Demon, Vilsteth

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Raynulf wrote:

I find it interesting that there is such a volatile reaction to the restrictions on using/owning a bag of holding, and in particular that so many are drawing conclusions from how it and carrying capacity function in Pathfinder 1, rather than Pathfinder 2.

Perhaps it is time... for more numbers!

Thank you for your numbers.

These are really interesting and helpful!

I hope that people reading them do understand that (like you said):

Raynulf wrote:
In PF2 weak characters can carry up to triple what they could in PF1, making magical storage less mandatory, while the upper limits for carrying capacity are toned right back, making magical storage also more powerful.

This is why I think, that spending one resonance point is not imbalanced or gamebreaking and even adds a little to the feeling of a powerful magic item.


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I totally understand you. And yes, spending a resonance point for opening the Bag of Holding may seem a bit much if you just want to throw something into it from the last loot.

But with a bag of holding with no restrictions you are making so many items obsolete. Why the need for a backpack? What is a Belt Puch for? Why use Saddlebags? Satchel? Scroll Case? Water Skin? And so on... The bag of Holding is so great, that you do not need those items anymore.

You have to travel through the desert? Bag of Holding with waterskins in it. Party saved!

You need to drain pasta? Put the pasta with the water into the Bag of Holding and ask for the water to come out. Dinner Saved!

You can fly over an hostile encounter and carpet bombing them by turning your bag inside out. Whole encounter solved with just one point of resonance!

You can do so many great things with a Bag of Holding that You can spend weeks to read all the ideas people came up with it, where they saved the party from certain death, killed the BBEGs, saved Towns...

I think after all it is a small price to pay for a whole party to make use of such a great item.

But as I said, instead of complaining, that it should be free... Improvise, think of something new. Use the other Items listed above. Use Ant Haul. Maybe even a mule... I am sure there are thousands of good ideas you can come up with!

So I think it is not taking away from the game if you have to think twice if you really need to open and close the bag 20x a day. It is adding more to the game since you will use a lot more items than before!


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I think this rule is a good one. For the first time the Bag of Holding feels like a real magic item. Something people think about if they need to open it or not. Something that makes people think about where to put a latern, where a crowbar, where does they store the rope, what is this thing called backpack... They look for alternatives, they improvise and maybe they treat the Bag of Holding more conscious.

I do understand, that if something was for free and suddenly it isn't anymore, people will feel betrayed.

But I think the rule makes it way more interesting where to store your stuff, then just the universal answer: "I just put it in my Bag of Holding."