Drow

Ghaun'mere's page

48 posts. Alias of Graynore.


Full Name

Ghaun'mere Rilynghym

Race

Drow Noble

Classes/Levels

Conjurer 7

Gender

Male

Size

Medium

Age

137

Alignment

True Nuetral

Languages

Undercommon, Elven, Abyssal, Infernal, Terran, Celestial, Draconic, Goblin, Drow Sign, Common, Gnome, Dwarf, Aquan, Ignan

Strength 12
Dexterity 18
Constitution 14
Intelligence 23
Wisdom 12
Charisma 15

About Ghaun'mere

A/C: 18 (FF 14/T 14)
Saves: F +6, R +6, W +6
HP: (43)
Init: +4
Speed: 30'
Vision: Perception +12; Darkvision 120'
BA/CMB: +3/+4
CMD: 18

XP: 26,400

Wizard Traits: Cantrips, Arcane School(Conj. Prohib: Div & Ench), Summoner's Charm(Su) +3r, Acid Dart 9/day (1d6+3), Familiar (Rat - Faur'nezz)

Feats: Daylight Adaptation (b-campaign), Scribe Scroll (b-class), Alertness (b-familiar), Spell Focus (Conj), Augment Summoning, Combat Casting, Craft Wand(b-class), Forge Ring

Skills (ranks)[item]: Appraise +11(2), Bluff +3(2), Craft(Alchemy) +16(7), Fly +8(1), Know(Arcana) +16(7), Know(Dungeon) +14(5), Know(Engineer) +10(1), Know(Geography) +10(1), Know(History) +10(1), Know(Local-Underdark [North Dark]) +11(2), Know(Nature) +10(1), Know(Nobility) +10(1), Know(Planes) +16(7), Know(Religion) +10(1), Linguistics +16(7), Perception +12[7], Profession(Scribe) +5(1), Sense Motive +5(2), Spellcraft +16(7), Stealth +9(0)[5]

Racial Traits: 120' Darkvision, Imm. Magic Sleep, +2 vs Ench, +2 Perception, Spell Resistance (11+CL), Poison Use, Weapon Prof (hand xbow, rapier, short sw), Light Blindness, SLA
favored class: Wizard (+1 skill point/level)

Height/Weight: 5'0"/85 lbs.
Eyes/Hair: Red/Silver

Weapons:
Short Sw. +6 (1d6+3; 19-20)
Ranged Touch +7 (by spell)

Equipment: Spellbook, Bracers of Armor +4, Wand of Acid Arrow (3L) (38), +2 Short Sw., Lesser Piwafwi, Drow Poison x8, Potion of Cure Serious Wounds, Headband of Vast Intelligence +2[ranks in perception], Wand of Lightning Bolt (24), Wand of Haste (50), Wand of Glitter Dust (50), Ring of Sustenance

Drow Mage's Spellbook:

Spoiler:
SPELLBOOK:
0—arcane mark, dancing lights*, detect magic, detect
poison, disrupt undead, flare*, light*, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st—burning hands, cause fear, mage armor, magic missile*, magic weapon, ray of enfeeblement, shield, spider climb, true strike;
2nd—cat’s grace, daylight*, glitterduste, flaming sphere*, scorching ray, web;
3rd—dispel magic, fly, halt undead, haste, lightning bolt*, protection from elements;
4th—fire shield*, fire trap, ice storm*, stoneskin.

Scrolls: Stone Skin x2, Lightning Bolt, Invisibility, Spider Climb, Prot from Chaos, Prot from Law, Prot from Evil, Prot from Good, Shield x2, Unseen Servant, Expedious Retreat, Mage Armor

Misc Equipment: Spell Component Pouch, Black Silk Pants, Violet Silk Shirt, Black Boots, Backpack, Empty Book, Quills & ink, Waterskin, Chalk x10, Candles x10

Spells (scribed into spellbook): Alarm, Identify, Chill Touch, See Invisibility, Protection from Arrows, Resist Energy, Flaming Sphere, Blur, Mirror Image, False Life, Whispering Wind, Fly, Haste

Money: 182gp, 5 sp

Familiar:

Spoiler:

