M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] I'll take the following, please: Tempest Guardian (Grand Lodge)
Thank you for such a fun game, Zoomba!!! Specials are so crazy and you did an AMAZING job running us through it! What a breakneck pace, and you constantly had amazing and descriptive posts!
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Enhanced, Legacy: 1d20 + 3 + 1 + 1 ⇒ (4) + 3 + 1 + 1 = 9
Gerald swings his sword around, but is hampered by the ballista! "Awe, hells! Go back to your terrible master!" The elf nearly spits, foaming at the mouth.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Feet still glowing, Gerald sprints towards the stairs. He looks down at Balrog as he passes and chuckles. "There's no time for a tantrum! Get up, man!" He sidesteps the rather large red body and heads up the stairs. Double move.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Boon?: 1d20 ⇒ 16
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] On my turn, I'll delay till just before Lienna. That way we all move together in the next rounds!
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald looks up at his giant red friend and smirks. "Feel like ripping apart a ballistae?" He looks to those manning it and points. "Have at it!"
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] The elf scoots along the wall then approaches with greatsword held high! Enhanced, Legacy: 1d20 + 3 + 1 + 1 ⇒ (13) + 3 + 1 + 1 = 18
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald grits his teeth and takes a step forward. "Our compass is grounded in history. Where's yours, demon?" He slips on a bit of ichor, however, and his swing misses! Enhanced, Legacy: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
I think I need to rework this character with more focus on how to hit better.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Agreed, let's use both boons. Thanks for the reminder, Zoomba. Those are so hard to remember. Gerald focuses on his sword for a moment, bringing out it's inner power. He mumbles under his breath, "You slew the orc chieftain, stopping an invasion in the wastes. You have defended against greater foes than this. Remember." Casting Legacy Weapon. His sword shining slightly, he shouts, "Follow me!" He runs at the tiefling, bringing his greatsword to bear.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald nods. "Aye, we can't let them finish their infernal deeds! "
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald looks down at his feet and smiles. Run fast, little ones. He sprints around the rubble towards the right tower. He runs at the sniper, bringing his heavy greatsword down viciously! Enhanced, : 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Seconded, for all three. Gerald's head turns to Balrog. "Partners?" He then steps across the remaining rubble, beside Lienna's fallen form. "Let's play, demon." If Balrog responds in the affirmative, Gerald waits until his partner gets behind the Cambion. If he does not respond, Gerald strikes on his own. Top Secret Rolls: Enhanced, Lead: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9 Add two if flanking. Damage, Enh., Lead: 3d6 + 3 + 1 ⇒ (3, 3, 5) + 3 + 1 = 15
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] The elf taps his heels together. Remember that marathon you ran for my grandfather? His shoes glow slightly and he runs forward, allowing his to clamber up onto the rubble. Burst of speed, bringing my movement to 40. He draws his greatsword as he goes, whispering an arcane word. Casting Lead Blades, raising my damage to 3d6.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald laughs and punches at the "little" minotaur. "Take that, invader!" Punch!: 1d20 + 22 ⇒ (13) + 22 = 35
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] NO FREAKING WAY. I'm SO excited for this fight. Time to kick some high-tier butts.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald smiles and congratulates the group. "Well done, everyone! I hope that it was enough! "
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] As the beast returns, Gerald lands a solid punch to it's chest! I think I'm getting a hang of this! Punch!: 1d20 + 22 ⇒ (17) + 22 = 39
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald instinctively moves as the beast gives an opportunity to strike. AoO Punch!: 1d20 + 22 ⇒ (8) + 22 = 30
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] OH! I was definitely imagining a more godzilla-sized fight. This makes WAY more sense. Gerald coughs when he realizes that his depth perception was off. He swings with the large fist, but is still getting used to it! Punch!: 1d20 + 22 ⇒ (3) + 22 = 25
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald stares at the fight in the distance and frowns. Come down, beast. I've got a mile-high fist for you.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] You can hear Gerald's voice echo through the key. "Ahhh, mannnnnn. Let me at 'im! " I'm for any attack of opportunity or when we get into melee.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald looks at the key with a frown. "Hmmm... the fist seems best for me. I am not one for keen sight or a mind for engineering."
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Seeing his teammates head towards the boats, Gerald nods. "I agree! These look like bad news!" He releases the sword with one hand and grabs the reins of the hippocampus. "Ha!" Ride: 1d20 - 6 ⇒ (20) - 6 = 14 Miraculously, the mount understood and charges forward! Double move. That will trigger an AoO, unless that not-horrible ride check lets me avoid one. I moved my token 60 feet forward.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Nuethro Hisk wrote: Lets hope hippocampus are like horses and have herd mentality and will want to follow their herd mates. Otherwise we might be forced to turn back to save Gerald. I'm suddenly regretting the choice of heavy armor...
