Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi draws another vial from his belt and quickly mixes in a few select powders, producing another a bright green liquid. He tosses it towards the goblinoid. He the scurries past Thark to keep a little more distance between himself and their opponent.
► Quick Alchemy to produce another Lesser Blight Bomb ► Ranged Strike – Blight Bomb Blight Bomb Attack:1d20 + 7 ⇒ (4) + 7 = 11 includes Wang’s buff.
Poison or Acid Damage:1d4 ⇒ 3 plus Poison or Acid Splash Damage:1 = 1 plus 1d4 Persistent Poison or Acid Damage
►Move Action
Ugh! Again, if it's not a critical failure that's at least 1 damage.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi moves around the corner to stand next to Wang. He draws a vial of green liquid from his belt as he shouts to his fellow heroes. "Try not to breath too deep my friends." Then he launches the bomb at the larger goblinoid.
Blight Bomb Strike:1d20 + 7 ⇒ (4) + 7 = 11 includes Wang's buff.
Poison or Acid Damage:1d4 ⇒ 3 plus Poison or Acid Splash Damage:1 = 1 plus 1d4 Persistent Poison (or Acid) Damage
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi's whiskers twitch gently as he follows the group in, sticking to the back of the group and being careful to make as little noise as possible. He draws a knife to be ready.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi twitches his nose and looks anxious. "I am more accustomed to sneaking around in the dark, but like most of my kind, I can be light on my when called for. Lead on friends, I will follow."
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Doing well on my end, though I don't recall anything from the last week. Also, where are we? The night sky is wrong. It's as though Golarion no longer rests within Desna's domain.
Back to the real world... I'm good. Didn't know the site was going to be down for a week, but I can only guess how much work needed to be done and I KNOW any large project like this would hit some unexpected obstacles.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi twitches his nose in a nervous manner. "Following the lead of the biggest one seems smart. I should be ready to go."
Gexi checks all his gear over while waiting for Thark to decide which direction to take. He comes across the antidote he produced this morning just in case and thinks it might be best as a preventative measure. Thark might benefit more though.
"Actually Thark, here is something that may help in the event you stumble upon anything toxic. Especially since you may be the first in danger. Drink it now, it should last most of the day."
Hand over the lesser antidote for Thark to consume. It will provide a +2 item bonus to Fortitude saves against poison for 6 hours.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Tried to post this last night, but it seems something failed.
Gexi brushes off the soot and dirt from his cloths, wincing at the pain in his shoulder. Thark seems to know the healing arts, though maybe mushrooms have much different anatomy. He approaches the orc. "My friend, if you are able to treat wounds, I could use some attention. If you are unsure, I can make do."
While waiting, Gexi gathers the coins he is offered but passes on the consumable stuff offered. "If the person who set those wisps upon us has fled to this fort, then I will accompany you all to find them. And we can report on the goblin tribe there as well."
While we are taking time to heal and then travel to the fort, I would like to replenish my versatile vials.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
I'm good either way, but hand waving it seem fair.
Gexi is shocked how well the group worked at dispatching the active threat of the wisps, but now stands unsure how to move forward. Fire such a small threat down below, I don't know what I can do to slow it down.
Hearing Wang start to move the crowd out, Gexi meekly tries the same but focuses on the smaller ones, who he relates to more. "Come little ones, follow me to safety."
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi ignores the burned fur smell coming from his shoulder and grabs more chemicals from his belt. "Little salt," he whispers as he works. "Some iron filing, and maybe some fresh juice." He shakes the small vial and it begins to glow a slight bluish-green. Then he tosses it at the scamp again.
"These aren't devils," he shouts to the other heroes. "They are scamps, elementals. They hate cold if you can do it.
► Quick Alchemy to create another Lesser Frost Vial.
► Strike with the Lesser Frost Vial. Ranged vs. Green:1d20 + 6 - 2 + 1 ⇒ (19) + 6 - 2 + 1 = 24, Cold Damage:1d6 + 1 ⇒ (3) + 1 = 4 plus 1 Cold Splash damage.
► Take a look around and identify who among the panicked citizens is in most damager. The point them out to others. Maybe give them a bonus, but otherwise would save them the action maybe. Perception:1d20 + 4 ⇒ (4) + 4 = 8Or not with that roll.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi jumps at the shouting, unsure how to react at first. Then as Jojo and Thark take action Gexi gets inspired. He reaches for a vial at his belt and pulls out a vial that slightly glows with a blue shimmer. He hauls back and throws it at the closest devil.
As the vial splashes across his target, he has a thought. Wait! Fire melts ice, but water puts out fire, that may not have been a good idea. What are these things?
