Ezren

Geoffry the White's page

1 post. Alias of avr.


Full Name

Geoffry

Race

Human

Classes/Levels

Wizard 6 | AC 33 FF 30 T 17 CMD 23 
| HP 90 
F +10 R +10 W +11, Cold Resistance 30 Mythic Power 23 | 
Init +16 Perception +12

About Geoffry the White

Geoffry:

Male human scrollmaster wizard 6, archmage 10

LG, follower of Iomedae

Str 16, Dex 16, Con 16, Int 36, Wis 12, Cha 7 

Str 14+2 ioun stone=16, Dex 14+2 belt=16, Con 14+2 ioun stone=16, Int 15+1 level+2 race+6 headband+2 enhanced ability+10 mythic tier ability score=36 Wis 12 Cha 7

AC 33 (+13 armor, +3 natural armor, +3 deflection, +3 Dex, +1 insight) FF 30 T 17 CMD 23 
HP 90 
F +10 R +10 W +11, Cold Resistance 30, Concentration +21

Mythic Power 23

Init +16 (always act in surprise round), Perception +12 (blindsense 30', true seeing)

Evocation/Admixture arcane school, & powers from Divination/Foresight via Flexible School; Enchantment, Transmutation opposed.
Scroll blade: treat a scroll as a +1 short sword
Scroll shield: treat a scroll as a +1 light shield
Intense spells: +3 damage with evocations
Versatile evocation: switch spell elemental damage type. 16/day
Forewarned: +3 initiative & always act in surprise round
Prescience: roll a d20 as a free action at the start of the round & switch it for a roll later. 16/day

Archmage path: Wild surge
Marshal path: Advance

Path Abilities 

Enduring Armor 

Elemental Bond (+10 CL with water/cold spells, cold resistance 30) 

Energy Conversion
Mythic Spellcasting 

Enhance Magic Items (+5 CL with consumable magic items)

Eldritch Breach (roll twice for spell penetration or similar)

Arcane Metamastery 

Enhanced Ability (Int) 

Mythic Sight (blindsense 30’) 

Mythic Sight II (true seeing)

Traits
Focused Mind (+2 concentration checks)
Fencer (+1 attack w/AoOs with blades)

Feats 

L1: Elemental Focus (cold) 

Wizard 1: Scribe Scroll 

Human: Greater Elemental Focus (cold) 

L3: Quick Draw 

L5: Rime Spell
Wizard 5: Intensify Spell

Mythic Feats
Dual Path (Marshal) 

Mythic Quick Draw 

Two-fisted Drinker 

Elemental Focus (Mythic) 

Extra Path Ability (Flexible School: Divination/Foresight) 


Spellbook 

0: All 

1: Comprehend Languages, Detect Secret Doors, Ear-piercing Scream, Expeditious Retreat, Feather Fall, Floating Disk, Mount, Obscuring Mist, Silent Image, Unseen Servant, Vanish 

2: Frigid Touch, Glitterdust, Mirror Image, Unshakable Chill, Web 

3: Aqueous Orb, Elemental Aura, Dispel Magic, Heroism, Haste, Lightning Bolt, Phantom Steed, Sleet Storm

Spells prepared (+4 DC w/cold spells) 

0: Dancing Lights, Detect Magic, Message, Prestidigitation 

1 (DC 24): Ear-piercing Scream, Expeditious Retreat, Floating Disk, Obscuring Mist, Silent Image, Vanish 

2 (DC 25): Frigid Touch, Glitterdust*2, Mirror Image, Unshakable Chill, Web, one slot open 

3 (DC 26): Elemental Aura, Fireball, Haste, Lightning Bolt, Sleet Storm, one slot open

Mythic Spells 

1: Ear-piercing Scream, Expeditious Retreat, Floating Disk, Obscuring Mist, Silent Image 

2: Unshakeable Chill, Web 

3: Dispel Magic, Haste, Lightning Bolt

Skills
Acrobatics +9 (6 ranks, Dex +3) 

Appraise +17 (1 rank, Int +13, Class +3) 

