Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
"I'm the lyrical gansta" Spending the point to keep it going. Not sure George noticed fire did not work, but no good choices. If someone wants a change, holler out. Please use the slam if you can, especially since Shaken is out there. The damage will add up slowly.
George cautiously moves a bit closer to the action. "I'm so lucky lucky, I'm so lucky lucky" Mythic Rally. Allies within 30 feet can reroll any one d20 roll after the roll is made, keeping new roll. All of you. Pick wisely.
Will use Timely Inspiration the first one that calls it. It gives a +2 competence, so should stack with everything out there.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Spellcraft? Only +8 but will give it a shot. Since not religion or arcane, assuming for now it is not a fiend and will give out Fire and Keen.
George whips his cestus like fanning a torch back to life. "Here comes the Hotstepper" The tip of the weapon starts to crackle in a low flame, while shades form around the group. Magical weapons become Flaming and Keen. Spirit Slam is +9 for 1d4+5. Unless adjacent melee 20% miss.
George reaches over to tap Coop's shoulder. "Installing Firewall"Protection vs evil, and will spend Timely Inspiration if needed. Then George heads to get under the canopy and near the walls.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Longish post. We may need to splurge on Healing stuff. The Infernal wand is still at 34 charges, but is slow. Only 3 charges left on the CMW wand. A few potions. My Oracle CLW as frozen at level 1. My skald ones are only CLW at lvl 5. We might need Firas to channel once if 3 or more of us are wounded badly. George will like being invisible, and will keep the group informed of his location. Or carry an object so they can see where he is.
If i read the combat correctly we saw a spell cast on Coop and then Firas mentioned he was acting strange, and after the Protection from Evil he was okay for a bit. Enough to think enchantment of some sort. He has Sense Motive at +17, so might notice some thing strange long term. Would like to take a moment to use Focus Trance for a +32 knowledge (planes) on the demon. Enchantment spells and what they do to teleport. Is it self only, or can she bring willing passenger.
Coop has a bunch of long duration spells going at the end of combat. But I am assuming George would have cast Detect Magic to look over the loot. Would be worthwhile to look over the group. I do not think I can do Auras, but someday Coop might be able to check auras for things that do not belong. (Shades of Ruins might be filtering in.)
Now for the sucky part. If we confirm possession/domination/charm, what next? I can see quietly asking the cleric NPC to pray for Detect Charm and lots of Dispel Magic spells. Just spam 3 or more in a row and hope it works...
Once this area stabilizes do we need to ask the blind wizard to come here? We are lacking in higher spells.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
George will bring out the Infernal Healing wand and use a charge on both Coop and himself. (These are slow acting but efficient. Can use another on Tetsu if she wants. Not sure if we are staying in rounds, but this covers a few. I think I am still invisible, so will make sure to make some noise so they know I am around.)
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Forgot about being invisible. Not using my Spirit slam to continue to be invisible. Will not spend on song. So 2 rounds of Lingering Composition left.
George moves over to his fallen friend. With a wave of his hand and a chanted "Mister Cellophane", Firas disappears. Drawing on his mythic power he taps Firas with the wand.
CMW @ 3st:2d8 + 3 ⇒ (7, 1) + 3 = 11
You are momentarily unseen. Take a moment to recover, then rejoin the fight. If you haven't got your health, you haven't got anything.
Free, move, standard (Vanish), swift (Mythic use wand) Skald 5, 4 | Oracle 3 | Song starts 15 | Destiny Touch 7 | MP 4 | Reaction Available
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
"You spin me right 'round, baby, right 'round" George points at Firas for a moment. Magical weapons become Keen and Returning. The slam bonus is +9 for 1d4+5, which people have not been taking the free action to use. 20% Miss when attacked at non-adjacent.
George then touches himself on the forehead, "Installing Firewall."Protection vs evil He then moves over to stand by Coop provoking Red Goat maybe as I pass through Coop square?, popping a wand from a wrist sheath as he moves.
