Dragon, Faerie CR 2
CG Tiny dragon
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8
DEFENSES AC 17, touch 15, flat-footed 14; (+3 Dex, +2 natural, +2 size)
hp 22 (3d12+3)
Fort +4, Ref +6, Will +5
Immune paralysis, sleep; SR 14
OFFENSE Spd 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +4 (1d3–1)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks breath weapon (5-ft. cone, euphoria, Fort DC 12)
Spell-Like Abilities (CL 3rd)
3/day—greater invisibility (self only)
Sorcerer Spells Known (CL 3rd)
1st (6/day)—grease (DC 14), silent image, sleep (DC 14)
0 (at will)—dancing lights, flare (DC 13), ghost sound, mage hand, open/close
STATISTICSStr 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16
Base Atk +3; CMB +8; CMD 17
Feats Acrobatic, Dodge
Skills Acrobatics +8, Bluff +9, Diplomacy +9, Fly +19, Perception +8, Sense Motive +8, Stealth +17, Swim +13, Use Magic Device +9
Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft.
ECOLOGYEnvironment temperate and warm forest
Organization solitary or clan (2–8)
SPECIAL ABILITIES
Breath Weapon (Su) 5-foot cone, euphoria for 1d6 rounds, DC 12 Fortitude negates. Affected creatures are staggered, sickened, and immune to fear effects for the duration of the euphoria. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.