Howler

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Sounds like people have different interpretations of how to play the game (omg!)

To make this an actual post, I, as the GM would work with the player, not stonewall and say 'if you can't do it, your character can't do it'... thinking on your feet is tough for a lot of people and as such, in a fantasy game, it's something they may want their character to do - so if he could give me a general idea of what he wanted to do

lie to a guard
swing a sword at an orc
cast a spell

I, as a GM, can take these requested actions and turn them into an in-game scene with my description, it's what I'm at the table for. The players tell me what they want their character to do and I make it happen.

Although I agree it's easier if he can tell me THE WORDS HE USES, if he can't come up with something, I won't punish him, I'll show him how it's done and hope he gets better at it.

And to get back on track, talk to the GM and tell them you don't find the character fun anymore because of this, if he won't suggest any work you can do together to change things, I'd say my bard has an epiphany or his more latent magical abilities manifest due to his consistent use of performance-based magic and multiclass into sorcerer... if he's THAT into the roleplaying side of the game that a roll can't help you make up a good lie in game to get a desired result, he should be thrilled by this choice and might help you somehow.


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Any GM worth his screen will be able to account for any 'lack of balance' in a party - and as such everyone can play what they want.

As for teamwork - it makes it easier to run the game if you're running it for a party instead of a group of individuals who all want to go off by themselves and sometimes go against each other.

From a player perspective, if you wanna have RP debates like 'ooo I'm a dwarf - never trust an elf' that's fine but just like in the example, you'd (hopefully) eventually learn to get along with and trust this character if they're in your party saving your bacon once or twice per session - it makes it fun to have those little exchanges - I've said in another such thread that anything beyond this kind of encounter between players in the same party depends on the style of the group, but this game doesnt seem to be designed with such in mind.

PvP should be kept to other games and hobbies.