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Shinjin wrote:

Which is an OK plan if A. More than 1 party member has stealth and B. More than 2 party members can do burst ranged damage with relatively low chance of missing.

Neither of those were true. So, I think we did OK. There needs to be more rules learning and perhaps asking for DM opinion before committing to an action.

If the rest of you were by 1 sniper's platform, couldn't the stealthy one sneak around to another sniper? Also some flanking opportunities there, if that part of Path Finder is still the same (Still playing 3.5 here, so not absolutely certain.)

As for weather you did ok... you survived, didn't you? And got some Snazzy loot (and yes, Snazzy with a capital "S") Where equipment was a problem for you in the past, it should now be your strong point. I'll bet the ones that got away are now totally freaked out by you all now too, think about it. They outnumbered you, almost 2 to 1. They were all in terrain they were familiar with (assuming this fact, since the camp ground was there, they had enough time to put up fancy stuff, i.e. platforms for archers) and you totally walked in like you own the place and dropped it like it was hot. lol. You guys did fantastic. I can hear their cries now, "The fighter just won't stay down!"... lol...


Skrillex, right now. (up next, Godsmack)


I wonder about the opening attack, using hideous laughter on the first sniper. No matter what happens with that attack, it's going to be really loud and alert the whole camp.

Even still, it does seem that the baddies were very beefed up compared to the party. I know that you and all the players got together to discuss the game afterwards, but have you asked the DM what they think you did wrong? Probably the best insight into how they intended for you to survive the encounter can come straight from the DM.


Deadmanwalking wrote:


No need to look outside Pathfinder for this. UM contains the Discovery "Oposition Research" which actually removes one of your opposition schools entirely. You need to be at least 9th level to take it, but it's cool.

Thank you sir. My group still prefers 3.5, so I was unaware.


If you're still playing old stuff, go w/ spot, listen, will save, AC, and SR. If more comes up while you are playing, could you maybe just pencil it in there?


I don't suppose "dropping by" real fast , saying "hi", giving presents, and then leaving quickly is an option? If so, tell your crew you'll be late and will get there when you can. If they'd like to play later to compensate, maybe you could make arrangements.


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Play through my entire Neverwinter Nights and Baulder's Gate collections. *sigh :_(


If you find later that you made a huge mistake, you COULD burn a feat on "Diversified Casting" (Dragon Magazine issue 325 on page 61). Will allow you to cast a couple of those crucial spells you missed.

Don't know if it's worth a feat, just saying it's an option.


Sounds to am as though you already see the solution to your problem. Just remember that when she becomes a sorcerer, she's gonna get a familiar too, another animal to watch out for.


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