►► Draw and throw a Lesser Frost Vial Ranged vs. Green:1d20 + 6 - 2 ⇒ (18) + 6 - 2 = 22, Cold Damage:1d6 ⇒ 4 plus 1 Cold Splash damage
► Recall Knowledge (What are they? And are they weak against anything specific?) 1d20 ⇒ 12
OOC/Recall Knowledge:
I wasn't entirely sure how you wanted to handle recall knowledge, so please adapt or ignore based on your judgement. In my experience, I find it best to roll the d20 and let the GM determine which skill would best be applied based on the question the player asked. I just didn't want to delay anything by asking a question and waiting for an answer, and then finishing my turn.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi loses sight of the other candidate heroes in the group as he enters the large council room. After many people sit down, he fist spot the orc, Thark, and takes the aisle seat behind him. Then seeing Pileus and Wang seated to the front, Gexi stands again and goes to move but the councilors start the meeting so he sits down again quickly where he was.
This man Thark seems enthusiastic enough. Hopefully the people of Breachill won't hold his heritage against him.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Society:1d20 + 7 ⇒ (17) + 7 = 24
Gexi squeaks in excitement. "I have heard of this land of dragons." he says while smiling. "Esteemed Tjek came from Tian Xia, Diguo-Dashu I am told lies deep beneath your surface. He brought maps with him and told grand stories to go with them."
"I always enjoyed the tales of Nalinivati," he continues as if he is simply remembering things. "Especially the tale of how they spurred their nagaji to use poison blades to defend the clutches of eggs. Esteemed Tjek would then tell how Great Grandmother stole the idea and took it further by collecting and refining venoms to use against her enemies."
As he talks, Gexi unconsciously runs his hands over the vials in his belt.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
On Wednesday morning I am having major surgery and will likely be out of commission for at least 2-3 days. It could be more, but I expect to be good after next weekend at the latest (hopefully sooner).
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi smiles and seemingly purrs as he follows Pileus into the hall. He moves closer to the musician, Wang, to answer his question. "I am not really from anywhere, except from below, I guess. My family, my second family, travels hidden tunnels and open trails to trade goods with many people.
He motions around to the other humans present. "You do not look like the people here. Where have you travelled from?
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Society:1d20 + 7 ⇒ (18) + 7 = 25
Gexi stays to the back of the small group, leaning around Pileus a bit to keep an eye on the two goblins.
Checking in on some goblins sounds safe enough. I've heard of these Bumblebrashers a bit. They seem peaceful and if these two are examples of their kin, then they seem exceptionally unlike stereotypical goblins.
"I am sorry to hear this." Gexi nods to the goblins but when he continues there is a slight tremble to his voice. "I believe this could be just the opportunity I was looking for. I'll be glad to help, if chosen by the council's wisdom."
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi continues to look around and runs his hands along his snout, smoothing his whiskers down. He notes Pileus' attention being drawn to the musician. He opens his mouth to speak but only a slight chirp-like sound comes out as a large shadow falls over his sight. On instinct, Gexi opens his closed eye, revealing the red glow for just a quick glimpse.
As the massive orc speaks in a booming voice, Gexi notes he seems well spoken. Perhaps this orc is not a threat. "I fear for the enemies facing you. This Call for Heroes has attracted a lot of attention. I hope the jobs being asked of us aren't too dire."
He raises his hand in a weak wave. "Name's Gexi."
If this orc is up for consideration, I may need to wait until the next Call.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
As the crowd gathers in the open sun, a scruffy ratfolk dressed in simple robes over light armor scans around the people. Some might think the sun hurts his eyes, as he keeps one shut against the glare. If not for the pack on his back, he might look like any other craftsmen with the various tools strapped to his limbs and carried upon his belt. After a few moments he finally sees a somewhat familiar face, so he tightens a few straps on his gear as he approaches Pileus in the crowd.
”Pileus, my friend,” Gexi says a little too loudly in the gathered crowd. ”I thought the meeting was to begin at midday. I’m just glad I didn’t oversleep. Any idea what the urgency is?” Gexi’s voice cracks slightly revealing his lack of confidence at the moment. His whiskers twitch and he fidgets unconsciously, but he tries to hide it.
So open here. No where to bolt. But at least the press of the crowd is comfortable.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Pileus Shady Pool wrote:
Pileus would never pass up a chance to discuss his favorite subject. He considers all fungi friends and loves talking about them, although he would disapprove of harvesting fungi for purposes other than sustenance or medicine. Not sure how open Gexi would be about wanting to make poisons out of them.
He would be very excited to share in a love of fungi and wouldn't shy away from his reason. But if it was clear that Pileus found the idea distasteful, he would stick to the medicinal nature (as well as food). He's an excitable and friendly rat, not a poison fanatic.
Of note, if you want to play up Pileus' distaste at fungus based poisons, Gexi would totally respect that and not make or use them. At least eventually once they become friends.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi is a stranger in town, but likely would have arrived a little ahead of time. He's not standoff-ish though, so if others would have engaged him in the inn/tavern, he'd gladly talk to them. It sounds like Pileus may have at least seen Gexi.
If Pileus would be inclined, Gexi might approach him to see if he would know of any local poisonous mushrooms. Gexi wouldn't even consider if this would be offensive, he's just excited to learn about things and an opportunity might be there.
Sewer Ratfolk Reputation Seeker Alchemist 1 | ♥ 15/15 | AC 17 | Fort +6, Ref +8, Will+4 (+1 to saves vs. diseases and poisons)| Perception +4
Gexi checking in here as well. Glad to be joining such a fun looking group.
