a trophy that hangs on her back.

Think of it this way. If your character really liked reading spell books for whatever reason, would you hold onto a captured spell book instead of letting the party wizard take it? Of course not, you'd give it to the wizard because he can actually use it. Or rather: Would you hold onto the spell book knowing that it could potentially be sold for the benefit of the group? Why should the sun sword be any different?

Fluff is a terrible reason to be ineffective. It's a safety blanket to protect against bad ideas. Bottom line: If she can't use it, she doesn't get it.

Now, if you are not planning on USING the sword, then it should go to her.


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Maxximilius wrote:

The title says it all.

What character do you take, and why ? What would you do, but can't (sub-par concept/not doable with the rules/DM ban...) ?

Pun-Pun.

/thread.

Actually, I've really wanted to play a rogue that uses two handed weapons. A sort of leg breaker for a thieves guild that did him a solid when he was in a tight spot, but now he's outgrown the life and doesn't exactly know how to get out of his situation.


Kung-Fu Joe wrote:
Cheapy wrote:
Falconer: This guy is *awesome*. You can do some really cool things.

Can't believe I'm the only one interested in this since page two...

What kinds of really cool things can be done? I'm literally just about to start playing a Bird-companioned Ranger in a new campaign, and the Falconer could be right up my alley.

I had made a joke to my friends a while ago my next character was going to have max ranks in Profession: Falconry.

I saw Falconer, and it was like a sign for me to move forward with this.


Zark wrote:
KaeYoss wrote:


The problem with DR is people trying to play a monk as a damage dealer.
it's not really their task. They're there for combat manoeuvring the heck out of enemies.

hard if you meet a dragon, a ghost, etc.

UC not withstanding, I never got the impression that the monk was any better at doing combat maneuvers than the fighter.


Grick wrote:
Kilbourne wrote:
knowledge pool = free spells known.

Not free, you still have to pay the costs to scribe them into your spellbook. There's a table for writing cost by spell level under Writing a New Spell into a Spellbook.

It does save you the privilege fee of borrowing a spellbook though (50% of the cost to write it) and let you learn new spells in the field.

Thank you very much!


My first question is regarding guns. According to the rules for guns, they target Touch AC for their first range increment. If it targets touch AC, does that mean it ignores Damage Reduction?

PFSRD wrote:
Damage reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact.

My second question is regarding the Magus and it's Knowledge Pool ability. According to Walter's guide to Magus, and the author claims that Knowledge Pool lets you:

Quote:
"He can also use this ability to gain a spell he doesn’t know for a day, then copy it down into his spellbook, effectively learning 1 spell off the magus spell list each day. Note, however, that this use of Knowledge Pool is a little shifty and may anger certain GMs."

Is that legit? Can I really just wake up each day and learn a new spell like that?


I'm confused.

If I spend 35 bucks, I can get the PHB, which has Cleric, Fighter, Paladin, Ranger, Rogue, Warlord, and Wizard. What's the incentive for buying essentials, which divides the classes up between two books? I can't even play a warlord if I got essentials!

I'd be spending more money on essentials than if I just went with the PHB. What does essentials do differently enough to justify buying both books? Is the point just to buy the book with the class(s) that you want to play?

(Also, is it true that they took away options from classes in essentials?)


Thank you all very much! 4e sounds like good stuff. Can't wait to grab essentials and get started on this. Thanks again! ::bows::


Very much appreciate the help, good sir! Thanks a lot!


What do I need to purchase if I were to get into 4e? Do I get essentials? If so, does that mean that the old books don't work with essentials?

How hard is it to learn compared to 3.5?

Are the classes all viable, or are there some that I should outright avoid? I generally prefer to play fighters or other melee classes (aside from rogues, for some reason). Is there a class that combines arcane magic and melee combat, like Dusk Blade from 3.5?

What are warlords like? Someone told me they're like bards, but that they also wear heavy armor and wade into melee. I think I could get behind that.

Any help on this would be very awesome.


"Sir! It looks like the man with the gun is running towards our men! I think he intends to hit us with the end of his rifle!"

"...God help us all."


Bilbo Bang-Bang wrote:

By worrying about stacked builds all character development is out the window and all that is left is stacks of numbers. One of the benefits of rolling up a character's stats was the chance to play someone with faults that added flavor to a story and again 2ed. had text which reinforced this chance to roleplay. While no one wants to play a character with all 7and 8's, one or two low scores don't kill it either.

