Ranger

Marguerite DuBois's page

71 posts. Alias of CrystalSeas.


RSS

1 to 50 of 71 << first < prev | 1 | 2 | next > last >>

Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite tries to see past the gate and down the corridor. She sniffs the air for strange odors as well.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27
"Looks like we need to flip that switch the other way. Or maybe not. Whatever is behind that gate isn't going to get out very soon.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Not a problem


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Perception: 1d20 + 11 ⇒ (18) + 11 = 29
Marguerite looks all directions down the corridor, trying to locate the gate.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Ok, let's jump this pit and go that direction
Acrobatics: 1d20 + 3 ⇒ (14) + 3 = 17
I'm having trouble moving Marguerite's token on the map, but she essentially moves in the direction of the arrow, jumps the pit to the other side, and moves to let Anton jump as well


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite flips the switch to the other position


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite examines the image closely
Perception: 1d20 + 11 ⇒ (12) + 11 = 23


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite tucks a pillow into her pack, looks briefly around the pit to see what the walls are made of, then ties a few knots in the rope to give herself hand holds, and climbs up the rope.
Climb: 1d20 + 7 ⇒ (20) + 7 = 27

"Thanks, that's what I get for not paying attention."

She carefully coils the rope and hands it back to Anton.
"Let's leave those knots. We'll probably need them again. Pits to the right of us, pits to the left of us. What's this switch for, I wonder?

"Lift that torch a bit higher, Anton, let's see what we have here."
Perception: 1d20 + 11 ⇒ (11) + 11 = 22


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite turns left (north) at the corridor before the trap


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

From the map, it is a 5x5 square.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

"Glad I saw that before we stepped on it."
Marguerite walks over and peers down into the hole.
does it have a bottom?
"Perhaps this other hallway would be a better choice. What do you think, Anton?"


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

"Anton, see that door in the floor?"
Marguerite points out the trap door.

"Why don't you throw your cane at it and see if it sets off any traps?"


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite make a quick visual survey in both directions, looking for anything unexpected on the ceilings, walls, or floors of the hallway, and then moves toward the wailing sound

Perception: 1d20 + 11 ⇒ (9) + 11 = 20


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Is there a link to the new map?


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

"That wailing sounds pitiful. What grief can drive such a sad sound?"

Marguerite slowly and quietly opens the door, keeping Anton shielded behind her.
"Keep that torch high, Anton. I can see twice as far as you can in this light. Hopefully I'll spot them before they spot us."


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

I'm assuming that the rooms further in the crypt are totally dark, and Marguerite's low-light vision won't be any use unless we also have a functioning light source, correct?


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

It's good. Mothers Day can be a fraught experience


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite makes a thorough search of the chamber, looking for anything unexpected.
Perception: 1d20 + 11 ⇒ (2) + 11 = 13


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

After listening at each door, if she hears nothing, she will try to turn the handle and see if the door is locked.
Since we have no way to disable traps if we find them, I'm not even going to bother checking for them


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

"Anton, you're not in any better shape yourself. You were passed out there from your wounds."
Marguerite uses the wand (#1) on herself
cure light: 1d8 + 1 ⇒ (3) + 1 = 4
cure light: 1d8 + 1 ⇒ (5) + 1 = 6
cure light: 1d8 + 1 ⇒ (4) + 1 = 5
cure light: 1d8 + 1 ⇒ (1) + 1 = 2

With 17 points of healing, Marguerite is at 22/24

She then picks up the extra rations and the new wand and points it at Anton.
cure light: 1d8 + 1 ⇒ (5) + 1 = 6
cure light: 1d8 + 1 ⇒ (5) + 1 = 6

With 12 points of healing, Anton is at 13/15
Wand #2 has 18 (20-2) charges left

Marguerite hands 7 packages of trail rations to Anton.
"Perhaps a bit of lunch is in order before we move on."

