Patrol Leader
George sits down on the bed. Looking at the rotting corpse of a mouse. He bet that she was killed simply because she was a member of the guard. He's seen this before. Hatred was terrible especially when taken too far. His fists involuntarily clench so much that it hurts. He closes the good eye and realizes that a quiet growl escapes his mouth. He begins to hum a nursery rhyme his mother used to sing to him when he was a pinkie. After some time, he begins to sing in a quiet voice. As he sings, he tries to let go of his anger. Slowly, he feels it leaving him, his breathing growing even, his fists unclenching. Ob2 Will Test: 5d6 ⇒ (1, 1, 5, 1, 4) = 12 Phew, that was close
Patrol Leader
George, pressing the advantage takes out his two-handed sword ditching the shield and the one hander, deeming to do as much damage as possible, he gives a loud warcry and lunges at the snake, aiming a savage blow at the place that he hurt already in the previous attack. Fighter(4d6)+Vivian(1d6)+Thom(1d6): 4d6 + 1d6 + 1d6 ⇒ (2, 2, 3, 4) + (2) + (4) = 17 Darnit, only two successes.
Patrol Leader
While bracing his shield against the snake's body, knowing full well the futility of such act, George drives his sword at the snake, hard, using the tightening of its coils to amplify his thrusting power. Fighter+Vivian+Thom: 4d6 + 1d6 + 1d6 ⇒ (6, 1, 3, 1) + (1) + (4) = 16 Ouch, only 2 successes.
Patrol Leader
George takes out a dagger from his belt and flings it at the snake, trying for it to miss it narrowly and draw it's attention from the mice below. Fighter+Vivian+Thom: 4d6 + 1d6 + 1d6 ⇒ (6, 6, 2, 6) + (2) + (1) = 23 If I'm using a weapon bonus then 1d6 ⇒ 4 Neat, so either 3 successes or 4 successes
Patrol Leader
George charges the snake swinging his sword madly, so that the glint of the blade would definitely catch its eye, veering off at the last second and presenting his shield as an attractive target, hoping that the snake would turn towards him thus presenting its neck as a viable target for Thom.
Patrol Leader
George frowns angrily and looks at the ceiling exasperated. He starts waving his head as in a 'no' gesture and then gives the other two mice a mournfull look. So many good mice dead because DUTY, because the guard comes first. Because we don't have enough bloody resources to have normal patrols, bloody hell All right. You're right, of course, the mission comes first. But before we go, tomorrow, I'm going to find the damn herbalist and get some salves and poultices for you. We're going to heal you on the way lass. Now, off to bed. He gives Thom a meaningful look. So you're a mapmaker right? I have this old map that could use some corrections. Care to stay a wee bit and help me with it?
Patrol Leader
Our orders are to meet our contact inside Pebblebrook, and get informed on her assessment of the situation and the town's disposition towards the rest of the land and the Guard in particular. We're to send that report immediately back to the guard via this little fella.
Patrol Leader
I didn't refresh so didn't see the post. Sorry All right. Are you sure you can make it across lass? If so, tie one end of the rope to the bridge, and I'm going to toss it across with this here grappling hook. That's both going to help you climb up that slope and reel the bridge in. Cut off pieces of it if you need it to repair the bridge
Patrol Leader
George leaned over and looked at the dangling bridge splashing around in the rushing waters. He spat straight down in the water. Thank providence I remembered to bring rope he thought while turning towards the rest.
Patrol Leader
Oh darn, forgot to change
As long as we don't go outside the scent border, no, we don't have to worry too much, lass. If something comes after us, we can always hide. Owls though, I pray we don't run into an owl. Now go, pack, and worry not, you're with me.
Patrol Leader
George leans over the map and studies it for several quiet moments.
Patrol Leader
George twitched his whiskers, and looked around the room. Honestly, anyone who can fight and who can survive outside. You said it yourself, you don't have many mice to spare. So give me who you can, I'll make due. He turns towards Vivian. So, lass, you hear her, this will be dangerous. Are you feeling up for it?
Patrol Leader
Sorry, forgot to dot the thread so no new posts showed George nods quickly and slips his head through the door.
Patrol Leader
Ok,here goes. X. George always saves for winter. Coming from a long line of Harvesters, he knows that resources can go scarce, and that it is always better to eat something than nothing. XI. When confronted with a threat George knows can face on equal footing, he will always fight, as well as if the threat is more powerful but not overly so. If the threat is overpoweringly bigger, he will opt for the wise choice and run. Unless someone else depends on him stalling the threat and he'll gladly give his life to save another. XII. George fears owls something terrible. He was once snatched by an owl, but was rescued and saved by his compatriots. He has hefty respect for wolves as they are a great threat, but does not hold any irrational fear for them. He hates and fears weasels, because they are small enough to cause real problems for the Guard. XIII.
George is quite knowledgeable about cold weather, blizzards and freezing cold in particular. Since he's been patrol leader for a while now, he is also quite knowledgeable about duties and requirements expected of him. XIV.
XV. Compassionate - George always had a lot of compassion for the downtrodden, weak and unlucky, he always tried to help. He still does, to this day. XVII. Bitter - After years in patrols George has seen many a friend perish at the talons, teeth and accidents all the while seeing that the Guard was woefully under equipped and understaffed for the ventures that they were meant for. He's since grown bitter over those issues
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