Another sad development is the focus on power and not what you see in your head. I see post after post on how to max a build on this character or that with no regard for fleshing them out. With a good GM no character will ever be unplayable due being too weak. On the other hand, too powerful characters are not any fun to play unless your only focus is dominating every encounter in one or two turns. Eventually this too loses its luster and becomes very dull.

Video games have lead many to believe that some classes are worthless because they don't do enough damage per round or can't take enough. What they forget is the power of a story controlled by the human mind and not the preset parameters of the computer's AI. You think the Monk sucks, what happens when you end up in a kingdom that prohibits weapons or you are in a bar or royal court? The monk is going to be one of the strongest members at this point. His weapons and armor are always with him.

In order to truly enjoy the game or story try playing the character you envision and not a math problem. I suggest the GM not show their players the dmg value of weapons or the AC value of armor for first time or newer players. By doing this they are more likely to build the...

I do have to point out one thing. You know why people don't bring up their characters in an optimization thread? It's because they've probably already got that part figured out. Optimization threads are there to figure out the math part of the game. That's something tangible. Asking questions about your character to people who don't even know who your character is trickier, because it's more abstract. Math is far easier to talk about than a persons' motivations in life and what his/her's personal beliefs.


Why you gotta sell me on ToB like that, Cirno? Now I gotta find some way to play a warblade. You just pre-empted my idea for a melee inquisitor. Thanks for nothing! >=(

In all seriousness, that was a pretty awesome write up. Thanks for going all out with it.


I've got no problems with the book of nine swords, actually. Other than the fact that I don't own a physical copy, anyway.(Side note, my buddy tells me that the Book of Nine Swords is redundant in PF, because they've put in feats that do the same thing, so I hadn't bothered to look too much into the book for awhile)

As for the fighter needing caster support, isn't that a problem with the other melee classes, too? Maybe I don't know the game well enough, but it seems like you'd need the buffs and magical items if you're melee. I don't think it's a fighter only issue so much as a melee issue, which needs to be fixed.

I agree that martial classes should be able to do fantastical things with their martial abilities, however, I'm having difficulties picturing what they would do, exactly. That's maybe me being shortsighted, though. Would fixes include stuff that the book of nine swords did or something?


seekerofshadowlight wrote:

Ghenn well said a +1 from me.

Ghenn wrote:
Oh, and didn't Conan die from being crucified and had to be brought back by Akiro, or was that in the film and not the book?

This however I have to say something on. REH Conan never died that I know of. While he was crucified in "A Witch Shall be Born but he was pulled free and lived though sheer toughness and will power. Nothing magic about it. He was just epically tough with a massive force of will. Revenge drove him there if I recall.

The movies have, very, very little in common with REH's conan. The movie conan couldn't hold REH's Conan's clock, much less his sword.

Ahh, my bad. Thanks for clearing that up, sir.


ProfessorCirno wrote:

You're honestly stating "No, I don't want fighters to do cool things. They are level one guardsman forever."

I disagree.

Fighters are awesome. You know why? Because they're just regular people who are going to throw themselves at something until they win. Maybe they'll win through tactics, maybe they'll win by outlasting their opponent, or maybe they'll win due to sheer brute force. THAT'S what makes the fighter cool. They don't have divine power to heal or destroy undead, they don't have command over the very ground they walk that will let them entangle their foes and transform them into various manner of beasts, they don't have control over the arcane power that's around them. They just have a sword, maybe a shield, and some armor, and they're going to put themselves in front of something and hope it works. Does the Fighter Iconic from the pathfinder books look like a pushover?

I'll tell you, I've played a 3.5 fighter (using only the PHB and PHB two) from 1-20, and at no point did I ever feel like a gimp, or a level one guard. A level one guard couldn't have climbed a pillar in full plate armor and leaped onto the flying wizard's back and plunge his weapon (a weapon he crafted himself), fall 50 feet in the air, and pull himself back up from it. A level one guard couldn't have taken blow after blow from a someone who sprouted large cables out of his arms and start trying to constrict him with one cable and slam him with the other.

Fighters ARE fantastic. Sure, they're not running up walls or twisting their bodies into...whatever that Cu Chulain guy did, but you know what they do do? They kill dragons, they make giants beg for mercy, and they protect their allies from the living embodiments of the elements. They do this with some trusty magical trinkets and sheer brass balls.