Marguerite walks up to each door and leans her ear up to the wood, listening for the wailing she heard earlier.
northwest corner door (left side of map)
Perception: 1d20 + 11 ⇒ (16) + 11 = 27 +2 (undead)
southeast corner door (right side of map)
Perception: 1d20 + 11 ⇒ (17) + 11 = 28 +2 (undead)

She then turns to examine the objects in the chamber
specifically, the yellow rectangle on the map
Perception: 1d20 + 11 ⇒ (14) + 11 = 25 +2 (undead)


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite is at 5/24 hp; Anton is at 1/15; there are 5 charges left in the wand, which, with average* dice rolls, will give us 25 points; we need 33 hp between us just to get back to full hp.

*And the AI behind these dice hates me


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite watches confusedly as the skeletons crumble, then shrugs and turns to the unconscious Anton.

Seeing that he is breathing normally, and does not appear to be bleeding profusely, she turns to pick up her bow and any of the blunt arrows that she can find.

Returning to Anton, she pulls the wand out of her belt and points its tip toward him.
Cure Light: 1d8 + 1 ⇒ (7) + 1 = 8

As he opens his eyes and looks around, she says, "We're safe for the moment, but we're both badly injured. What do you want to do?"

"I'm hoping those who proceeded us have left a cache of equipment nearby."
Perception: 1d20 + 11 ⇒ (4) + 11 = 15


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Works for me.

And a million thanks for continuing to keep this game going. I'm learning so much!


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Yeah, I'm still quite confused about the "dying, unconscious, dead" stuff.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

posted something, but I think I got it wrong. See discussion thread


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Also, trying to figure out everyone's current status

Anton started the 2nd encounter with 12/15 hp.
He takes 4 dmg now at 8/15 hp
Then he takes 14 damage. Now at -6
Then he fails a Fort Save for 1 more damage. Now at -7
Then he makes his save which stops further damage, leaving him at -7

But, he's stabilized, so his condition is "disabled", correct?

Maguerite started 2nd encounter with 23/24 hp.
She takes 4 dmg. and is at 19 hp.
Then she takes 12 dmg and is at 7 hp
Then she takes no damage and is still at 7 hp.
And then she takes one more set of hits for another 12 dmg which would leave her at -5 hp, if I've done this correctly.
(I think I missed a hit point update in my profile earlier this week.)

So Marguerite is unconscious?

Anton has stabilized, so he is conscious and able to use the wand on Marguerite?


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Thanks for the assist. Could you critique how we handled that scene?

The only thing I'm seeing that might have made a difference is Anton staying at the entrance rather than getting behind the skeletons.

The choice of Hand Of The Apprentice (+5) instead of Disrupt Undead (+2) for a +3 difference seems smart. They both do 1d6 damage.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite swings again, hoping to demolish at least one of these evil creatures

Longsword, 2H, PA: 1d20 + 5 ⇒ (6) + 5 = 11
Dmg: 1d8 + 7 ⇒ (3) + 7 = 10

this is getting frustrating. Any suggestions?


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Furious because of her fear for Anton, and pain from her wounds, Marguerite steps to pick up her sword and swings wildly at the skeleton
Purple skeleton
Longsword, 2H, PA: 1d20 + 4 ⇒ (6) + 4 = 10
Dmg: 1d8 + 7 ⇒ (2) + 7 = 9


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Desperate to reach Anton, Marguerite moves next to him and then fires

Longbow, Composite: 1d20 + 5 ⇒ (4) + 5 = 9
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite fires her bow again, aiming at the skeleton in front of her
purple skeleton

Longbow: 1d20 + 5 ⇒ (4) + 5 = 9
Dmg: 1d8 + 3 ⇒ (2) + 3 = 5


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Thanks for the heads up


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite steps back 5 feet, nocks a blunt arrow and fires at the skeleton menacing Anton
Red skeleton

Longbow: 1d20 + 5 ⇒ (14) + 5 = 19
Dmg: 1d8 + 3 ⇒ (6) + 3 = 9


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite moves to the entrance and stands next to Anton. She ses her sword just a few feet away.

Before reaching for it, she looks around the chamber.