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Fortitude: 1d20 + 3 ⇒ (13) + 3 = 16 "OW! " Gerald cries out as the tentacle zaps him.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] "Uh....Uh...Uh... CHARGE!" Gerald holds on for dear life and hopes the race-hippo knows what it's doing. As he approaches the jellyfish, he swings his greatsword! Do we need to use mounted rules? Or does the scenario casually bypass those? I had my hippocampus move 60" forward. Then I'll swing. Enhanced: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Poorly.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Ride : 1d20 - 5 ⇒ (18) - 5 = 13 phew Gerald gladly takes one of the vials. Then he mounts a seahorse gingerly and holds on for dear life!
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald nods, not speaking up about his fear of water. It'll be ok, I won't fall in. I won't fall in.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald drops his jaw in shock. "He's...still...alive?" He swings his sword over his head in a desperate swing. Enhanced, Legacy: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald looks up at the fearsome beast and chuckles as the hail of deadly weapons fly at it. Not checking to see if the monster falls, he heads into the smoke. Just in case...
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald looks to Balrog and nods. "Sounds good. Lead the way."
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald takes a steps to the side and casts an intentional look to Balrog. "Need some help there?" He smiles and swings his large hammer again. Enhanced, Legacy: 1d20 + 3 + 1 + 1 ⇒ (11) + 3 + 1 + 1 = 16
We're almost in flanking position, Balrog.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald frowns at the ooze and pulls out his earthbreaker. "Let's make this quick. The general is waiting." He looks down at the earthbreaker with awe. Remember. You broke the skeletal hordes. Remember. The earth breaker shines a little in the dusk and the elf runs forward to swing at the ooze. Triggering AoO Enhanced, Legacy: 1d20 + 3 + 1 + 1 ⇒ (19) + 3 + 1 + 1 = 24
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Knowledge (Local): 1d20 + 8 ⇒ (1) + 8 = 9 "A minotaur? Excellent. The Society is happy to help the city's defense." Gerald cleans some of the aberration slime from his armor and prepares to move out.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald moves around the creatures, eyes tight. "This is not your city!" he cries as he slashes out with his greatsword. Enhanced, Slashing: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald frowns as the enemy pours over the wall. "Well, only one thing we can do about it." He draws his sword as he approaches the nearest target. Enhanced @ Red: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald looks around nervously. "As much as I care about our harbor, I fear that saving those nobles has left me a little wary of water. " Unwilling to look fearful, he adds, "But I will do what needs to be done. "
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Ancient weapon? Just my style. Gerald shines his armor and prepares to leave.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald's eyes open wide as the fearsome Balrog comes to his aid. I guess appearances aren't everything. He nods in appreciation as his wounds seal up entirely. "Thank you, sir. I suppose my faith in my armor may have been a tad misplaced." He does a few stretches, then wanders over to the water to splash the blood off his armor. He returns to the group with a smile. "Back to the base?"
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald swings at the beast again, greatsword hitting it in the shoulder. Then, he takes a step back, hand holding the massive wound in his stomach. Enhanced: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald smiles at the opponent. "Now this, my armor can handle." He draws his sword and swings at the new opponent. He swings, the large blade crashing into the undead monstrosity. Enhanced: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Crit Confirm?: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 Ooh...
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Gerald looks down at his inherited full plate armor and frowns. "I might end up joining them at the bottom. But we must try." He runs towards the water.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Sense Motive: 1d20 - 1 ⇒ (12) - 1 = 11 Once again, Gerald is not good at reading the subtlety of nobles. Diplomacy, Aid: 1d20 - 1 ⇒ (14) - 1 = 13 Instead he just stands in the back and smiles, making only the slightest of comments. "Sometimes the Dawnflower's grace must be delivered through mortal hands."
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] I like the Balrog! Lots of fun. And thank you, the botting is a perfect solution for these diplomacy encounters.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Are we using the four player modifiers?
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Sense Motive : 1d20 - 1 ⇒ (7) - 1 = 6 Gerald stands behind the group, feeling perhaps it is best if he stays silent this time. Diplomacy, aid: 1d20 - 1 ⇒ (2) - 1 = 1
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] Sense Motive: 1d20 - 1 ⇒ (8) - 1 = 7 Gerald steps up behind the Balrog. "And if you leave, that sword can be turned the other direction." Intimidate: 1d20 - 1 ⇒ (19) - 1 = 18
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] I just realized Balrog wasn't a magus. lol.
M NG Elf Occultist (BH) 1 | HP: 9/9 | AC: 19 (10 Tch, 19 FF) | CMB: +3, CMD: 13 | F: +3, R: +1, W: +1 | Init: +0 | Perc: +5, SM: -1 | Speed 20ft | Immune to Sleep Effects, +2 vs Enchantment | Spells: 1st: 1/2 |Focus: 0/5
Bot Me!:
[dice=Enhanced, Legacy]1d20+3+1+1[/dice] [dice=Damage, Enh., Leg.]2d6+3+1+1[/dice] "Sounds good to me." The elf has no knowledge of the local nobility and just wants to get them back and fighting. |