Faur'nezz
Tiny Animal (Rat)
Init +2; Senses low-light vision, scent; Perception +8
AC 16, t 14, ff 14 (+2 dex, +2 size, +4 NA)
HP (21)
F +2, R +4, W +6; Improved Evasion
Speed: 15', climb 15', swim 15'
Melee: bite +7 (1d3-4)
Space: 2-1/2'; Reach 0'
Str 2; Dex 15; Con 11; Int 9; Wis 13; Cha 2
BA/CMB: +3/-3
CMD: 9
Feats: Weapon Finesse
Skills: Climb +10, Perception +8[7], Stealth +18, Swim +10; racial +4 stealth
Special Qualities: Alertness, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, Speak with Master, Speak with Animals of its kind

Summoned Creatures:

Spoiler:

Celestial Riding Dog
(17)
Att: bite +5(1d6+5 plus trip)
CMB +5; CMD 17(21 vs. trip)
Fort +7
SR 5; Resist Acid, Cold & Elec 5; Smite Evil 1/day (+0 att; +2 dam)

Small Fire Elemental
(19)
Att: +5 (1d4+2 plus burn (1d4, DC 13))
Fort: +5

Lantern Archon
hp (17)
Fort: +6
CMB -2; CMD 8

Wizard Spells:

Spoiler:

Spell Like Abilities:
Constant - Detect Magic
At Will - Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, & Levitate
1/day - Divine Favor, Dispel Magic, & Suggestion

- +1 DC of Conj Spells
- Summoned Creatures get +4 to Str and Con
- +3r to summoned spells durations

Active Spells:

Acid Ray 9/day(): 1d6+3 acid; 30' Range
Per Day: 5/7/6/4/3
DC: 16+SL, 17+SL for Conj

Prepared:
OL
Acid Splash* (no SR)
Disrupt Undead
Mage Hand
Message
Light

1L
SM I*
Magic Missile "Vor'mex'neth."
Shield
Ray of Enfeeblement
Protection from Evil
Color Spray

2L
SM II*
Protection from Arrows
Blur
Web* "Lol'thanere"
Resist Energy
Invisibility "Ill'lumena"

3L
SM III*
Fly
Lightning Bolt
SM III*

4L
SM IV*
Black Tentacles*
Ice Storm Frizz'ra used

Spellbook:
OL - all except detect magic, detect poison, & daze
1L - Summon Monster I*, Magic Missile, Shield, Protection from C/E/G/L, Color Spray, Ray of Enfeeblement, Mage Armor*, Unseen Servant*, Expeditious Retreat, Disguise Self, Identify^, Chill Touch, Alarm
2L - Summon Monster II*, Acid Arrow*, Web*, Glitterdust*, Invisibility, See Invisibility^, Protection from Arrows, Resist Energy, Flaming Sphere, Blur, Mirror Image, False Life, Whispering Wind
3L - Summon Monster III*, Lightning Bolt, Gaseous Form, Fly, Haste
4L - Summon Monster IV*, Black Tentacles*

Creatures:
Fire Elemental - "Flear'zeash"
Lantern Archon - "aullimenia"

Appearance

Spoiler:

This small drow peers out from his dark cowl with his long silver hair held back by a silver headband with a dark violet amethyst. Appearing defenseless, he stands confidently in his fine violet silk shirt and black silk pants. A short sword on one hip and a wand on the other, he often whispers to a rat on his shoulder. Upon his wrists, silver bracers can be seen sticking out of his rolled sleaves.

Background

Spoiler:

Ghaun'mere is the first son of the Matron's 6th child, Brizznya. An emotionally cold, yet uncruel woman, encouraged her son in his attendance of Sorcery and the continuation of his studies since his graduation a couple years ago. For the most part, they barely acknowledge each other; usually this takes the form of a slight bow from Ghaun'mere.

Ghaun'mere has been something of a disappointment. While excelling at socerery, particularly conjuration, he has always been a great deal calmer than a typical drow. Being extremely introverted, Ghaun'mere rarely speaks except to his rat or some creature from another plane.

Most days, Ghaun'mere spends his time going over all types of books from libraries and learning any language that he comes across. When asked for his opinion, he is usually strait to the point. When not in the library or attending house functions, Ghaun'mere can be found in his conjuring chamber speaking to one creature or another.

Ghaun'mere has taken a particular liking to some of his cousins and his stoic personal can be quickly ruined if they are threatened. Knowing what a weakness this is, Ghaun'mere has tried to learn to hide his emotions but he is no student of society only of theory. One day, it will be his undoing.