Skald 6, 4 | Oracle 3 | Song starts 15 | Destiny Touch 7 | MP 5 | Reaction Available
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
"Say Oops Upside Your Head, Oops Upside Your Head"Spending the point to keep the Song up.
With Firas warning in mind, George moves over by Coop Provokes Red Goat and casts Protection from Evil. "Installing Firewall"
Knowledge A/D/N or P:1d20 + 12 ⇒ (10) + 12 = 22 +4 if Local or Religion Goat
Knowledge A/D/N or P:1d20 + 12 ⇒ (13) + 12 = 25 +4 if Local or Religion Gals
Skald 6, 4 | Oracle 4 | Song starts 16 | Destiny Touch 7 | MP 5 | Reaction Available
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
George gets a wide grin now. "Well I don't know why I came here tonight, I got the feeling that something ain't right," Everyone that want can have whatever weapon they are holding become Keen and Mighty Cleaving. It does apply to missiles. The slam bonus is +9 for 1d4+4 negative damage. The 20% miss chance against range and reach melee is up.
Trying to Spellcraft the Spell or Sense Motive Coop:
If I know Coop has issues, will move to him and cast my oracle Protection Vs Evil. Little late, but might help next rounds.
If I think Coop is fine, or it is decided that it is a bit meta to do this.:
George takes a small step over to Firas.
Doing it, and doing it, and doing it well.Will use one charge of Touch of Destiny. He gets a +2 insight bonus on attack rolls, skill checks, ability checks, and saving throws for the round.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
We have that new wand. We might have the range to start on the roof. And my Vanish is now fully developed. If you only need a few moments 5 rounds, I will gladly use that so we can save the potion.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Knowledge A/D/N or P:1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 +4 if Local or Religion (For the Humanoids)
Knowledge A/D/N or P:1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 15 +4 if Local or Religion (Demon Cattle?)
GM choice. Probably things like Trample, big area of effect attacks would be nice. If I know they are demon I will just assume my elemental song is worthless.
George plants his feet for a moment and braces himself. "Do you really want to hurt me" A second set of shades appear, these bearing shields. They move around placing themselves between the party and the others. Magical weapons become Keen and Defending. Range and non-adjacent melee attacks have 20% miss chance. Not certain if a concealment bonus. I think they are physically taking hits for us. People have Spirit Slam.
George nods to Coop as he feels the quickening. Swing wide and far! He rushes over Tetsu and places a hand on her shoulder. ”Baby We Can Do it, Take Your Time, Do It Right.” +2 insight bonus on attack rolls, skill checks, ability checks, and saving throws for 1 round. Hoping you have Whirlwind!
George then rushes to the opposite side of the bridge, wand and cestus in hand.
AC 21 from Haste | Skald 5, 4 | Oracle 4 | Song starts 17 | Destiny Touch 7 | MP 5 | Reaction Available
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
can do. Images looked like Tieflings, and generally demons are not damaged by my elemental buffs. Figured as a general defense buff as we closed the gap. I love swift action songs
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Remove Fear on Coop. Heightened Awareness on Myself. Will keep for the ID checks, not turning in for Init bump. I do not think Lingering Comp on my Weapons Song counts as long enough unless you want to have me use multiple charges to keep refreshing it as we approached. I have no problem using 4 rounds which is over a minute of buffing.
My Touch of Destiny is me trading in a standard action to give someone I can touch a +2 insight bonus on attack rolls, skill checks, ability checks, and saving throws. Can do this 8/day and the bonus will go up as I level. :D
Until my monster ID tells me, will keep giving Keen and Defending. We now have Spirit Totem. 20% miss chance for range and NON-adjacent melee attacks. So they have to bee in our face.
dice=Spirit Slam]1d20+9[/dice]
dice=Negative damage]1d4+5[/dice]
Skald 5, 4 | Oracle 4 | Song starts 18(14?) | Destiny Touch 8 | MP 5 | Reaction Available
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
George is just sitting around trusting in his Sense Motive of +17. I do not think I could get better without spending feats like Skill Focus. So either telling the truth, much higher level than us with average skills, or a purpose built liar.