Fly +9 (3 ranks, Dex +3, Class +3) (+27 when using Fly from a scroll) 

Knowledge (all 10) +22 (6 ranks, Int +13, Class +3) 

Linguistics +22 (6 ranks, Int +13, Class +3) 

Perception +12 (6 ranks, Wis +1, Competence +5) 

Spellcraft +22 (6 ranks, Int +13, Class +3) 

Survival +2 (1 rank, Wis +2) 

Swim +4 (1 rank, Str +3)

Languages: 
Common, 
Abyssal, 
Aklo, 
Aquan, 
Auran, 
Celestial, 
Cyclops, 
Draconic, 
Dwarven, 
Elven, 
Giant, 
Goblin, 
Ignan, 
Infernal, 
Necril, 
Orc, 
Sphinx, Sylvan, 
Terran, 
Undercommon.

Other Mythic Stuff
Hard to Kill (Ex): Stabilise Automatically. Only die when below 2x Constitution Score
Mythic Power (Su): Have 23 MP
Surge (Su): Spend 1 MP to roll a d12 and add it to a die roll after the result (of said die) is revealed
Amazing Initiative (Ex): +10 on initiative (included). 1 MP to gain a standard action 1/turn.
Recuperation (Ex): Full HP after 8 hours of rest; 1 MP & a hour of rest heals ½ of HP and restores any limited use abilities
Mythic Saving Throws (Ex): Take no damage on a succeeded saving throw from a non-mythic source.
Force of Will (Ex): 1 MP to reroll any die roll; 1 MP to force a non-mythic creature to reroll
Unstoppable (Ex) 1 MP to end one of bleed, blind, confused, cowering, dazed, dazzled, deafened, entangled, exhausted, fascinated, fatigued, frightened, nauseated, panicked, paralyzed, shaken, sickened, staggered, or stunned.
Immortal (Su): If you are killed you come back to life in 24 hours unless you are killed by a coup de grace by or critical hit by a mythic creature or a coup de grace or critical hit made by a artefact.
Legendary Hero (Su): You regain Mythic Power 1/hour in addition to regaining all 1/day.
True Archmage (Ex): Whenever you cast an arcane spell that targets one or more non-mythic creatures, each of those creatures must roll any saving throws against the spell twice and take the lower result. SR 22 vs. arcane spells. 1/round when your SR protects you from a spell cast by an enemy mythic creature, regain 1 MP.

Equipment
25000 Cloak of Resistance +5 

18000 Amulet of Natural Armor +3 

18000 Ring of Protection +3 

2000 Handy haversack 
2906 10*Scroll of Dispel Magic

2906 10*Scroll of Fireball 

2906 10*Scroll of Heroism 

2906 10*Scroll of Haste 

2906 10*Scroll of Phantom Steed 

302.5 Scroll of Mirror Image
53.25 Scroll of Comprehend Languages
53.25 Scroll of Mount
(All scrolls include cost of transcribing 1 into spellbook, then making any more shown. All at min'm CL also)
7500 10*Potion of Fly 

7500 10*Potion of Magic Circle vs. Evil 

7500 5*each of Potion of Resist Energy (acid, fire, cold, electricity, sonic) 

500 10*Potion of Cure Light Wounds 

750 Wand of Shield 

36000 Headband of vast intelligence +6 

30000 Orange prism ioun stone (+1 CL) 

42000 Pearls of Power (3 each 1st, 2nd, 3rd) 

36000 Mirroring Belt (+2 Dex) 

2500 Eyes of the Eagle 

9000 Lesser Metamagic Rod of Empower Spell 

1500 Lesser Metamagic Rod of Silent Spell 

35000 Lesser Metamagic Rod of Quicken Spell 

8000 Pink rhomboid ioun stone (+2 Con) 

8000 Pale blue rhomboid ioun stone (+2 Str) 

5000 Dusty rose prism ioun stone (+1 insight AC) 

250 Elixir of swimming
10 2*Spell component pouch 

10 mirror 

10 50' silk rope 

5 10 days rations 

2 2 waterskins 

- Spellbook 

- Monk's Outfit