Perception: 1d20 + 11 ⇒ (12) + 11 = 23


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite uses the wand to heal herself
cure light: 1d8 + 1 ⇒ (7) + 1 = 8
cure light: 1d8 + 1 ⇒ (2) + 1 = 3
cure light: 1d8 + 1 ⇒ (1) + 1 = 2
cure light: 1d8 + 1 ⇒ (3) + 1 = 4

for +17 hp which leaves her at 23

"There, that feels better.

"I need my sword back, so looks like we need to do this all over again. How about we stand at the doorway and I shoot arrows and you throw canes?

"When we can get them far enough away from my sword, I grab it and start swinging. We can only hope that those other heaps of bones aren't going to rouse themselves as well.

"And I'll see if I can retrieve any of those arrows as well when we're done."


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Just a note:
Even though the map doesn't go that far, Marguerite used a double move to be sure she was as far from the skeletons as possible. She's really, really hoping that they don't want to follow her outside the crypt.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

"Anton, get out of the crypt! These things are more deadly than I expected. I'm badly hurt and one more blow like that might be fatal"

Marguerite moves quickly outside the crypt and pulls the wand out of her belt.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite steps back 5 ft toward the entrance, drops her sword, and draws her bow. She nocks one of the blunt arrows, and lets it fly.

yellow skeleton, +2 favorite enemy
Longbow: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Dmg: 1d8 + 3 + 2 ⇒ (6) + 3 + 2 = 11


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

"What?"
Marguerite turns away from the bodies at the sounds of bones moving. As the skeletons form, she reaches for her longsword.
"Get back out of reach, Anton"

She swings at the skeleton to her right the pink box.

Longsword: 2H,PA: 1d20 + 4 ⇒ (17) + 4 = 21
Dmg: 1d8 + 6 ⇒ (7) + 6 = 13


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite turns the bodies over, looking for more information about who they are, where they came from, and what might have brought them to the crypt


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite scans the chamber for movement and exits taking full advantage of her low-light vision in the torchlight.
Perception: 1d20 + 11 ⇒ (8) + 11 = 19

If there is no movement
Marguerite moves toward the bodies and studies them carefully, looking for wounds, what might have caused their deaths, and anything unexpected. Perception: 1d20 + 11 ⇒ (20) + 11 = 31
"Anton, what do you make of this?"


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite looks Anton up and down, shaking her head at his flimsy robes.
"Stay behind me. I don't think you're dressed for success."

Looking through her pack, she pulls out a torch and lights it and hands it to Anton..
"We can't see in the dark, so we'll have to chance a light. But remember that I can see a lot farther than most humans. Even if you can't see me, I can probably still see you."

Then she slowly opens the door enough for her and Anton to slip through, as quietly as she possibly can.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

"Thanks for checking that! I suspect we'll need all the help we can get in there. And, yeah, you're right. We should check for traps."

She stows the wand in her belt, then takes a closer look at the door.

Perception: 1d20 + 10 ⇒ (3) + 10 = 13


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Last night, Marguerite wove a few vines and leaves into the strands of rope, trying to make it easier to hide. Having borrowed ropes from her other comrades, she's leaving theirs here, and continuing on with her own rope in her pack.
"Let's make it easier to leave in a hurry if we have to."
Marguerite tucks the dangling rope behind a few rocks in an attempt to make it less conspicuous.

"Hate to see those supplies go to waste. I suggest we carry them with us inside."
Marguerite goes through the packs, stowing half the rations in her backpack and handing the other four to Anton, along with one of the pillows.

She picks up the wand and turns it over in her hands.
"Anton, can you tell if this is magic? And if so, what kind of magic?"

After handing the wand to Anton, she gathers the arrows and puts them in her quiver.
"These look useful. They won't automatically injure someone if I hit them. Stop them, probably, but not dead."

Those are ugly wounds. Looks like something clawed those poor animals pretty badly"
Know(nature): 1d20 + 4 ⇒ (12) + 4 = 16 to see if I can recognize the claw marks (if they are claws: +2 if they are undead)

"But what's that under that horse?"
Marguerite pulls out the bone and examines it.
Know(nature): 1d20 + 4 ⇒ (6) + 4 = 10

After adjusting the straps of her backpack, retying her boots, and checking her bow, she goes to the door and listens for any sounds from the other side. If it is quiet, she will try to look through the space where the door is ajar.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite examines the ponies and the horses carefully, especially looking for similar wounds to those displayed on the earlier corpse.
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

She then looks for tracks coming or going from the crypt.
Survival: 1d20 + 6 ⇒ (16) + 6 = 22

Depending on how big the crypt appears to be, Marguerite may want to walk around it. But she's not going to spend more than 20 minutes doing so, if it looks like it would take longer than that.

