AntipodeF wrote: 1) If I purchase a horse, can I decide which feats it starts with? Well, you could use this FAQ to argue your case. While the FAQ addresses a specific feat and a specific kind of animal, I take the resolution to tacitly imply that you can swap trained animal feats so long it is not unreasonable and they meet the prerequisites. You could, for example, look for a place that supplies horses for mounted archers (who would benefit from their horses galloping more steadily). I presume that a place like that would look for specific breeds which better serve their purpose and train them differently than they would a melee oriented horse. Now, if you find it to be a stretch that the town/city you live in conveniently has a place that trains horses for mounted archery, you can always rear the horse or purchase an already domesticated foal and raise it. I find it more compelling that if you trained the horse yourself since it was a foal you can get it to learn the feats you find more convenient. Again, the book doesn't state (AFAIK) that you can indiscriminately swap animal feats even if you rear or train them, but you can go back to this FAQ to make your case and, with your GM's permission, teach them whatever feat you want so long it is not unreasonable and you don't exceed the feats the animal naturally gets. Finally, some time ago I found this guide which I find very informative and, while its got tons of caveats and constantly mentions that this is just how the author interprets the rules and that you should ask your GM, it is very complete nonetheless. You might not even want to go this far for a feat given that you said "The horse is a means to an end, not the end itself", but if you do decide to give it a try I hope you find this reply helpful. Cheers!
So, I was reading an old thread (tbh I don't even remember how I got there) and I noticed someone mentioned the next line in the Acrobatics skill: CRB p.87 wrote: If you take damage while using Acrobatics, you must immediately make another Acrobatics check at the same DC to avoid falling or being knocked prone. This line appears in the paragraph that explains how to use Acrobatics to move on narrow surfaces and uneven ground without falling. HOWEVER, because of the wording, it makes it sound as if this applies to the skill in general. Once I noticed this I started looking for similar threads and found that, although the issue created much controversy, it was never addressed by the design team. Now, someone attempted to solve it by referencing this FAQ. However, said FAQ doesn't address what happens if you're actually hit by the attack of opportunity. I myself, being a big RAW fanatic, would rule it applies to any use of the skill. Example:
What's your take on this? am I being too strict? If that's the case it would be nice if they could fix the wording to mention this second check applies only when attempting to move on narrow surfaces and uneven ground without falling. Here are the previous threads for context: Yet another acrobatics question (this one has 16 FAQ requests)
Matthew Downie wrote: Looks intentional to me. The evil dragons don't care if they hurt people. Still, they're intelligent creatures and while they may not care if some random creature gets hurt with their aura, they may have a reason to want to keep a specific creature alive (ransom, torture it later, it may be an evil ally, etc.) In my game I would allow evil dragons to suppress their auras should they wish to do so, still, it would be nice if they change this in the book. Equal rights to all dragons in Golarion! |