Gold Dragon

Gharzarana's page

27 posts. Alias of Ravn.


Race

Young Brass dragon

Classes/Levels

Conjurer 8

Gender

M

Size

M

Special Abilities

Darkvision 120 ft, Blindsense 60 ft, Fire subtype, Breath, Move sand, desert wind, Spell like abilities,

Alignment

CG

Languages

Draconic, Common, Abyssal, Aquan, Auran, Celestial, Ignan, Infernal, Sylvan, Terran, Undercommon, Orc, Giant

Strength 11
Dexterity 22
Constitution 15
Intelligence 20
Wisdom 14
Charisma 12

About Gharzarana

Defence

Spoiler:

AC 22, Touch 16, Flat-Footed 16
CMD 24
HP 77 (8d12+16)
Fort +4, Ref +8, Will +8
Immune: Fire, Paralysis, Sleep
Weakness: Vulnerability to cold

Attack

Spoiler:

Speed 60 ft, Burrow 30 ft, Fly 150 ft (average)
Initiative + 10
Base Attack +8 CMB +8

Bite +8 1d8
2 claws +8 1d6
2 wings +3 1d4

Acid dart +14 touch, 1d5+4

Breath: 6d4 fire, DC 16 or Sleep DC 16

Skills

Spoiler:

6+4 int = 10
Fly 17 8 rank + 3 class + 6 Dex
Diplomacy 9 8 rank + 1 Cha
Knowledge Arcana 16 8 rank + 3 class + 5 Int
Knowledge Planes 16 8 rank + 3 class + 5 Int
Knowledge History16 8 rank + 3 class + 5 Int
Knowledge Geography 16 8 rank + 3 class + 5 Int
Knowledge Dungeoneering 16 8 rank + 3 class + 5 Int
Linguistics16 8 rank + 3 class + 5 Int
Perception 10 8 rank + 2 Wis
Spellcraft 16 8 rank + 3 class + 5 Int

Feats and class feats

Spoiler:

Feats:
Improved initiative
Spell focus (conjuration)
Improved familiar

Classfeats:
Arcane bond: Familiar (Pseudodragon named Annexa)
Arcane school: Conjuration, Opposed: Necromancy
-Dimension step 240 ft/day
-Summoners charm; Summon spells last 4 rounds longer
-Acid dart 7/day
Cantrips
scribe scroll
Bonus feat: Augment summoning

Special abilities:
Darkvision 120 ft
Blindsense 60 ft
Fire subtybe
Sleep breath (DC 16)
Move sand
Desert wind

Equipment

Spoiler:

Magic
Headband of intellect +2
Rod of extend

Mundane
Sack (empty) 1 sp 1/2 lb.
Waterskin 1 gp 4 lb.
Bedroll 1 sp 5 lb.
Candle 1 cp
Flint and steel 1 gp
Lamp, common 1 sp 1 lb.
Oil (1-pint flask) 1 sp 1 lb. *2
Sewing needle 5 sp
Sunrod 2 gp 1 lb *2

Total:

Gold:

Magic

Spoiler:

Spellbook

Level 1
Mage armor
Obscuring mist
Unseen servant
Comprehend language
Identify
Charm person
Silent image
Feather fall
magic missile

Level 2
Resist energy
Glitterdust
Web
Detect thougths
Flaming sphere
Gust of wind
Invisibility
Mirror image
Pyrotechnics
Rope trick

Level 3
Stinking cloud
Summon monster III
Clairaudience/clairvoyance
Tongues
Invisibility sphere
Haste
Shrink item

Level 4
Black tentacles
Dimension door
Summon monster IV
Confusion
Resilient sphere
Stone shape

Prepared
0 – 5
Ghost sound, Dancing lights, Prestidigitation, Mage hand, Open/close
1 – 6
Mage armor, Obscuring mist, Magic missile, Charm person, Silent image, Comprehend language
2 – 5
Mirror image, Detect thoughts, Web, Invisibility, Rope trick
3 – 5
Haste, Tonuges, Summon monster III (x2), Clairaudience/clairvoyance
4 – 4
Confusion, Summon monster IV, Black tentacles, Resilient sphere

Spell-like abilities
Speak with animals,

Sorcerer CL 1
0 Light, Detect magic, Read magic, Message
1 4/day Shield, Protection from evil,
4/4 left

Familiar (Nyrsildur)

Spoiler:

Dragon, Faerie CR 2
CG Tiny dragon
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8

DEFENSES AC 17, touch 15, flat-footed 14; (+3 Dex, +2 natural, +2 size)
hp 22 (3d12+3)
Fort +4, Ref +6, Will +5
Immune paralysis, sleep; SR 14

OFFENSE Spd 10 ft., fly 60 ft. (perfect), swim 30 ft.
Melee bite +4 (1d3–1)
Space 2 1/2 ft.; Reach 0 ft.
Special Attacks breath weapon (5-ft. cone, euphoria, Fort DC 12)
Spell-Like Abilities (CL 3rd)

3/day—greater invisibility (self only)

Sorcerer Spells Known (CL 3rd)

1st (6/day)—grease (DC 14), silent image, sleep (DC 14)
0 (at will)—dancing lights, flare (DC 13), ghost sound, mage hand, open/close

STATISTICSStr 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16
Base Atk +3; CMB +8; CMD 17
Feats Acrobatic, Dodge
Skills Acrobatics +8, Bluff +9, Diplomacy +9, Fly +19, Perception +8, Sense Motive +8, Stealth +17, Swim +13, Use Magic Device +9
Languages Common, Draconic, Elven, Sylvan; telepathy 100 ft.

ECOLOGYEnvironment temperate and warm forest
Organization solitary or clan (2–8)

SPECIAL ABILITIES
Breath Weapon (Su) 5-foot cone, euphoria for 1d6 rounds, DC 12 Fortitude negates. Affected creatures are staggered, sickened, and immune to fear effects for the duration of the euphoria. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.