Detecting evil did not show anything, but I just cast a spell on Firas earlier today that would hide him just as good from detecting good.
Unless I am missing something, I am out of responsible ideas. We have the unreasonable ones like getting a scroll of raise dead and worrying about it later. Or having people watch for casting for the next 48 hours. To wait out an extended Undetectable Alignment.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
So we are supposed to think Succubi and Incubbi are paragons of goodness, with their beauty and honeyed words. Right now descendants of the First Crusade are are helping in the defense of Kenabres. Thought unpure for generations, they still came in its hour of need. Let us have everyone calm for a moment and look deeper into people's actions instead of judging their soul on appearance.
Diplomacy:1d20 + 17 ⇒ (2) + 17 = 19 If you would let me see that I am losing the crowd, I can spend a MP as a swift action to use Rally. This gives everyone a reroll that has to be used before end on next 'round'. If not will go with surge. Rally Diplomacy:1d20 + 17 ⇒ (19) + 17 = 36
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
George has +17 in Sense Motive from Versatile Performance. He has been talking to people every night and even more alert since the drug thing started. So far he has not found stuff.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
George whips his cestus like fanning a torch back to life. "Here comes the hotstepper." The tip of his weapon starts to crackle in a low flame. Magical weapons become Flaming and Keen. Spirit slam will not work
George reaches out to nudge the creature's arm to throw off its aim. Then he quickly moves into flank with Coop.
Magic Cold Iron Cestus :1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24Aid another for Defense of Tetsu from Blue.
Skald 6, 3 |Oracle 5 | Song starts 12 | MP 4 | Reaction Available
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Looks like these 2 have enough HD to overcome Uncanny Dodge. Of course 23 hits me all day to begin with. Litmus test complete. I can bleed in peace.
Will save:1d20 + 10 ⇒ (18) + 10 = 28
Will save:1d20 + 10 ⇒ (6) + 10 = 16
If I failed the save, Lingering Composition kicks in and there is 2 rounds remaining. If I made the Saves, I will spend the point to continue the song. Providing Keen (P/S) and Seeking (Ranged). Spirit slam only works on living creatures.
If able to move, I will take 2 step actions to move to the back corner that Blue was standing in. This should allow Tetsu to back up and Firas to move into flank.
If not able to move, well I will just try to save again and call it a round.
Will save:1d20 + 10 ⇒ (20) + 10 = 30 Will save:1d20 + 10 ⇒ (14) + 10 = 24
Skald 6, 3 |Oracle 5 | Song starts 14 (or 13) | MP 4 | Reaction Available
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
"Do you want to go to Heaven? Take my hand" George will start humming a tune as he stares at the two. Then if things seem fine, he moves closer.
Making official that I did use a charge of the scale on Tetsu arrows for good aligned. 4 uses left Swift action to start song. Even if I go down or cannot move, we have 2 rounds. Going with Keen and Seeking. Spirit Slam is +7/+4, but if undead it does nothing. Standard to sense motive for a hunch off these 2 Sense Motive:1d20 + 16 ⇒ (11) + 16 = 27
If vibes seem fine will move to the end of the line on the map. If things go off, I will stay back.
Skald 6, 3 |Oracle 5 | Song starts 14 | MP 4 | Reaction Available
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
George sighs as he pulls out another. We had problems with expiration dates on those healing potions at the safe house also. We need to get fresher stuff.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
George reaches into his bandolier and pulls our a potion. I think you can use this more than I can right now. I almost have the plans to make a wand of these things figured out. Once I do, I will have to borrow Firas for a day to make it.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
George shakes his head. I just remembered. There touch is similar to a ghoul. With your vitality drained, you 2 might be more vulnerable to their touch. We may want to think of a way to bolster your fortitude, get more vitality restored, or someway to make sure you keep your freedom of movement.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Will give out the info I was given.