Something else I hear a lot is that fighters don't have enough skills. What skills do they need? Any skill they need they can have. If you're looking for that +3 class bonus, then you can always take skill focus and get the same thing. Sure, you'll have to give up one of your 22 feats for it, but I'm sure that's not too big a deal, considering you're down to 21 feats to spend however you please (any combat feat, anyway, the other feats are a little more precious).

No one wants to admit it, but the fighter is MAD, if you want to do more stuff with him then what you're able to. Doesn't that go for any class? If I want my barbarian to have stealth, I'm gonna have to either give up an extra hitpoint or I'm gonna try and get myself a higher INT mod. Same goes for fighters. If you want your fighter to be more skilled, he's gotta have a higher INT. Well, now you have to make a choice: you can go twink the your fighter out for combat, or you can dip a few points (assuming you're using point buy) from STR/dex/con and knock that int up a few points. It's not like the fighter is hurting for damage.You can't have everything. Some sacrifices have to be made. Otherwise, why bother making different classes? I feel it's a good thing that not every class is homogenized.

If you want the fighter to be more than it is, that's cool, just know that after a certain point, he's not a fighter anymore.

Oh, and didn't Conan die from being crucified and had to be brought back by Akiro, or was that in the film and not the book?

wikipedia's article on the Conan movie wrote:
Doom orders that Conan be crucified in the desert on the Tree of Woe to contemplate what he has heard. When Valeria and Subotai find him, they take him to a haunted Stonehenge-like cemetery called the Mounds and ask Akiro (Mako), the wizard who resides there, to revive Conan. He agrees, but explains that the demons who power the magic involved will "extract a heavy toll", though he does not explain what it may be.


It's funny. I heard the term "Meat shield" back in second edition, before I even heard of everquest. Isn't Meat Shield the same thing as a tank? Something to keep the monster's attention while the casters cast their spells? That was the definition I always heard.

A good example of MMO design being good for tabletop gaming? I don't know how accurate it is, but Kingmaker #1 (and maybe the rest? I don't have them) has quests in it that are set up similar to WoW. There's the quest description, the objective, and the reward. Olegg's tavern served as a quest hub and a place to sell some unwanted loot. I don't think those elements hurt kingmaker. (Though I'll admit that maybe it's because of kingmaker's sandbox nature that it worked as well as it did.)


Loengrin wrote:
Ghenn wrote:
when your halfling Monk/bard/shadow dancer starts to lag behind.

Err... Haw can someone "slack behind" ? You mean in combat ?

A lot of my characters are NOT optimized for combat, I prefer to play the "social" type, usually a bard or a rogue (spy)... They are decent, but far from being optimized in combat... And I had never got the feelings that I was "slacking behind"...
Why should I ? 'cause I do less damage than the fighter with my bard ? 'cause most spell I use are utilitary spell that help me deal with people out of fight ?
Well, sorry but usually you have to deal with people outside of fight more often than in fight... At least in my games...

Yes, I do some optimizing, but not fight related... Focus : Diplomatie, a lot of perform skill, disguise, stealth, sleight of hand... Half the feat I take are not fighting feat...

Understand me, I'm not against the MMO, I've played DAOC for 3 years, and I was playing a lot...

But this is not the same, in MMO you can't even try to send a spy to help you in your fight... "Know your ennemy" is valid in MMO and in RPG, but in MMO you do this by metagaming, in RPG you have to send someone in order to assess their forces, you can even try to talk your way out of a possible fight...

Combat is not all there is in a p&p rpg... ;)

In a MMo you have to fight by yourself, in a p&p rpg you can use others to fight for you... ;)

"That's why I threw in the "/rant and hyperbole mode off" part in:)"

Hyperbole being the keyword here, with rant as it's backup. I play with people who don't optimize, and we pull off crazy stuff all the time. I don't actually believe that if you don't optimize you're going to make someone who's made as terrible as possible for RP purposes:P

I guess I misinterpreted the thread. I thought that it was talking about certain elements of MMOs coming into P&P games, like the idea of, say, talents, or something else. My bad! ^^;

I know P&P isn't only combat=P However, combat and optimization is easier to talk about then Roleplaying, and thus, you see more threads talking about combat an optimization. I think that's where some misconceptions come in. I think people see threads talking about optimization and what-not and think "Oh, that's what people do now. That's so lame!". It's not the new trend, you're just noticing it now. Had google and the internet been around back in "the day" ("The day" being whatever day it needs to be, it seems.), you would have seen the same thing. People tend to look up how to be better in combat more then they look up how to be a better RPer, because you can't put RP into math like you can combat. That's because it's way easier to wrap your head around math then it is concepts. That, and if your know your character's concept and how he thinks, you don't need to ask online how to make him better. If you want to make him all that he can be in combat, it's easier to go online and either look up builds or threads talking about your class, or make a thread asking for help. You can't really do that with RP, because it's much more personal.