Pileus wrote:
Edit: Before we finalize characters, we should probably make sure skills are decently covered. Is someone planning on taking Medicine or Thievery? Those are probably the two most irreplaceable ones.
Gexi will be among those focusing on thievery. Might take medicine at some point, but my healing will likely come from alchemy, and isn't going to be the primary focus.
Shi Xin Wang wrote:
For our GM, the player guide states there’s opportunity to use downtime activities like Crafting across the length of the AP. Will that be the case for your rendition?
I am highly interested in this answer.
And a general question to the group, which is more for future consideration, who would appreciate having a poisoned weapon? Part of the idea is to share them among the group. Along with antidotes, just in case.
I do have one quick update for Gexi. In terms of future plans, I was debating between Inventor and Rogue for the Free Archetype. The character doesn't feel right with inventor but rogue fits the ideas that developed as I set things down on "paper". Thanks.
May I present Gexi, the Ratfolk Toxicologist. He has come to Breachill to seek fame and fortune by joining a group of heroes in saving the town. At least it what he envisions happens at the Call for Heroes.
He is a sewer rat alchemist focused on poison. I am interested in pairing him with Inventor as the Free Archetype but if that doesn't fit the group (or isn't allowed by the GM) he also works as a Rogue. His background is Reputation Seeker.
Gexi’s Backstory:
Gexi was raised among the sewers beneath the streets of Egorian, the capital city of Cheliax. One of a young brood born in a small enclave of black market alchemists, Gexi spent many hours among the venomous vermin and crops they kept as both food and ingredients. Unfortunately, disaster struck before Gexi was much older than a pup.
Gexi still does not remember much of that cycle. There were screams and running, and fires. His brood was lead out into the greater tunnels but they found no escape there. He remembers a smell, it overpowered the scent of burning fur, but the never saw the source. He saw his fellow pups fall behind and soon found himself alone, cowering in fear. He was grabbed, carried, and all he could do is scream as well.
After a moment Gexi twisted and saw he was being carried by an unrecognized ysoki. He knew a merchant’s caravan has come by, but he had been too young to go see. It soon became clear this ysoki was from that caravan and they somehow had rescued Gexi. They ran deeper into the tunnels until they found others from the caravan, but they never found anyone from Gexi’s enclave.
Once the caravan was safely away, the saviors introduced themselves. Jokul was a scout, and it was he who found Gexi at first. His mate, Linn, was an herbalist and merchant. She had been looking for certain mushrooms from Gexi’s cave, which was why Jokul had come looking when trouble struck. They had a young brood already and figured Gexi could join them as they travelled to their next stop in the Darklands.
Many years passed, Gexi grew beside his many adopted siblings. Jokul instilled some scouting skills, teaching him how to survival away from the cities and especially below the surface world. It was Linn though, that taught him the most. None of Gexi’s adopted brood showed interest in Linn’s work, but Gexi took to it immediately. Herbalism was her focus, but she had picked up many techniques of a traditional alchemist. Gexi’s natural comfort with venoms and his hardy stamina with them lead to him focusing on poisons of all sorts.
During the years of travelling, both on the surface and among the darkness, the rests were filled by Jokul’s stories. Jokul’s youth was also spent among the caravan trails, but he yearned for more. He wanted to impress the young Linn (though she always reminded him, she was already impressed) and needed fame and fortune to do so. It was during one trip upon the surface that Jokul found his chance, and he loved telling the stories of his brief but successful life of adventure.
Jokul had come to Breachill, and heard of their Call for Heroes. Jokul borrowed a suit of armor and some arms, and went forth to find adventure. Gexi would listen intently, and as he grew, he began to feel the same desire of fame and fortune he heard about.
Now, in his seventieth seventh season, the caravan approached Breachill. Gexi prepared to for the Call for Heroes. He gathered his tools, his arms, and modified his heavy apron to serve as armor. Jokul and Linn encourage him, knowing among their brood, only Gexi would be so brave as to strike out on his own.
I will load the build later this weekend but here are links to his image and the Pathbuilder sheet.
I have updated the background for Ethelinda. Added some more specific elements with names and such, as well as more of a connection to Korvosa and Varisia, and to the Campaign Trait I took. Thanks for the consideration.
May I submit Ethelinda Botezatu, Chelish-Varisian Cleric of Iomedae. Trained in both Korvosa and Cheliax. Marked by the Inheritor for a great fate.
I still want to add details on what the abilities do for ease of reference and I need to add spells, but everything else should be pretty set. The story is a bit rough but I am hoping it will provide some points of reference.
The main thing is she is cleric because she found the idea of being a Paladin (and a Hellknight) to be too heavy handed and less about helping people, which she finds most rewarding. This is why she is NG and not LG. Eventually the plan is for her to take levels in Holy Vindicator PrC, most likely at level 9.
Overall, this AP is one of my favorites, if not my favorite and I have wanted to play in it forever. I find the story interesting and an example of a heroic story fit for heroic characters.
Thanks for running and thanks for the consideration.