"Anton, let's quietly circle around this crypt before we enter it. I want to see if there's another way out.

"Whatever killed these horses may have entered the tomb. And if they haven't left, we're in big trouble."


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Marguerite takes a few slow, deep breaths, tasting the air for smoke, or unatural odors, especially the smell of unwashed bodies.
Perception check = Take 20+10 = 30


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Even though it still seems dark to the others, Marguerite's elven-enhanced vision can see the individual trees and the birds flitting from branch to branch.

Marguerite whistles a few notes, trying to emulate the birds who are twittering and chirping nearby.

She continues to practice her bird calls as the sky begins to glow with the colors of dawn.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

As she waits for the others to finish their morning chores and rituals, Marguerite idly ties together two 50-ft ropes and slowly lowers them from the rim of the gorge, testing to see how far it is to the bottom.


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Oops, here's the rolls, wearing armor
Acrobatics: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Acrobatics: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13
Acrobatics: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Did Marguerite see any tracks with her tracking check?

After a full night's rest, Marguerite takes the last watch, and spends part of her time knotting two more ropes. One of them she wraps with vines and leaves.

She wakes everyone when the birds start their pre-dawn chirping

While Wonderful and Anton focus on their spells, she asks Greysor, "Got any good ideas about dropping us all into the gorge?

"I'm thinking we should tie one of the ropes to a sturdy branch, and after we've all descended, conceal the end and as much of the rest of it as we can. I've tucked some camouflage around the rope so it shouldn't bee very easy to spot.

"I hate to think of us getting trapped down there without a fast way back up.

"I'll stay up here with my bow knocked to give us covering fire while we're descending. Do you think you or Wonderful should go first? I don't think Anton is a good point person."


Half-elf Ranger 2 | HP 22/24 (nonlethal -6) | AC 18/13/15 | CMB +5| CMD 18| F:4 R:6 W:1 +2 vs enchantment; immune sleep| Init +3| Per +11

Once we're inside the crypt, day and night won't make any difference. And it might be easier to defend ourselves if we have a solid wall or two behind us.

On the other hand, there's likely to be a lot of creepy skeletons and haunts hanging out inside.

On the gripping hand, this isn't the most secure place to camp.

"Where will the most danger lie?

"I'm not sure I want to spend the night inside the crypt, or even camped next to it. But I'm not sure the top of a cliff is particularly safe either.

"I'm going to vote for spending the night up here, and descending at before dawn, just as soon as it's light enough to see."

As she speaks, she also checks for signs of other travelers passing through this area and down the cliff.
That guy didn't die from natural causes! Who knows what kind of creature got to him? And who knows whether they're ahead of us on this track? We sure didn't meet them walking back toward town.
Survival Tracking Check Take 20 +6 =26

She looks down to the cliff bottom and the entrance to the crypt, looking for recently disturbed rocks and plants, and any other signs of activity around the crypt or the entrance.
Perception check: Take 20 +10 = 30

"Everybody, what do you think about Greysor going first, then Wonderful, then Anton. I'll come last. From here, if I keep my arrow nocked, I'll be ready to shoot anything that flies at someone while they're climbing down. And I can target things that try to attack Greysor before the rest of us get there.

"If we can get some rest tonight, we'll be able to throw our full strength against anything hiding in the crypt."

Marguerite starts clearing a small space to spread the bedrolls, piling the brush and brambles in a rude fence around the area. She pulls out her coil of rope and begins tying knots every few feet.

"Shall we change the watch order? Greysor first, Wonderful next, Anton, and then me? That way Anton and Wonderful can have some quiet time while Greysor and I set up and test the ropes."

1 to 50 of 71 << first < prev | 1 | 2 | next > last >>