Freehold DM wrote:
Ghenn wrote:

This ire against optimizers gets old. You can have an optimized character who is just as rich of a character as someone who isn't. This whole thing about "roll players" vs "Role players" is childish. Bad roleplayers happen everywhere. The fighter with 18 int and 14 str can still be played like an uneducated dunce. Not because he's afraid people will find out he's smart or anything, but because the player isn't a good roleplayer.

Oh, you roleplay rather than rollplay? I guess you're just better then the guy who wants his character to be the best he can be in combat. How dare he minimize his weaknesses and bolster his strengths. Be sure to tell him that when he's picking up your slack when your halfling Monk/bard/shadow dancer starts to lag behind.

/rant & hyperbole mode off.

I don't think it's a bad thing to have other things effect the game. The strength of this hobby is that we can always discard what we don't like, or switch it around till it works. If we get some stuff from MMOs in our games, then that just means we have more options to mess with. If we don't like it, we can just leave it behind:)

However, what's inferred here is that, somehow, someone who would rather roleplay than "rollplay" is going to suck at combat, which is not necessarily the case.

That's why I threw in the "/rant and hyperbole mode off" part in:)


This ire against optimizers gets old. You can have an optimized character who is just as rich of a character as someone who isn't. This whole thing about "roll players" vs "Role players" is childish. Bad roleplayers happen everywhere. The fighter with 18 int and 14 str can still be played like an uneducated dunce. Not because he's afraid people will find out he's smart or anything, but because the player isn't a good roleplayer.

Oh, you roleplay rather than rollplay? I guess you're just better then the guy who wants his character to be the best he can be in combat. How dare he minimize his weaknesses and bolster his strengths. Be sure to tell him that when he's picking up your slack when your halfling Monk/bard/shadow dancer starts to lag behind.

/rant & hyperbole mode off.

I don't think it's a bad thing to have other things effect the game. The strength of this hobby is that we can always discard what we don't like, or switch it around till it works. If we get some stuff from MMOs in our games, then that just means we have more options to mess with. If we don't like it, we can just leave it behind:)


I thought Conan died and was brought to the Mounds and had the wizard Akiro bring him back, or was that just in the movie?


I wonder if the 4e crowd ever makes wild assumptions about the pathfinder player base like we do with them?

If 4e wanted to attrach the MMO crowd, it'd have to do what MMOs do, which it doesn't.


Cold Napalm wrote:
Ghenn wrote:
Cold Napalm wrote:
Ghenn wrote:
Cold Napalm wrote:
Dabbler wrote:


Jolly good job you can't take Knife to the Soul until level 12 then! As has been said, there are 2nd level wizard spells that trump this because they work on touch at range ... and yet they are not broken.

Okay so I missed that bit...so at level 12, you nullify a large portion of encounters...great.

Touch of idiocy can't drop a score below 1...so no, not the same AT ALL.

What's the difference between a 1 int/wis/cha score and zero? They're more or less worthless at that point anyway, right?
Umm other then being helpless....yeah you know the small stuff. Geh. Animals have 2 int, they are still equally dangerous at 1 int. At 0 int they do nothing.

What kind of animals is a level 12 Soul Knife going to run into that he's not already going to take out anyway? Unless I've missed something on the PFSRD site, I can't find an animal that has a threatening challenge rating for the soul knife to sweat. The highest I saw was CR10.

So, outside of animals, what else is really a threat at an int/wis/cha score of around 1? If nothing's a threat, then what's the harm in just having an ability that kills them rather then leave them in a coma or whatever?

Purple worms...also it does pretty much one shot golems as well...all golems have 1 cha after all...which I think applies to constructs in general. Linnworms are also knife to the soul bait with their 5 int.

Oh and finally the tarrasque has 3 whole int...course I am fairly certain that one is immune to ability damage...

Even then animals can have HD added to them to be viable threats even at highers levels. Advanced rocs are pretty scary things when you don't have a I win button. I use advanced animals even at level 20 games.