"Berbalang. First things first. We did not kill them. I think we just disrupted something like an astral projection. So they got a glimpse of our tactics for when we meet them in the flesh. Second", George looks down at his cold iron cestus. "We might be a little too focused on outsiders. These need silver or good aligned weapons, or I ain't damaging jack. I have my Scale, so if Tetsu is willing to stay archer, there is a full quiver for her. And if anyone else needs one, let me know."
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
If Firas first attack misses I will use Timely Inspiration to give him a +2 to hit. If he still missed, then Firas wants to spend that MP for the surge. If my spell made the difference, he will spend the MP on his second attack.
Might as well go all the way. If it is not needed at all on Firas, will spend it on Tetsu. Unless we got really lucky and everybody hit.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Knowledge A/D/N or P:1d20 + 11 ⇒ (19) + 11 = 30 +4 if Local or Religion. DM choice
George starts tapping his foot on the ground. Speaking into his cestus,he exclaims, "Who you gonna call...Swift action to give everyone Ghost Touch and Keen, If they do not accept crits will go with Flaming.
George moves over to be closer to Firas. Then with a gleam in his eye, "Doing the Curly Shuffle" With a glide, George whizzes forward. As he flanks Cyan, his cestus punches out toward the bridge of its nose. Hey Moe Spending 1 MP for the supernatural ability of Wild Arcana to cast Bladed Dash. Does not provoke AoO for the movement.
Ghost Touch Cold Iron Cestus :1d20 + 4 + 1 + 5 ⇒ (17) + 4 + 1 + 5 = 27 Flanking not included. I forget if I add, or you subtract.
Slash Damage:1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Skald 6, 3 |Oracle 5 | Song starts 15 | MP 4 | Reaction Available
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
George will move in and mirror the doorway with Firas. No song is active yet, and his one hand is free except for the cestus. Would like to detect magic for the area. The walls look thick enough to stop, but this is strange land.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Looking to break off the fighting for the night. Hoping to have the army stay in the camp the next day to heal up as much as their lay on hands allows. The PCs will try one of the hero encounters.
I think we should be using our smite on the first demonic or undead army we face in battle each day. At least George is willing to spend a MP on the battle roll. Easy to see how he can imbue the weapons of the army.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
I would hope you go as a group. Someone already tried to compromise the team with that drug. (George has Sense Motive at +16, would he have been able to find anything more about that or if the army has spies?) With the teleporting and scrying, they could probably find out most of what they wanted.
I do not think I have anything long lasting enough to help out the sneakers. Even with spending MP, my caster level would be 7 so either 7 turns for most things.
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Ahhhh, Desna’s piss in a cup. That luck went sour. That fog… is not fog. Those are enough swarms that they are visible from here. Maybe cold will work, but that is just from the list of things I remember that will not. Marching through that is going to be a death sentence. Maybe killing the Queen will let them depart. She seems to be able to control them with scents.
George looks over at Firas. Our weapons are going to be mostly for decoration against them. And our armor will not stop them. We might want to value speed and stealth over steel. Bring it with, we might be able to suit up before meeting the Queen. But do you have something lighter for travel?
Male Half-orc SW Skald 6/PS Oracle (Lore) 1/Mythic 1 | HP 65/65 | AC 20 (15 touch, 15 FF, 17 CMD) | F/R/W 9/9/11 | Perc +4 | SMotive +17 | Song 18/day |Skald 4*/6/4|Oracle 4*/5 | Uncanny Dodge
Would like to use a point of my Focused Trance to recall knowledge on Vescavor swarms. Will do another on the Queen. So still have 3 left.If this is a tiny swarm, rough. If diminutive then really rough as I don't know if we can damage it. If this is demonic, my energy songs won't help and if undead, no negative energy. There is not much in skald list for damaging. So I will have to spend Mythic to cast and hope I can beat any SR this has.
Knowledge A/D/N or P:1d20 + 11 + 20 ⇒ (14) + 11 + 20 = 45 +4 if Local or Religion (swarm)
Knowledge A/D/N or P:1d20 + 11 + 20 ⇒ (15) + 11 + 20 = 46 +4 if Local or Religion (Queen)
I worry about that green fog. Most stories about green fog have either dragons, or fairly high caster.