Point. I didn't consider the golem stuff (and purple worm is a magical beast, which is why I missed it in my response.) I'll concede on the linnorms and higher CR animals (Advanced versions and whatnot) as well. Maybe Knife to the Soul should follow the same idea as touch of idiocy, and stop before it kills the opponent.


Cold Napalm wrote:
Ghenn wrote:
Cold Napalm wrote:
Dabbler wrote:


Jolly good job you can't take Knife to the Soul until level 12 then! As has been said, there are 2nd level wizard spells that trump this because they work on touch at range ... and yet they are not broken.

Okay so I missed that bit...so at level 12, you nullify a large portion of encounters...great.

Touch of idiocy can't drop a score below 1...so no, not the same AT ALL.

What's the difference between a 1 int/wis/cha score and zero? They're more or less worthless at that point anyway, right?
Umm other then being helpless....yeah you know the small stuff. Geh. Animals have 2 int, they are still equally dangerous at 1 int. At 0 int they do nothing.

What kind of animals is a level 12 Soul Knife going to run into that he's not already going to take out anyway? Unless I've missed something on the PFSRD site, I can't find an animal that has a threatening challenge rating for the soul knife to sweat. The highest I saw was CR10.

So, outside of animals, what else is really a threat at an int/wis/cha score of around 1? If nothing's a threat, then what's the harm in just having an ability that kills them rather then leave them in a coma or whatever?


Aelryinth wrote:

He doesn't actually have an AC penalty. Any AC he loses he makes up by saving +5 on the cost of his preferred weapon. That's +150k at level 20. His weapon is also quite modular...one of the same problems they are having at dreamscarred with the Soulknife builds.

I don't feel this is really a problem at all. If you make a character at higher level, then yes, he's got the extra money. If you're playing the game from low level, it's not, because there are always things that require money from the party, like expensive spell components, role playing situations, stuff getting broken / stolen, ect. Like I said in the SK discussion, if he saved each and every gold piece he didn't need right away from the start, then he might have it. Chances are, they won't be able to save that money for any number of reasons.

Is this an issue for the paladin as well? Because it seems like we've gotten this far without paizo releasing errata toning it down or removing it. Why should the Magus be any different?


Cold Napalm wrote:
Dabbler wrote:


Jolly good job you can't take Knife to the Soul until level 12 then! As has been said, there are 2nd level wizard spells that trump this because they work on touch at range ... and yet they are not broken.

Okay so I missed that bit...so at level 12, you nullify a large portion of encounters...great.

Touch of idiocy can't drop a score below 1...so no, not the same AT ALL.

What's the difference between a 1 int/wis/cha score and zero? They're more or less worthless at that point anyway, right?


Thanks for the replay, Jason. Just wanted to clear that up-)


So, you have to have a hand free to cast the spell, and only with one handed weapons? I can't use a two handed weapon and either cast the spell first with one hand free and the other hand holding the weapon, then grasp the two handed weapon with the free hand after casting (Or vice versa)? In game, is my character casting the spell while making the attacks?


Aelryinth wrote:


I'll note that at level 11, with +25k, he doesn't have an AC problem...he'll be 2 to 3 points ahead on his armor, have a better natural AC amulet, ring of protection, etc. If you're worried about saves, give him save bonuses reflecting the strength of his mindblade - maybe fort bonuses in TH form, Reflex in light/dagger form, and Will in normal/shield form.

Also, if he goes sword and board, his shield still gets defender bonuses if he assigns them. At level 11, that's a 'free' +5 of Touch AC when he brings out his shield (or potentially his off-hand weapon).

This is assuming that the Soul knife is built at a higher level, right? I don't think that in a normal game, a SK will have 25K in his pocket by level 11 because he saved a bunch of money on his weapon. Maybe if he went and saved up each bit of excess gold he earns on his way he could have it, but you may be forgetting that in an actual game, many different factors can come up. Maybe the party needs to pool thier money together to help rebuild a kingdom? What if there's been a few deaths in the party? That's 5k a rez right there. Maybe the SK ends up giving some money to his friend so she can by a metamagic rod? Maybe some items get stolen while the group sleeps, and they have to replace them. There's a multitude of things that could drain money from the group/SK.

I'm not saying these situations are all going to happen in a row or at once, but I feel it's unrealistic to assume that everything is going to go exactly the way you expect it to when you start planning out the character. If you're rolling a higher level character, then you have the extra gold. Chances are, though, that players are going to start lower level, and this whole gold issue becomes moot, because again, things almost never go the way the party plans.

And one final point I'd like to make: Is it not the GM's job to make sure that sort of thing doesn't get out of hand? If someone in the party has this sort of advantage over the other party memebers, shouldn't the GM take that into account and maybe compensate the party in some way, or plan encounters around the idea that the SK has better items? This same logic also applies to the abilities the SK gets.

I just don't see why these are such big issues. The original Soul Knife presented in this thread was too much, but this one? This one's pretty well balanced against the other classes, it seems. He's not out DPSing fighters, is less range capable than a ranger (or archer fighter), and has no battle field control spells like a wizard (or any sort of spells, really). People won't stop playing other classes because of this class. Not everyone is the stereotypical power gamer, who's only way of having fun is by doing the most awesome thing all the time. Just about most people I know or hear about are equal parts min-maxer and roleplayer, and usually style trumps whatever wombo-combo they find online. :)


TriOmegaZero wrote:
ProfessorCirno wrote:
Well, kinda. At least in 4e you can have fun rolling dice and pushing minis around.
Fixed that for you.

Right, because Pathfinder totally doesn't do that.

Wait a sec! The entire combat section uses hexes in the examples, and even the GMG says: "The Pathfinder Roleplaying Game presumes you're playing with miniatures and using a gridded mat to keep track of character locations during combat".

Can we not rose color our game of choice here?=)


Thanks for the reply, professor.

What if all spell casters had a power point system, following the same rules as the psion?(specialization, no auto-scaling, ect), like this one? Does this fix any problems?


ProfessorCirno wrote:

No; Vancian magic is far too powerful to work will with psionics...or with anything else, for that matter. My advice is to kill the wizard, cleric, and druid, and use either subset classes like the beguiler, spontanious casters like the sorcerer, and/or psionic classes.

...I'm being honest about this, too. That's seriously how I feel.

Vancian magic is too powerful? Can you elaborate for me, please? I don't have a lot of experience with other spell casting systems, so I don't know what a better alternative would be, or what the problems with vancian spell casting are to begin with.


As a fellow South Bend resident, I wish you luck on getting this rolling:) I'll spread the word to my group of friends and see if anyone is interested in a PFS game (if there are spots open anyway).

Again, good luck with everything!


Thank you all for the advice, it's been a big help:)


Kortz wrote:
Ghenn wrote:

I'm having a hard time picking two domains for a cleric. The campaign has no gods, and the GM said that I am free to pick whatever two domains I'd like. I'm looking to pick up two domains that would benefit the group the group the most (The group is all ranged based).

Travel and healing are the two that seem to jump out at me right away, but I'm hesitant to pick those two because I picked them for my last cleric in a previous game).

My cleric is going to play mostly support, with melee being a "I'd like to do it but know it's not going to happen" sort of thing.

Thank you for any advice/help!

Luck

From the Core Rulebook:

Bit of Luck (Sp): You can touch a willing creature as a
standard action, giving it a bit of luck. For the next round,
any time the target rolls a d20, he may roll twice and take
the more favorable result. You can use this ability a number
of times per day equal to 3 + your Wisdom modifier.

A nice start=) What do you recommend for a second domain?

Should be handy for ranged players taking shots and confirming crits.


I'm having a hard time picking two domains for a cleric. The campaign has no gods, and the GM said that I am free to pick whatever two domains I'd like. I'm looking to pick up two domains that would benefit the group the group the most (The group is all ranged based).

Travel and healing are the two that seem to jump out at me right away, but I'm hesitant to pick those two because I picked them for my last cleric in a previous game.

My cleric is going to play mostly support, with melee being a "I'd like to do it but know it's not going to happen" sort of thing.

Thank you for any advice/help!

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Male Human Paladin 8 (Divine Defender) (59 posts)

Silver Crusade Tyrhan

M Aasimar Cleric (5 posts)

Liberty's Edge Caldrath

M Tiefling Gunslinger 2 (0 posts)

Liberty's Edge Alchameer

Male Human Sorcerer 1 (0 posts)

Grand Lodge Nick Lenover
(0 posts)

Grand Lodge Ralanath

M Human Bloodrager 1 (Draconic Bloodline) (0 posts)

Grand Lodge Nick-11
(0 posts)

Grand Lodge Neptulos

Male Undine Hydrokineticist (0 posts)

Silver Crusade To'shal

Male Sylph Sky Druid 1 (0 posts)

Radiant Oath Nilhyr Rilbahn
(0 posts)